First off, congrats to all who entered Capcom's remix contest for Bionic Commando Rearmed 2 - but especially the OC ReMixers! AE and Prince of Darkness basically tied & will both have their tracks included in the actual game, which is quite badass, but they also had some stiff competition from the likes of Mazedude and several other talented musicians. Kudos to all, and special thanks to Capcom for doing this sort of thing!
Now then, on to the music... Serious Monkey Business had a LOT of great tracks on it, far more than could fit in the debut flood, so you'll be seeing them pop up here and there for the next several months as we work through the queue; even if you've already commented on the album and mentioned each mix, I'm sure artists would appreciate the additional feedback & comments on the mix-specific discussion thread, so do chime in. And for the newcomers who are just joining us, each posted mix will hopefully serve as a great introduction to a diverse & enjoyable album that EVERYONE should check out. And I'm not just saying that because I've got two tracks on it!
In this case, we've got Chris Roman, aka Hemophiliac, with his first posted mix this year, a tight, suspenseful orchestral arrangement. Project co-director Bahamut writes:
"Chris provided us with an orchestral/electronic hybrid for Lockjaw's Locker, using the orchestration to set a calm but tense atmosphere. The song's progression from this initial state to the hurried state towards the second half of the song captures this element from the original greatly, preserving the core aspect that many find alluring."
Chris himself writes:
"For this remix, I was heavily inspired by a track from the anime Gurren Lagann called "Baf baf! Sonna ni moeru no ga...Suki kai?" I used a similar style and structure to the piece. Orchestral opening building to a break into a gated synth/more percussion driven section. Along with my own flavors added piano and orchestral based percussion rather then electronic based. Getting some of the parts to work right really had me pulling my hair out at times. Enjoy."
Hemo's hair loss is our gain, in this instance; solo winds weave around a dark & ominous cloud until epic drums enter at 0'48", along with brass and running strings. Piano later takes over, and choral elements add height, but electronic elements remain relatively subdued. From Chris' description I was expecting more of a hybrid track, but this is far more orchestral, with synths adding unexpected bite & texture at times but never surpassing minority share of the instrumentation. Which is fine, by the way - in some ways, it's more refreshing to see electronic textures used more sparingly in an orchestral setting, because most folks, including myself, always aim for more of a balance. When you think about it, there's no inherent reason such a balance is always required, and I like the surprising & subtle way Chris approached things here. BGC writes:
"One thing I noticed Chris is doing from the start that scores points is automating dynamics on his parts. Even with less than super-epic-quality strings, it adds a substantial amount of emotive power to the track. Right around 2:00 is just epic. I'm gonna be looping this one. Awesome work! My vote is the best, mayne. $5 says DJP quotes it in the writeup."
Someone owes Jimmy five bucks, apparently. Some of the sustained, higher-pitch strings towards the end made me a little uncomfortable, but I dig that Hemo has his own sound and tries riskier concepts, and I think it pays off. Striking good stuff!
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Sources Arranged (1 Song)
- Primary Game:
Donkey Kong Country 2: Diddy's Kong Quest (Nintendo, 1995, SNES)
Music by David Wise
- "Lockjaw's Saga (Lockjaw's Locker)"
- Brass, Clarinet, Electronic, Orchestral, Strings
- Origin > Resubmission
- 6,573,849 bytes
- Size: 6,573,849 bytes
- MD5 Checksum: 93e4f055d801b9afcd14f4a0c52d337a
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