'Bout freakin' time, right? 2011 has gotten off to something of a slow start as logistics and coordination hath delayed our first mixpost for the new year, but now that silence is pumped full o' lead by our first Wild Guns mix, courtesy ilp0. I thought a little (at least 2-3 minutes!) about how to start off the year and what mix to post first from the available queue, without breaking chronological order too much.
If there's one theme I'd like to personally endorse for 2011, it's ReMixing unmixed games. We all love us some Final Fantasy, and Chrono Trigger, and Sonic, and Mega Man, and Zelda, but there are tons of great games out there with beautiful & amazing soundtracks that deserve some attention. Heck, even some of those mega-franchises have games that haven't been mixed yet, and there are tons of other popular, mainstream games that don't have mixes, in addition to more obscure X68000 or MSX games. Wanna be the first ReMixer with an arrangement of a hentai PC98 game? Wanna have the first mix from ANY Lynx game? These aren't just arbitrary goals, there's a lot of legitimately great music that's going unattended, and my personal mission for this year is to encourage source diversification not just for the sake of variety - though that's valuable enough - but for the sake of continuing our mission: the appreciation and promotion of video game music as an art form.
That's the end of my little sermon, but I'll just add that it's aimed at both ReMixers AND listeners - the latter group can help the former by providing feedback & support for mixes that may not be of the most popular games in the world, and letting them know their work is appreciated! And what better time to start than right now, with ilp0's year-opening track. He writes:
"I made this remix for the Hiroyuki Iwatsuki tribute compilation called IWADON, but I failed to finish this on time so it's not on the compilation. It's finished now so I'll try to post it here... It's got some James Bond theme song influences and some western moods too.."
Dusty, downbeat spaghetti rock with trip-hop elements, this mix has a lot of moods going on and is fairly liberal with the source material, which split the panel a bit. Vinnie chimed in w/ his two cents:
"Count those rests! This is a very spare melody and I think the whole section should be counted even if the notes aren't held. I'd also count the B-section usage at 3:05-3:23 because of how distinctive the chord progression is. Don't get me wrong, the song is still on the liberal side, but with counting rests in both sections and 3:05-3:23, it's firmly over 50% and A-OK in my book."
"Love the take on the source tune. This is a really well produced track with a really interesting soundscape. I love the chippy stuff underneath the processed organic elements; it really fills in the space in an interesting way. Guitar work sounds wonderful. This makes me thing of some crazy, Matrix-stylized Western. Awesome"
It reminds me of 'Yoshimi Battles the Pink Robots' at times, with the blend of acoustic guitars and synth bass, but it diverges more than once and changes things up quite a bit. Ilari consistently accomplishes that magic formula of combining smart arrangement with production that oozes with atmosphere, often favoring electro-acoustic textures, and this mix is no exception. Great stuff from ilp0; welcome to 2011!
on 2012-10-10 13:52:22
on 2012-07-26 13:28:56
on 2011-12-02 10:29:26
on 2011-01-27 03:01:31
on 2011-01-10 19:05:01
on 2011-01-07 16:05:38
on 2011-01-05 22:25:46
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on 2011-01-05 12:54:28
Sources Arranged (1 Song)
- Primary Game:
Wild Guns (Natsume, 1994, SNES)
Music by Haruo Ohashi, Hiroyuki Iwatsuki
- "Gold Mine"
- Electric Guitar, Synth
- 7,737,599 bytes
- Size: 7,737,599 bytes
- MD5 Checksum: 516bc77d08dc1478eebdda997acd60b5
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