ReMix: Descent "Lost in the Mines"
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- Game: Descent (Interplay, 1995, DOS)
- ReMixer(s): CFX
- Composer(s): Brian Luzietti, Jim Torres, Ken Allen, Larry Peacock, Leslie Spitzer, Tim Wiles
- Song(s): "Briefing", "Callisto Tower Colony", "Main Theme"
- Posted: 2011-12-15, evaluated by the judges
- Terms (BETA): electric-guitar electronic piano synth tempo-slow
Our first ReMix of the original Descent!! I remember playing this game on PC wayyyy back in the day; getting used to moving in all directions really took some time, and it's still not an FPS mechanic that's too common. I wish we'd get an updated Descent 4 or Freespace that really pushed modern hardware, I think it could be awesome, but in the meantime newcomer CFX (H. Arnold Jones) gives us oldsters a trip down memory lane:
"This is easily my biggest undertaking to date, in terms of project size, complexity, and length... Since 1994 I wanted to be part of the soundtracks of my favorite games (something which has not changed to this day). What HAS changed is my ability to do so, and create something that fans of the original tracks could appreciate -- and I could be sure I've created a solid tribute instead of a pile of garbage. It took many years for me to be confident enough in my abilities to satisfy all of the above, and I think the time has arrived.
The tune herein lightly references the Briefing and Descent Title Themes (in the intro and outtro respectively) but is otherwise a heavy rearrangement of Callisto Tower Colony (Level 12). Level 21 has an extremely similar feel to Level 12, but it is certainly its own track, and I consistently referenced Level 12 while building this arrangement. I do not diverge much rhythmically in the supporting parts (aside from the actual rhythm section) and did not change melodic elements a great deal, but the arrangement and instrumentation should speak for itself."
I was psyched when Dj Redlight sent in an excellent Descent II ReMix way back in 2005, and now six years later it's finally got some company. A great mix of electronica & some rock textures, CFX's arrangement has a deliberately-paced tempo and plenty of sci-fi synths that pair nicely with a piano lead. TO's familiar with the game and its music so let's see what he thinks:
"This is beautifully produced. Everything is crisp and clear. The piano has the right amount of compression and reverb. The beats are clear and have a nice downtempo sound to them. The guitar that comes in is crystal clear. I keep saying clear, but it just summarises the mix so well. The sound reminds me of Massive Attack. The Callisto Mines track is the most evident, with some of the briefing, I couldn't hear the menu theme in there, so it must be very subtle."
Funny, because this arrangement also reminds me of Lee's own ReMixing style, in addition to Massive Attack, both of which I consider big compliments. I really feel like this style/approach suits the source material and the world of Descent; it seems like a natural pairing, in no way forced, and I like that the artist had a clear understanding of the game's music and what he wanted to accomplish - that conviction comes through in the music. Great OCR debut for both CFX and the original Descent!
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