I think when a lot of mixers are just starting out, there are several types of common pitfalls in terms of mix styles/approaches that often end up with less than desirable results. One of these archetypal "problem categories" is arrangements where, presumably to heighten the nostalgia or sense of immersion, there are a bazillion ingame sound FX strewn generously throughout the track. Usually the end result isn't nostalgic or immersive so much as it is incoherent & chaotic - it's actually really challenging to make this technique classy, or at least musical. Much harder than simply sticking with traditional instrumental components, I'd argue.
I mention all of this because when someone DOES pull it off - creates a ReMix that uses a lot of ingame FX effectively & tastefully - it's really kinda cool. It's not that it can't be done, per se, just that it's very often done without the requisite polish. Star Fox is a series that's rather iconic for its ingame FX, especially in the form of repeated gibberish phrases and excited leporine demands to perform barrel rolls. It's probably king of that specific niche. And so I think newcomer DaMonz (Emery Monzerol) was a little more justified in choosing this style for an arrangement of Star Fox 64, and I'm also glad to report that he did a pretty damn good job. In his initial submission, he writes:
"I've been loving OCR since I was a lil' kid. Thought I'd give it a go I intend to do a lot of ReMixes, so I just hope you like this, no matter if it's OCR worthy or not :D I give big big thanks to the WIP forums btw. The guys over there gave me an awesome hand. I've recently been chosen to be the lead programmer and music composer of a new indie games company, and I love how your site helps me hone my music production skills. I'll make sure to give you guys a special thanks in the credits of our games :D"
Judges rejected that first version largely for some specific & easily remedied production issues, including a bassline that was panned a bit oddly. Thankfully, Emery made those changes, resubmitted, and we've now got a high-energy, breakneck, breakbeat-infused electronica mix that uses the game's dialogue to enhance the atmosphere & narrative. Sure, there's still a DEGREE of cheese, but it's like a fine, gourmet Roquefort because there's ALSO some fun, spiralling synth leads, good stereo separation, a piano breakdown, a nifty feedback-loop ending, and a bunch of other touches that make this an adventurous, exciting, well-crafted mix. Emunator summed it up perfectly:
"Haha, it's WillRock incarnate! I've gotta say, I'm extremely impressed with the sequencing and soloing going on in this track, it's like the whole song is one big synth solo that still manages to keep the source usage at the forefront. Great job with that! The obligatory Star Fox vocal clips are actually used really well, although they get pretty buried in the mix once it kicks in... I'm also digging the unconventional breakbeats, they're reasonably powerful but not overpowering or grating on the ears. The rest of the synth sounds are pretty basic, but the insane sequencing uses them properly and keeps it interesting throughout."
Peppy agrees; a roller-coaster debut from DaMonz, who uses game dialogue to create a high-speed outer space joust between dueling synths & breakbeat artillery.
on 2015-12-08 00:57:07
on 2013-12-14 09:22:36
on 2012-07-22 22:13:59
on 2012-07-15 00:01:34
on 2012-07-07 22:20:29
on 2012-07-07 14:39:33
on 2012-07-07 13:28:11
on 2012-07-06 13:49:06
on 2012-07-06 08:42:35
on 2012-07-03 23:02:41
on 2012-07-01 13:17:38
on 2012-06-30 09:06:40
on 2012-06-30 00:58:14
on 2012-06-29 17:32:49
on 2012-06-29 17:20:19
Sources Arranged (2 Songs, 2 Games)
- Primary Game:
Star Fox 64 (Nintendo, 1997, N64)
Music by Hajime Wakai, Koji Kondo
- "Starwolf's Theme"
- Additional Game:
Final Fantasy Mystic Quest (Square, 1992, SNES)
Music by Ryuji Sasai, Yasuhiro Kawakami
- "Battle 3"
- Breakbeats, Electronic, In-game FX, Piano, Synth
- Origin > Resubmission
Time > Tempo: Fast
- 6,499,108 bytes
- Size: 6,499,108 bytes
- MD5 Checksum: a7d03d710ac67ee05bb938da770c5ab0
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