ReMix: Lightening Force: Quest for the Darkstar "Not Another Full Metal Squad!"
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- Game: Lightening Force: Quest for the Darkstar (Sega, 1992, GEN)
- ReMixer(s): BONKERS
- Composer(s): Naosuke Arai, Takeshi Yoshida, Toshiharu Yamanishi
- Song(s): "Can still see the light (Lyric Version) ~Phantasy Star Online ENDING THEME~", "Metal Squad (Stage 8)", "Requiem for the Nameless Victims (Staff Roll BGM)"
- Posted: 2013-01-31, evaluated by the judges
- Terms (BETA): aggressive electric-guitar medley metal rock synth tempo-fast
MORE LIGHTENING FORCE!?! Seems like we're being enlightened (!) quite a bit in 2013, as BONKERS follows Rukunetsu's debut electronica arrangement of the game with his own take, a rock/metal jam that ALSO incorporates some Phantasy Star Online and Castlevania Bloodlines. Of course, "Lightening Force" is just LOCALIZATION FAIL for Thunder Force IV - interesting combination of source tunes from pretty disparate games - each one is a different genre, from a different publisher, on a different console. In a Kerouacian stream of description, Mr. Perry describes his process:
"The way the original song is done, I find to be so perfect and it has a great feeling to the whole thing. I didn't want to change that too much, but I still wanted to find my middle ground as always. I found that by changing up the end of the first chorus and the second intro into variations/harmonized/new lines it helped keep the feeling of the original structure of the piece while striking some middle ground. And then there is the break down sections which are all love love love tributes to the Sega Genesis's FM sound. It started as just the one section of the first verse into it. But then I found Requiem of a Nameless Victim would be PERFECT to add into it without dragging Metal Squad on too long. But then I also had before remembered a melody that went perfect with the section. BUT I COULDN'T REMEMBER WHAT GAME IT WAS FROM. So I sat and sat thinking of what it was and then it hit me it was Phantasy Star Online. So I found which song and poof there it was! and it was only a key a Half step away from what I remembered.
I also did something I've never done before. Both on purpose and as an experiment, I programmed the bass with a FM patch from the DX7 layered on a sub bass sound from a Minimoog. I think the result is REALLY FREAKIN COOL. I can't state how much I LOOOOVE Moog and FM Synth basses. I really wanted to try something different rather than an electric bass to stay true to Metal Squad's FM roots!"
This man here loves him some synth bass, and he's shouting it from the rooftops. Would that we were all so unashamedly vocal of our synth bass passions - how many lives have been ruined by lower-octave repression? I'm a little pressed for time at the moment, so let's see what Emunator thought:
"Very solid concept that's well-executed, it's clear you went the extra mile to make this "not just another metal mix" All of the little instruments and synths that are added around the traditional metal template help make this stand out amongst the dense forest of metal mixes that are out there."
Nothing wrong with a straight-up plain-jane metal mix if it's done well, but I too like the details and variety BONKERS packed into this one - it goes places, it does things, and lest there be any confusion on the matter, it features an interracial SYNTH BASS analog & FM relationship. halc adds:
"man, your production quality has come a long way in the last year or so, noticibly improved even from your FF1 tracks. as the others have pointed out, this is a solid mix. sources are blended together naturally with good transitions, the playing is tight and the mixing overall is pretty clean. really liked the guitar/synth interplay around 2:00, awesome stuff."
BONKERS' previous mixes in 2012 were nothing to sneeze at, but this feels a bit more ambitious and "MEGA" and, while melting face here and there, also takes the time to provide a really thoughtful, elaborate arrangement of the three sources employed. Crazy good stuff from a guy who's, well... bonkers.
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