HAPPY NEW YEAR!!!
2013 was an epic year for OCR, but we're gonna try and make sure that 2014 is EVEN BETTER!! That begins today, on the first of the year, with a flood of TEN amazing ReMixes!! We start things off with Donkey Kong Country... one, two, AND three!! That's right, three mixes in a row from each entry of the original trilogy! Up first is DarkSim with an epic progressive house arrangement of 'Fear Factory' from the Country that started it all:
"Now then, I've attempted a ReMix of this source before in a drum and bass style that was rejected, but I love this source so much I thought I'd do a completely different ReMix attempt. This time I've gone all-out progressive house, inspired entirely by deadmau5 and his epic 10-minute long masterpiece "Strobe." This isn't quite 10 minutes, but at almost 8 I feel I achieved my goal of having the 3 sections present in "Strobe" that are the ambient beginning, the driving beat in the middle section, then the final climax of the song as it leads into the outro. I could go on for ages about how good David Wise's compositions are, but I rather like reading djp's writeups, so hopefully I'll get one for this!"
Indeed you shall, sir! A 7'40" runtime makes this one of our longer electronic pieces; after (excellent) arrangements of Dennis, Mario Golf, Machinarium, and Hedgewars, it's also DarkSim's first ReMix of a more popular/mainstream source tune. Prog house sorta mandates a certain amount of build time; the stage is set & the atmosphere builds, with the source becoming readily apparent circa 1'51" as piano enters with that familiar motif, after which bass & beat anchor rev up and synth takes said motif over. Things open up temporarily at 3'08", where some edgier synth texture are employed, foreshadowing a more sustained breakout at 5'18" - I really dig the underlying textures here, which have a semi-orchestral quality to them. Nutritious writes:
"Solid production work here. Everything's gelling nicely in the soundscape. Yeah, that lead at 4:15 was pretty underwhelming. I think something that cuts through more would've been more effective. Oh, hai there lead at 5:18, I guess you were saving the stronger lead for later :).
I'm hearing the crits on the simplicity of parts of the track, and agree it could be trimmed down without really hurting the arrangement. Still, I'm definitely digging what I'm hearing here, and it hits the mark on both the arrangement and production fronts."
Judges had some reservations about the ratio of substantive development to duration, but the genre in question definitely thrives on setups, builds, drops, etc. so conciseness isn't straightforward, and no one section stood out as being superfluous, which is critical. Overall, great stuff from DarkSim - I definitely want to throw him some special bonus props for his previous FOUR posted submissions each being from unmixed games; it's been fantastic to see some new VGM get the spotlight, and he's broken that trend with this mix, but I think you'll agree that it was worth it!!
on 2015-12-22 23:19:34
on 2014-11-05 13:47:33
on 2014-03-10 16:01:01
on 2014-01-25 13:37:04
on 2014-01-02 10:38:20
on 2014-01-01 16:48:04
on 2014-01-01 14:58:34
on 2014-01-01 11:57:59
on 2014-01-01 01:06:33
on 2013-12-31 11:00:08
Sources Arranged (1 Song)
- Primary Game:
Donkey Kong Country (Nintendo, 1994, SNES)
Music by David Wise, Eveline Novakovic, Robin Beanland
- "Fear Factory"
- Time > Duration: Long
- 11,130,907 bytes
- Size: 11,130,907 bytes
- MD5 Checksum: 9bfcc5ccaab81ca4bbee63446241696b
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