Argle's first mix of 2014 is a heavy-hitting electronic/industrial/rock arrangement of 'Torvus Bog' from Metroid Prime 2. Adam's debut mix was a memorable Metroid Prime mix, and it's nice to see him revisit the franchise with this track. Power chug guitars shred away amidst soaring sine leads & layered percussion, but there's also some nice acoustic guitar bits, a wind lead of some variety, piano, you name it - the varied instrumentation keeps things interesting, and the ratio of melodic content maintains structure & direction. Liontamer writes:
"This is an absolutely standout example of maintaining dynamic contrast and evolution throughout an arrangement with a slower, deliberate tempo; just because an arrangement is slower-paced doesn't mean it needs to plod. The instrumental switchups and various dropoffs & buildups in the intensity were all smartly handled. I'll definitely be using this as an example to point to."
"This is really hot, I'm quickly becoming a fan of yours, Argle. This is perfect soundtrack work - rock drums, thundering piano notes, and a smooth base of guitar and electronics to underpin it. The woodwind lead threw me a little bit, but the beautiful piano breakdown that followed it got me right back on track."
Larry & Vinnie summed things up pretty well, essentially doing my job for me; the dynamic contrast and varied-but-blended instrumentation make this mix easy to listen to, easy to like, and substantial in a way that wouldn't have been possible without both characteristics. Great stuff from Argle - 'nuff said!!
on 2017-01-10 11:17:44
What a vast space those organ carve for themselves. Beautiful balance between soaring, crunchy guitars, and winding its way quietly between those tall cliffs, the serene river of the piano at the bottom, floating and flowing!
on 2016-07-25 10:43:01
THE best Argle remix, and that's saying something. The calm piano part is so goooood. Argle manages to keep the piercing synth lead just quiet enough that it doesn't drown out the aggressive guitar, and I'm really impressed with how seamless it goes from aggressive to quiet (and vice versa) so seamlessly several times throughout the remix. The calm, atmospheric parts are very Metroid-y and remind me of what it was like to play these games back in the day.
on 2015-12-13 23:36:31
Great stuff. This is the kind of thing I keep coming back to OCRemix for. My only thought is that the volume on various instruments and sections could have used more ease-in-ease-out.
on 2015-02-19 12:44:37
Heavy, in-your-face yet amazing. The mix has great instrumentation, love every little touch. The structure is mind-blowing as well - the combination of heavier parts with more shreddage pounding drums and parts with the piano acoustic guitar is really cool. Great, Adam!
on 2014-05-08 04:48:28
Larry's comment about the deliberate tempo is spot on. My favourite thing is the delicious organ sound towards the beginning - it was nice to hear that a bit towards the end as well, but I'd have loved to hear it even more prominently featured!
The overall sound is a touch muffled/stuffed I thought, and the woodwind lead isn't as good as the rest of the instrumentation. Otherwise the production's pretty good, with lots of neat sound design - I especially like the "underwater" bit just before the piano part - really there.
on 2014-02-02 23:18:56
Awesome! Love the addition of the acoustic guitars.
on 2014-01-31 13:10:16
Great production, man. I like the downtempo vibe, because at the same time, it's got that heavy rock feel, creating a sort of emphatic drive contrasting with a melancholy situation. This reminds me of zircon's "Perpetual Motion".
on 2014-01-31 10:45:39
Dude, this freaking rocks hard. From that intro, which comes back later on, to the powerful aggressive guitars that glide along the sweet tempo you set for it and the switching of instruments (especially those woodwinds and the piano), man, this is definitely my favorite ReMix from you yet. So recommended.
on 2014-01-30 23:34:28
Important question, though: Corruption rearrangement when?
The answer is, definitely someday. I've had a plan for a title theme remix for over a year.
on 2014-01-30 17:42:47
Nice mix. Keeps attention real well. I really like the electronic (at least I think it's electronic) take on the theme. Whatever it is, it's great. Keep up the good work.
Important question, though: Corruption rearrangement when?
on 2014-01-30 17:05:22
Damn, very awesome bro!
on 2014-01-30 16:19:20
So sick, definitely one of my favorite source tunes from Prime 2 and I think Argle really nailed it!
It's powerful and heavy to a point but keeps a great ambient and airy feel to balance it out, great mix
on 2014-01-30 16:18:39
Nice mix dude. You really pulled off the aggressive film score vibe here. Intro is def my favorite part. Excellent choice of source for the song.
on 2014-01-30 15:47:55
What did you think? Post your opinion of this ReMix.
Sources Arranged (1 Song)
- Primary Game:
Metroid Prime 2: Echoes (Nintendo, 2004, GCN)
Music by Kenji Yamamoto (I)
- "Torvus Bog"
- Cinematic, Rock
- Acoustic Guitar, Electric Guitar, Electronic, Piano, Synth
- Time > Tempo: Slow
- 7,672,092 bytes
- Size: 7,672,092 bytes
- MD5 Checksum: 615406b45363f289346d15d6c1fdf6fd
Right-click one of the mirror links above and select "Save Link As" or "Save Target As"!!
Help us save bandwidth - using our torrents saves us bandwidth and lets you download multiple mixes as a single download. Use the tracker below and scroll for more information, or visit http://bt.ocremix.org directly, and please don't forget to help us seed!!
Follow OC ReMix on Facebook, Twitter and YouTube! Don't miss the latest ReMixes, albums and news!Follow @ocremix
Page generated Sun, 17 Dec 2017 19:21:00 +0000 in 0.0183 seconds
OverClocked ReMix is a project of Game Music Initiative,
a 501c3 non-profit charitable organization. All compositions, arrangements, images, and trademarks are copyright their
respective owners. Original content is copyright Game Music Initiative, Inc. For information on RSS and
and the FAQ available there for information about the
site's history, features, and policies.