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ambient chill chromatic-percussion downtempo electric-piano electronic hand-drums mellow sound-fx
Arranging the music of one song...

"Stickerbush Symphony (Bramble Blast)"

Primary Game: Donkey Kong Country 2: Diddy's Kong Quest (Nintendo, 1995, SNES), music by David Wise

Posted 2015-09-22, evaluated by the judges panel


NOOBFLOOD!!

Continuing our month of mixfloods, we've got FIVE new ReMixes from FIVE artists who are new to OCR! Some really great stuff; an overall mellow/chill vein runs through the lot, but there's a broad variety of styles & good range of source material, too! We start things off with Neurophonic (Ryan Lau), who offers up a lush, super-chill, extended arrangement of the classic "Stickerbrush Symphony" that you can disappear into:

"Here's the track! It's quite chilled. A chilled out remix of one of the most iconic BGM of a video game for all you lovely people. Sit back and meditate or something. :)"

I think I just might! I've actually been sick the last couple days, so it's downright therapeutic to just marinate in a comfortable ambient arrangement of a classic bit o' VGM. Chimpazilla writes:

"This is luscious. I adore the bird ambiance, and the bucketloads of reverb. The heavy sidechaining with the soft kick is good. Drums are a bit simplistically written but it fits the mood. Really nice relaxing track with plenty of source use."

While completely enveloping from a production perspective, the arrangement here is melodically conservative and also a little repetitive/dynamically static, which gave the judges some pause, but ultimately the consensus was that, for the genre, it all made sense. Larry writes:

"In any case, I thought the variations and interpretation here were subtle but substantive. I don't agree with saying this is too similar throughout or not interpretive enough just because it's not melodically transformative. There's more than one way to create a meaningful interpretation with legit development, and IMO this is done here."

For my money, had this gone on for another couple minutes with the same level of development, I might have had stronger reservations, but as a 6'07" package it feels right & hits the spot. This source lends itself quite readily to an ambient/chillout adaptation, so the devil is really in the production details; Ryan creates a wide, deep soundscape with plenty of atmospheric artifacts, and changes things deliberately & with subtlety over time. Transporting, evocative debut from Neurophonic - definitely hope to hear more!

djpretzel

Discussion

Latest 5 comments/reviews; view the complete thread or post your own.
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Chernabogue
on 2015-12-04 12:35:29

A nice take on this classic tune. Love the atmosphere you created with the pads and the bird FX (a fine addition!). The percussion fits perfectly the track and its source -- it gets a little ethnic vibe in consequence, which fits Donkey Kong Country 2. It's maybe a little long, but I found those 6 minutes were very relaxing. Nice job. :)

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Melody of Light
on 2015-10-14 00:29:12

I don't know enough about production to offer any critiques; as a listener and fan of this mellow chillstep-like genre, all I can say is that I really enjoyed this track and downloaded it for future repeated listening (including on my driving mix). Very nice work! I hope to hear more from you.

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timaeus222
on 2015-09-24 15:09:32

I thought the drums were just fine and not too thin, actually. I tend to find rimshots a good choice for an ambient percussive snare-like hit. Alternatively, the splash of a regular electronic snare could have replaced the rimshot later on for percussive variation, but that wasn't necessary for this IMO. Or, a soft tambourine could have worked as well, as an alternate "snare" in addition to the rimshot.

As for the arrangement, I agree; melodically things didn't vary too much on the repeat, but texturally they did, along with some subtle differences in background notes. I found it just bordering on a good length, and it looks like you had a lot of fun with the reverb. Could have used a touch less, but it's not a huge deal IMO. Great job!

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MrKyle
on 2015-09-23 10:11:15

Some parts of this I really dig (the kick ducking is tasty, the bird FX, the bass line as a whole, ) but others I didn't (the delayed reverb on the centered hand percussion, ambient intro, the scratchy shuffling starting at 3:13 (meant to be rustling leaves?), and the breathy woodwind-like (flute?) sustain that is layered onto the tail of the solo piano notes). It kinda leaves me in limbo on the track as a whole. Yeah. I feel like I get the vibe as a whole, but it just doesn't firmly place me there.

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Liontamer
on 2015-09-22 11:47:38

What did you think? Post your opinion of this ReMix.

Sources Arranged (1 Song)


Primary Game:
Donkey Kong Country 2: Diddy's Kong Quest (Nintendo, 1995, SNES)
Music by David Wise
Songs:
"Stickerbush Symphony (Bramble Blast)"

Tags (9)


Genre:
Ambient, Downtempo
Mood:
Chill, Mellow
Instrumentation:
Chromatic Percussion, Electric Piano, Electronic, Hand Drums, Sound FX
Additional:

File Information


Name:
Donkey_Kong_Country_2_Forest_Glade_OC_ReMix.mp3
Size:
8,717,766 bytes
MD5:
7a29814d6ff529fe0f18cc44bea325b6
Bitrate:
187Kbps
Duration:
6:08

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