Posted 2015-09-28, evaluated by djpretzel
"It is a remix of the Spectrum 128K Cybernoid music. I feel that there is a distinct lack of love for the Speccy, and the 128K has a highly competent AY sound chip with a distinctive sound. The C64 version of Cybernoid features different music and often overshadows the (in my opinion, superior) Spectrum music, so I hope to address the balance somewhat with this remix. It's a bouncy bit of fun, making use of delightful FM bass sounds and a little light orchestration in the backing. It was, as ever, produced in Reason. Cheers!"
There were tons of more variant ports back in 'dem days, due to more noticeable differences in specifications/limitations of each platform. I have no idea how they decided which games to do completely new music for, but I'm guessing it sometimes just had to do with the difficulty of porting the sound, where doing something from scratch was actually easier... At any rate, there were a lot of ports to/from C64 & the Speccy, so it's cool to get a mix where the music was different. Liontamer writes:
"AY YO, Spectrum representation on OCR, finally! :-) Much like C64 music, I relish hearing a source tune like this get arranged because it allows the chance for a listener to fully appreciate the composition. Both the Spectrum and the C64 had very limited channels, meaning that if the action in a shooter like Cybernoid got fast and furious, the soundchip would often need to drop parts of the music to free up the audio to provide sound effects. We should be able to have our cake and eat it too when it comes to VGM!
Many of the personalization techniques Martin employed in Xenon 'Xoldin' Out for a Xero' are very much on display here - e.g. richer sounds (dat BASS); fun energy; regularly varied leads, accent writing, and textures - though this one has a more relaxed tempo and a different sound palette. For more great music hearkening back to the chippy days of the C64, Amiga, and Spectrum, I highly recommend you get Martin's original albums Quixotica and Quixotica 2 at OverClocked Records! :-) Major props for him putting one in OCR's "Zed Echs" column; we were LONG overdue! May Binster's musical cup always run over. Keep 'em coming, bro!"
Couldn't have said it better myself - great stuff!
on 2015-12-28 12:20:03
I didn’t really care for some of the strings in this track, but this is as tiny of a gripe as I could possibly have for this excellent track. The synth work here (99% of it) is spectacular, and I am absolutely amazed with the percussion and chiptune work in this track. One other gripe I do have though, a much bigger one, is the fade out ending. I didn’t really like it either, as I feel that with the amount of effort put into this track, there could have been some sort of ending added to it rather than just a fade. It doesn’t take away from how good and upbeat the track is though.
on 2015-12-03 02:27:24
Typical retro OCR sound here with synths, chiptune, pads -- but then strings? That's more interesting. The percussion is maybe a little generic, but does the job. The fade-out at the end is not very interesting -- it's 2015, yo! XD This remix was enjoyable and fun, but not exceptional in my opinion.
on 2015-12-02 12:29:16
Dang, I love these synths! Retro synths have certainly been done before, but they have so much character and I love the way they’ve been used here. I’ll admit, I was worried at first that the soundscape wouldn’t be fleshed out enough. I needn’t have been, though, because the stringsy sounding thing at about 0:54 solves that problem pretty well. However, I’m not really thrilled with the fade out ending. It’s not… bad, necessarily, but I feel as though more could have been done with it. Still, I definitely enjoy this one.
on 2015-10-06 04:35:59
This is such a fun track, well done man
on 2015-09-28 09:44:44
What did you think? Post your opinion of this ReMix.
Sources Arranged (1 Song)
- Primary Game:
Cybernoid: The Fighting Machine (Hewson, 1988, SPEC)
Music by J. Dave Rogers
- Chiptune, Strings, Synth
- Time > 4/4 Time Signature
- 6,330,081 bytes
- Size: 6,330,081 bytes
- MD5 Checksum: a7f3b7a3ced3bc7818609f2e9945c544
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