ReMix:Super Mario 64 "The Alternate Route" 4:19

By ParagonX9

Arranging the music of one song...

"Koopa's Road"

Primary Game: Super Mario 64 (Nintendo , 1996, N64), music by Koji Kondo

Posted 2004-10-11, evaluated by the judges panel

Guilty fun. Well, actually, not that guilty - this d'n'b/breakbeat SM64 mix from newcomer ParagonX9 has some good structure, variety, a nice intro, and some downright mean effects and transitions. Judges had some reservations - I think one thing that's important to keep in mind is the rather limited original material, which is admittedly not overly modified, but instead contextualized inside a very energetic, loud (perhaps too loud - there were some suggestions that it could have been mixed a little more conservatively in this regard) electronica track. There are some more repetitive portions, but pieces like 2'38" where the melody is repeated once over a very deep sub do have a distinct flavor to them. Shariq, who I believe shares my depression at the recent conclusion of Full Metal Alchemist (non-sequitir), sums things up:

"Arrangement feels too repetitive for me. Some nice drum work, but some of it's a bit loopy. Hi-freqs could use a boost. It's a nice take on the source material though; bass stuff is really tight sounding. Overall its a very groovy piece, with some overlookable issues."

It's not your typical SM64 mix. The minimal rising synth pads in the intro actually reminded me to very beginning of the main theme from the Terminator films, and the rest is solid breakbeat stuffs with a competent grip on firing changeups when they're needed. Could have been more interpretive and innovative, but didn't need to be just to cut the mustard, given the overall presence and mojo. Good initial mix that gets more things right than wrong and gives Mario something to dance to, or alternatively you could listen to it while playing the recently announced SM64 remake for the DS when it's released. Fun.



Latest 15 comments/reviews; view the complete thread or post your own.
on 2014-06-16 10:45:07

One of the few ReMixes I heard elsewhere before I heard it on OCR. This is definitely the kind of high-energy Drum and Bass track that is perfect for background music or just to have playing while something is going on. It may not be the best, most expansive track around, but it does it's job, I think. Not bad.

on 2012-09-27 15:29:15

Great energy going on here! I haven't heard this in a while, but I liked 3:26's transition. Those toms have a kickin' tone.

A lot of the sound design is very generic, but I did enjoy stuff like the sync envelope at 1:36 - 1:40 and the low passed pad at 2:26. In fact, I would have liked to hear that pad for a longer length of the breakdown. :P

on 2012-02-26 16:09:34

This remix is really good, with a nice drum n' bass-style beats. I remember this is one of the first theme I heard from OC and felt amazed.

Priests and Protists
on 2010-08-19 18:40:19

I discovered this on Youtube, copied as it has been multiple times onto different Youtube accounts, before I found it on OC. I always liked this remix, as I feel it gave the technological feel that the Super Mario 64 Bowser Roads (especially Bowser in The Dark World) always had. While it may not build as much as other ReMixes do, it fits the feel of the source, and the several returns to the beginning will always make me smile because of how many times Bowser in the Sky killed me and sent me flying out of that pipe. Keep up the good work!

on 2010-06-28 19:50:49

I really love this ReMix and would like to hear more such ReMixes. :)

on 2010-03-10 14:20:41

Nice loops, bro. :-)

The track does tread water for the duration, but I did have a good time with it, and cool breakdown sections mixed in with some modulations and SFX keep things interesting until it's over.

Good stuff, but not great. :-)

on 2010-01-04 05:43:21

This isn't a mix I would describe as going places. It lingers on the one section of the source the entire time, lingering with the drum loop, lingering with synth cycles. It's fun to listen to, but it has a hard time satisfying my appetite.

Technically I see nothing wrong with this. I love the source tune, I think the samples sound great. I just have a real problem with the arrangement. It's not that I think it is boring, I'm happy to sit through this. But as far as my want for it to progress, to build or to even bridge, it underperforms. This is the sort of mix that travels its furthest in its first minute, and from then on gets overly comfortable in what it is doing.

Like I said, it's more than competent for D'n'B, not so much for game music remixing. By no means a stinker, but a little outside my tastes.

on 2009-12-11 19:38:58

I'm not even usually that big a fan of d'n'b (maybe it's the breakbeat part that does it for me), but this is a great, solid mix that really gets me jamming. Awesome job here.

on 2008-10-29 22:41:44
more of ParagonX9's work at

and for the song, I've been following ParagonX9's work for a long time now and this isn't one of his best tracks (see Danger Ahead) but I still enjoyed it because I'm a very big SM64 fan.

I was going to mention that, but, good, someone else already did.

Anyway, cool, I had forgotten you had an account here. Great remix... a little repetitive at the end, but, eh, who cares. Still fun to listen to.

on 2008-05-22 02:20:03

This was one, IMO, one of my few mistaken votes that I've made out of nearly 2,000 votes. I'd say maybe 4 or 5 I would change given the chance. Pretty much all of them in my first couple of months on the panel.

One of the things this mix later underscored to me was that, IMO, you should never vote down a track because it only deals with a limited portion of the source tune being used. There's no obligation to base a mix on most or all of the ideas presented in a source tune.

This piece worked with the main verses of "Koopa's Road" extremely well with a lot of interpretation and personalization, mostly in the instrumentation and mood, but also in the compositional quality of the original sections added. So thanks a lot to Jermain for helping me broaden my thinking and improve my open-mindedness as a judge.

on 2007-06-04 22:16:32

this is the sort of remix i hoped somebody would make of this song

though i guess things like the bass could be a little more aggressive

good job

on 2007-06-04 20:54:17

hey dude this track of your is really good man really brings the fear out of a person if any one has played the game hahaha. great work man this is top range work man goodluck man for yh next track..

on 2006-10-06 15:52:12

Can't believe I haven't commented on this one yet. :) I love it.

on 2006-10-04 11:20:55

Ok, so I'm one of those people that has been coming to this site for years (since around 2002) and never posted. Time to break that trend :).

This is one of my favorite songs on OCR. I've always loved the source tune from the game, but this takes it to new levels. I guess I can see why many feel it's repetative, but I honestly think there's enough change-ups to keep it interesting. Plus, it's added a ton of energy to the original tune, which was already solid. Excellent work.

lady zelda
on 2006-05-11 13:35:44

I second all previous comments. This remix really captures the mood of the original and the percussion really keeps it going with the intricate rhythm. The stop-go pace of this remix really keeps you engaged. Keep it going Paragon X9!

Sources Arranged (1 Song)

Primary Game:
Super Mario 64 (Nintendo , 1996, N64)
Music by Koji Kondo
"Koopa's Road"

Tags (2)


File Information

4,233,173 bytes


8-bit Jazz Heroes - Press Start
View All

Latest Albums

View All

Latest ReMixes