So I visited an old high school buddy a couple months back, and he had both a DS and a 360, and it was my first exposure to both systems. Fight Night 3 looked beautiful in HD, but it was New Super Mario Bros. that got me hooked in less than a minute. That turned out to be one of the most expensive visits in my life, as I ended up buying both systems in the months that followed. I dig my 360, esp. because I've been playing some of the older Xbox games I never got a chance to play (most of which are available for very reasonable prices), but I've also been rockin' out with the DS. Elite Beat Agents is more addictive than crack cocaine, and is the only context in which I can enjoy Sk8er Boi without feeling like I should be subjected to death by chainsaw. I've also been slowly plowing through the original Yoshi's Island, and get in the occasional Brain Age and Electroplankton sessions whenever possible. I was one of the many who were skeptical about the DS's two screens, but some of these games make absolutely brilliant use of both the real estate and the touch sensitivity. Hopefully some of you are enjoying the DS or are receiving one this morning from Santa, but regardless, you can enjoy newcomer Jredd's New SMB ReMix, our first DS mix on the site and consequently our first from the game as well. New SMB has a great score that hearkens back to the original Kondo score from SMB while adding new material in the same vein. The ReMixer writes:
"As soon as I got Super Mario DS I grooved on the music. A delightful mix of old and new school just like the game itself. The arrangement I am sending you guys hopefully will give off that same impression. More than anything I just really had fun with it. I don't know if this is up to par with your high standards but I hope at the very least you'll enjoy it. It's a mix of the first level, underground, and the invincible theme, and a few original parts."
This is one of those mixes where the arrangement IS the production; the two are inextricably linked, as effects and processing play an integral role to the overall sound, beyond their normal application. zyko covered this one well:
"yumm, this is very scrumptious
it possesses so many different textures to it; i love that! you are gritty and grimy for a stretch, then you drop into a very spacey urban groove. very mario and very not... all at once: you've effectively done what vg arranging is all about
i'm not gonna disagree on the production issues zircon is having with it. at times, it gets too muddy because you have so much shit goin on that individual parts get mushed up together. then there's how it opens up into the spacious section around 1.35
still, the arrangement and work here is far too sophisticated and entertaining to overlook. this really is great."
It's a fun mix; while I'd agree that the production is rather sophisticated (and very cool to experience with a good pair of headphones), the arrangement is more of a lark, and seems more focused on grooving out to each of the melodies represented than digging in deep melodically or harmonically. So be it, though: Jredd got da skills to make such an approach work just dandy, and does so here. Mario's soundtrack legacy was maintained and added to with Nintendo's New SMB, and his corresponding ReMix legacy now assimilates a new platform with Mushroom Maddness. I've still got some presents to wrap, but hopefully today's ReMixes have made your holidays a little brighter. Best of luck to all those expecting the modern day equivalent of official Red Ryder carbine action two-hundred shot range model air rifles, and to all a good night.
on 2016-12-18 13:06:44
Really nice job here! Love the funky hip-hop stuff here a lot And the chiptune breakdown is darn nice as well!
on 2013-11-05 13:56:06
I migrated to OCRemix from Chipmusic.org for my game remix fix in the last year or so, and I'm blown away to find Jredd here as well! Love everything this guy does. It's all fantastic and i recommend checking out all of his work on Chipmusic.org!
on 2012-09-17 00:14:00
I'd like to ask permission to possibly use all or part of this remix in a custom New Super Mario Bros Wii project I am working on. We are making custom levels, music, backgrounds, and even custom tilesets. You would be credited in the notes that are released with the game, and even possibly in the game itself.
on 2010-12-21 21:16:35
This is soo stinkin dirtyyy. I listen to this like 5 times a day. I can't even explain why its so good. 1:46 is blissssss.
on 2010-04-17 00:16:00
I agree Pretzel. Nice beats ... same old-school sound .. hear the old Amiga like BG aroun 55 secs or so ... PHAT!
on 2010-02-19 11:57:43
New Super Mario Bros, another example that Mario will never die. You know, I have a hard time commenting on this mix because words just don't do it justice. Transforming the sound to a smaller bit was pretty cool. I will just say that I loved the transistions, the ending, and the first minute was my favorite part.
on 2009-07-17 13:23:33
I'm totally digging this piece. The arrangement is excellent, and it's just plain fun to listen to (and yes, I do have a great pair of headphones). Awesome job!
on 2009-06-18 11:09:05
Creative and varied- some really fun synths and different styles, even without super huge transitions, it works well.
Arrangement is so great, it's just really fun and free spirited, and it is definitely going on my playlist.
on 2009-01-13 11:25:46
I like that you took a higher-end sounding song and reverted it to the old 8-bit sounds (the :33 section). Talk about a serious reversal for this site. For a mix that sounds pretty ordinary at the start, it was a real surprise. The bubbly-sounding notes remind me of the original MC Kids game, and some of the notes around :48 remind me of the Rescue Rangers game. Funny how certain 8-bit synth notes invoke particular games.
Then you really expand on the melody and take it in a more standard kind of direction for OCR. Really neat interpretations, but the melody seems to disappear altogether for portions of the song, until they finally return. There are sections where you can't tell it's a remix because it sounds like all original work.
I liked the "good" sounding parts to be sure, but I personally would have liked to see this whole song done 8-bit style like the beginning with different synths.
on 2008-12-21 06:16:47
I enjoyed NSMB very much, and this track was a pleasure when I first heard it. I've kept it and it still is fantastic, it's lush, it keeps the Super Mario feel to it and yet expands it into new territory. Great job!
on 2007-07-05 20:03:34
This song has been on my playlist for at least 2 months, which is something of a record in my book. The only mix to achieve that before was Star Salzman's "Pillar of Salt."
I just have to say, this mix just has a quality that others don't. Easily the best SMB remix on the sight. I love the "death theme" acting as a transition at 0:55. That was enough to sell me on the song from the start.
I look forward to hearing the next piece you do Jredd.
on 2007-02-24 01:46:42
this is such a baller remix. i live for 2:50 onward. great job using lots of unique mario themes.
on 2007-02-23 21:54:52
I keep finding myself looking for this specifically when listening to my VG remix playlist. So much energy, creativity, fun - great track.
on 2007-01-20 09:00:00
This one is great. Darn, can't sit still.
Changes alot in variation of sounds and different instruments.
Love that square-solo at 2:14. Mm..
Tweaking and just living it out.
on 2007-01-15 17:05:18
This is best SMB Remix I have ever listened to. I love it when the Underground level kicks in then it gets a little extreme. And the ending, just perfect. Good form.
Sources Arranged (3 Songs)
- Primary Game:
New Super Mario Bros. (Nintendo, 2006, NDS)
Music by Asuka Hayazaki, Hajime Wakai, Koji Kondo
- "Aboveground BGM"
- Hip Hop
- Chiptune, Electronic, Synth
- 3,621,608 bytes
- Size: 3,621,608 bytes
- MD5 Checksum: 0e736fe8a11793179fcb5107cba7973b
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