What exactly IS a "Langrisser"?
I really did spend fifteen quality minutes trying to find an acceptable explanation of this game's title today... Is it "one who langrisses"? The predecessor to this sequel was localized and retitled Warsong in the US, which is a little more intuitive and almost 100% less German. If you're in the know on this whole langrissing fad, chime in on the comments thread and set us all straight. Until you do, I'm operating under the assumption that "langrissing" is the act of post-coital defenestration, and that a langrisser is one who commits said act. Repeatedly. Of course, none of that was in the game, but it doesn't matter... don't crap on my fantasy.
Fortunately, we don't need a solid definition, because regardless of its etymology, we can acknowledge Langrisser (and in this case its sequel) as a video game with great music. And, luckily, that's what we're all about. Dr. Manhattan and Scaredsim are here to further introduce us to the music of this series, with a mit voller Kraft, furchteinflößend ReMix of Langrisser II. You don't need to have played the game at all to get into the hard rock bliss they've laid down. It's not the most expansive arrangement, and it sure is mastered pretty damn loud, but those two points aside, this one goes to elf. Mr. Butterfield clarifies his vote to post:
"Obviously extremely coverish on the melodies, but there's original drums and guitar harmony even in the first half, some really subtle piano in there, soloing obviously, countermelodies, and all that good stuff... There is more than a minimal amount of original material in this, and both source melodies are tackled twice in different ways."
Simon got a little fresh with OA (who's a pretty mellow, unoffensive dude...) when we asked about the production and a possible modification. To clarify, when you open this puppy up in Audacity (or Sound Forge, if you're like me), you'll see a huge, steady stream of solid color. It definitely *is* mastered with the loudness war, wall-of-sound mentality. BUT it doesn't ever clip, and stays beneath 0.0 the whole time - as far as I could tell, at least. So, hopefully Simon's calmed down in the interim, but even if he hasn't, I guess the important thing is that we're posting the mix in its original hot & loud form. It's a great, enjoyable rock arrangement of source material that REALLY deserves some attention. Just close your eyes and PRETEND it's from a Square game if you really have to, but do check it out. Great work from Simon & Hugo!
on 2014-11-24 02:13:21
Okay yeah, this is loud, but I think it's just about right for this context. We're RAWKING out, right? Suuuuuper solid stuff.
on 2012-07-18 11:25:43
Badass! This is the kind of rocking ReMix that I can listen to all day long and never get the least bit tired of. I keep wanting to say that 1:30 to 2:00 reminds me of another ReMix I really like, but as usual my memory fails me at the moment. The guitars playing is superb, the drums are good enough for me, and all around, it just kicks a lot of ass. This is the kind of mix that demands to be played loud, and it's better that way. Best mix I've heard in a while.
on 2010-05-02 14:32:31
Nice polyrhythms. the track manages to sound technical and "in your face" without relying on asymmetrical meters. I dig !!
on 2010-02-07 04:30:51
That was awesome!!!
on 2010-02-05 15:53:53
In my own opinion, this is the best (ie my favorite) mix that has been posted on this site in a good long time.
It's just pretty damn great in all ways considered.
"You deserve a medal, doc!"
on 2010-01-31 07:48:55
Good work. Just what the doctor ordered.
on 2010-01-29 16:52:13
For the most part, the sound of the lead-guitar isn't my cup of tea, but there are some parts I really like about this mix, e.g. 2:02 - 3:10 and 4:08 - 4:19. Also, the synths are awesome.
on 2010-01-20 14:17:08
I like some mixes to be produced very loud with the caveat that they remain uncluttered by the loudness. Some songs just truly sound better cranked to the limit, and I know OA will back me on that one. This sounds pretty damn good without coming off as compromising loudness for substance. I never feel like the track is being loud just to cover up something that's either missing or not mixed properly. It. Sounds. Great. (take into account I'm probably also going deaf)
With every song, Dr. Manhattan keeps impressing me. And of course, gotta give my 3 to the guitars. They're expressive without going for the all-technical-flash, no-emotion approach. They do their function, and they're mixed great. This makes the entire mix shine. It definitely has a Mega Man feel to me, just from the leads and harmonies. The selection of instruments may be small, but they're picked intelligently.
There aren't many negatives I could point out, except a few minor things with the drums. Otherwise, I'll take this and add it my driving mix, if you don't mind!
*SPEEDS DOWN 695 at 180 MPH!*
on 2010-01-14 00:13:43
I heard this DoD like a half a year ago or so, it was awesome then, and it still is awesome now. It won a DoD free month for good reason!
Keeps my interest all the way through, very clean recording as others have commented. It doesn't clip at all as far as I can tell. Just great all around, great job ScaredSim and Dr. Manhattan!
on 2010-01-12 15:26:02
Yes, it is friggin' loud. I wouldn'd do that again, actually. I'mmuch probably going to remix this.
on 2010-01-11 11:52:39
Just keep developing your ear, Oinkness.
Just keep rocking, Simon and Hugo.
And this, folks, is why OA is the man. Not the slightest bit phased by any douche-baggery. OA, if nature permitted it, we'd have man-babies. 3
Also, despite loudness/compression issues, it remains a pretty rockin' track.
on 2010-01-11 11:41:06
How dare you!
If that's an amp sim, it's better than most.
on 2010-01-11 11:05:16
People always complain about my music being loud. Turn your speaker down. I just try to master as loud as the pros do, limit to -.1db to prevent clipping.
Not that I should really be surprised, but this song is fantastic. As soon as I knew who was involved, I knew it would be. The guitar recording is perfect, and it doesn't seem to be an amp sim. The production is professional quality, and the mixing is superb. Even the programmed drums sound very well done.
Unless mes amies here have radically changed their gear setups, what you are hearing is all amp sims. Also, there is a huge difference between mastering as loud as the pros do (easy 1 button press), and achieving the clarity that pro recordings have while still getting an almost painfully high RMS.
This track is definitely pushing it in some sections, but there are some spots where it eases up a bit into breakdowns that gives a rest, and also when it comes to pushing tracks really hard, Dr. M and Sim tend to sound the cleanest.
Great playing and pacing, this is a sweet track.
Just keep developing your ear, Oinkness.
Just keep rocking, Simon and Hugo.
on 2010-01-10 12:27:59
Great work with the guitars and synths here. A solid remix. A++. Saved it in my OCR collection.
on 2010-01-09 14:32:45
Friggin' awesome. But what else would one expect from the Doc and Sim?
Sources Arranged (2 Songs)
- Primary Game:
Langrisser II (NCS, 1994, GEN)
Music by Isao Mizoguchi, Noriyuki Iwadare
- "Ein fahrender Ritter (Knights errant)"
"Unsere Seite (One's Side)"
- Electric Guitar, Synth
- Origin > Collaboration
- 7,693,578 bytes
- Size: 7,693,578 bytes
- MD5 Checksum: 671bbc8989bf6fa4695cf2adabfda17a
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