ReMix:The Legend of Zelda: Ocarina of Time "Royal Treasure" 6:42
By Xenon Odyssey
Arranging the music of 4 songs from 2 games ( view all )...
"Minuet of Woods", "Title", "Windmill Hut", "Zelda's Theme"
Primary Game: The Legend of Zelda: Ocarina of Time (Nintendo , 1998, N64), music by Koji KondoPosted 2012-11-07, evaluated by the judges panel
Finally, Xenon Odyssey brings us a very cool, creative orchestral + chip Zelda arrangement:
"So back in June 2010, I was composing an original piece I ended up calling Essence, and about half way through it, I had a pretty cool chord part going on, and I was doodling around for a melody to take me into the next section. Lo and behold, I hit the magic combination of notes that equated to the famous melody known as Zelda's Lullaby... This was about 2:56 into the piece, so at that point I thought it would be pretty lame to switch gears and turn it into an arrangement rather than an original, but I still really enjoyed the way the new chords meshed with the melody, so I made a note of it in a Sibelius file and left it to sit until I could give it the proper treatement.
Fast forward a year later: I completed my bachelor's degree in music composition (and have a quality piece of toilet paper to prove it) and I have an awesome new rig courtesy of Brad Burr (aka prophetik). So armed with my dated samples from Komplete 5 and EastWest Gold, I began to carve away at creating what would become the mix you hear today."
Excellent use of space + time to create a piece that really develops & evolves - the melodic variation that enters at 0'53" reminds me of something Joe Hisaishi might do, and you can take that as a huge, whopping compliment in my book. Emunator writes:
"I've always been a huge fan of this arrangement, it's extremely expansive in the way it takes a fairly minimal and over-remixed theme and stretches it to the max. Right off the bat, the clever fusion of chiptunes and orchestral parts captures my attention, and by the end of the song I'm pretty much totally engrossed <3"
Larry felt strongly that the NO votes on this were a little off; obviously evaluating music is subjective, but I'd tend to agree that this is a mix that should definitely be on OCR, and that sample quality was clearly not prohibitive. It'll be interesting to see more listener comments & feedback to see if there's a similar split, as I personally would have thought this mix would speak to most people. It certainly spoke to Vinnie:
"If you had asked me before hearing this if a chip/orchestra combination could work in a song, I'd be skeptical. This goes way beyond making it work - this is revelatory, this is phenomenal. You make the combination sound like it was made to go together. I truly don't understand the comments about this part working, this part not working - to me, it all sang. One of the best arrangements I've heard in the past year of judging."
There you go; while I'm sure I could nitpick if I needed to - and that's part of what judges do, and are asked to do - I also feel like this mix is a huge step forward for Bobby and has some compositional ideas he should be very proud of. So chime in, people; obviously we want feedback & comments on every single mix we post, but this is a special case where I'm especially curious as to what everyone's take is. Like Emunator, I was engrossed, and know that this will be a mix I come back to. What did YOU think?
Discussion
on 2017-02-10 13:04:30
This is really very lovely! The arrangement reminds me - in a sense of having similar feeling, a bit of Yasunori Matsuda's work (selected Chrono Cross pieces in particular).
on 2013-10-29 10:16:23
Fantastic orchestra, and combining it with chiptunes was brilliant. I don't want to say that I was surprised as much as I'd say that I'm delighted to hear such a combination work out like this. And of course I'm a sucker for Windmill Hut, so I'm glad to hear it in there. Creative arrangement, solid production, and great usage of sources. Triple threat of a mix that wins!
on 2013-04-17 20:37:06
Hey I like the combination. That's what makes it interesting, to me.
on 2012-11-16 17:17:54
I am listening to the piece for the first time as I type this, and I can say that I have so far NOT heard anything that would make me say that the orchestral/chip combination sucks. I was engrossed from the first second, and am still awestruck at how sweeping this sounds. (I don't want to use a certain overused four-letter word that starts with "E." Suffice it to say, it sounds like a piece of music that would go perfectly with a panoramic shot of Hyrule; it is that grand.) If Zelda OoT was ever made into a movie, THIS should definitely be in it.
on 2012-11-12 22:10:12
Thanks for all the comments guys; I'm flattered to say the least. I kind of agree the arrangement goes on for a little bit, but after each section I did, it didn't feel like a good place to end, so...it took a couple of sections to finally get there. The piano at 5:50 is actually me playing, albeit it with a little quantizing.
All this praise not withstanding, Bobby, the challenge I set in front of you is this: How does one take this excellent music and transfer it to a live performance?
In general, probably an EWI or
hooked up to whatever flavor of synth is needed for melodies and harmonies, and a regular ol' synthesizer could be used for chords. The issue would be the arpeggios...either they'd have to be already programmed, or maybe you could attach a synth or pedal to a harp's amplifier, so when a string is plucked, the resulting pitch would also sound. That'd make the arpeggios somewhat plausible to human capabilities, but the more I think about it, the less I think it would work since acoustics don't work like that. I mean, there's always the route of having everything electronic-wise pre-programmed, and then just played alongside the acoustic instruments, .For this particular piece? Ha, who knows; I'd have to go through again and make sure what I did would be physically possible to play. Plus if that opportunity even arose, I'd probably re-write the tune or just write a new one.
on 2012-11-09 16:20:38
7 seconds in: "There's orchestra..... and chip sounds? That's...........That's incredible! This is amazing!"
Okay okay, now that I've actually listened to it for reals:
This is fantastic. Not only is the unusual combination of instruments used very effectively, the new approaches used on the source melodies are really fun and creative. When songs get recreated this well it makes me hope that somehow somebody over at Nintendo discovers it and shows it to Kondo over breakfast one morning and tells him "Man, look what somebody did with your stuff! I thought this was so cool!" The people who create these legendary pieces of music -compared to fan remixers- have a relatively limited opportunity to re-imagine and re-reveal their own work to us players, as the primary way we see their work is in the form of the games themselves which contain them. I hope they see things like this, enjoy the new angles and directions people explore with their songs, and get an idea of how much we enjoy their music.
on 2012-11-09 04:26:18
I actually am rather taken aback that so many people are as surprised as they are.
This is hardly the first time I've heard chippy sounds outside of a chiptune, but I wouldn't have thought they would meld so well with orchestral instruments. Which is stupid, because, now that I think about it, this actually reminds a lot of the Super Mario Galaxy OST, where iirc that same combination was used with similarly great results. For some reason, though - maybe because I read the writeup before actually listening to the track - it sounded like an odd combo in writing before I actually listened to the track. If I hadn't read the writeup first I might not have been so surprised.
I also half-expected an OLReMix, which this very clearly isn't.
on 2012-11-09 03:51:40
I actually am rather taken aback that so many people are as surprised as they are. We've seen some of expertly crafted chiptune arrangements from the likes of virt and Shnabubula that almost have a symphonic quality to them. Sam's "NES Jams" has been heavily praised. halc just introduced 9-bit records -- granted, the synths on the debut album were a bit more advanced than what Bobby uses here, but they still show off their versatility. I'd have thunk the members of this community would almost think it obvious that chips can function as an instrument in a vast array of ensembles. As a novice mixer still looking for my own style, I've often considered that symphonic chiptunes have been woefully unexplored and could very likely be a direction I end up focusing toward. So I'm not surprised at all how well this works, but I'm thrilled to see it getting out there. I love the timing of this release, too; I just bought the Wreck-It Ralph soundtrack a few days ago, and while the score is primarily straight orchestra, there are handful of cues that fuse chiptunes into the mix.
About the piece: gorgeous.
on 2012-11-08 20:07:46
I understand where the complaints are coming from: it is rather lengthy without necessarily introducing enough variation to merit it, especially considering how short the source is. And there are moments when the chips and the orchestra don't jive very well. I'm also really don't like the timing used in 0:55-1:05.
But other than those complaints, which are pretty minor, it's an excellent piece. I definitely don't think people should be discouraged from genre-bending like this on occasion. It would have been a real shame for this to get NO'd. OCR has passed more exotic efforts before.
Heck, OCR should probably encourage this sort of mix. We're fans of video game music, after all, and a hell of a lot of that is chiptunes. Mixes like this help establish the legitimacy of chiptunes as instruments that belong right alongside live instruments and more "traditional" synths.
on 2012-11-08 12:09:10
Quite possibly one of the coolest Remixes to get posted in a while, IMO - really inventive and interesting combination of genres. Love the whole piece, although there were a few points that stood out to me, like the quiet section ~ 1:15-1:31 which made me think immediately of Minecraft's soundtrack. Instant d/l.
on 2012-11-08 09:14:38
This is an excellent, unprecedented example of how to effectively integrate electronic sounds with an orchestra in a tonal environment.
Every time the RSS feed sets before me a new OC Remix I go in hoping that it's going to be orchestral. I didn't know what I would think of this fusion of genres, but I rate this as one of my top 15 favorite remixes. I look forward to hearing more in this vein in the future.
on 2012-11-08 07:29:55
I was reading the comments as I listened to this great piece.
This is just plain awesomeness.
This should be in everyone computer. This is a mix to look at when you want to really expand a song from the original.
Actually I'm having difficulty expanding sources but listening to this track make me wanna try new things and be less biased to the genre.
We all still have to learn things, and I'm the first to. This mix is my new studying book! It feels new being old with the source.
I can take this as an example of what OCR is for.
Thanks Xenon for this awesomeness.
BTW chiptunes feels like they need to be there.
on 2012-11-07 22:05:23
This is an excellent, unprecedented example of how to effectively integrate electronic sounds with an orchestra in a tonal environment. If a piece in this style isn't part of your portfolio as a composer moving forward, you should certainly consider one, even if it is this arrangement as opposed to an original work. Bravo!
This is one of the most unique remixes of 2012, and is going to be one of the pieces I use to showcase the possibilities that await composers willing to work outside of common practice period instrumentation. I can't wait to hear what you've got in store for all of us next!
All this praise not withstanding, Bobby, the challenge I set in front of you is this: How does one take this excellent music and transfer it to a live performance?
Lastly, I rarely mention this, but this piece also boasts one of the most interesting judge decision threads in a long while, in case people reading this want to learn more about how the site functions musically. Personally I don't think the mix is too long at all -- on the contrary, I think that there is room for a 10-13 minute piece in this style that further develops the source material, expanding on some of the brief references made to other pieces throughout. I would suggest that 10-13 minutes is not outrageously long for a short form orchestral work, and part of some judge "no" votes stems from a lack of experience with longer musical forms, and the hegemonic position held by the 3-4 minute "radio length" piece not just here on OCR, but in popular music at large. I rarely find myself disagreeing strongly with the judges decisions, including those who have voted "no" on mixes I liked quite a bit; that being said, I'm very glad that Larry stepped in and argued for this arrangement, as this piece of music IMO represents what OCRemix is all about more than any other in quite some time.
on 2012-11-07 20:29:32
well... I completely love this song!
Bobby Keller you have completed the composers feat of melding orchestra and chip perfectly. I really like how long the song lasted, which I believe added to the orchestral feel, it felt like this song could have ended at multiple places, but I was so glad to hear it keep going.
Hope to hear more unique pieces from you.
Sources Arranged (4 Songs, 2 Games)
- Primary Game:
-
The Legend of Zelda: Ocarina of Time (Nintendo
, 1998,
N64)
Music by Koji Kondo
- Songs:
- "Minuet of Woods"
"Windmill Hut"
"Zelda's Theme"
- Additional Game:
-
The Legend of Zelda (Nintendo
, 1986,
NES)
Music by Koji Kondo
- Songs:
- "Title"
Tags (8)
- Genre:
- Mood:
- Mellow
- Instrumentation:
- Chiptune,Orchestral,Piano,Strings,Woodwinds
- Additional:
- Arrangement > Medley
Time > Duration: Long
File Information
- Name:
- Legend_of_Zelda_Ocarina_of_Time_Royal_Treasure_OC_ReMix.mp3
- Size:
- 10,446,589 bytes
- MD5:
- 5638429c13bb6ed6543a95da6e86a2d0
- Bitrate:
- 205Kbps
- Duration:
- 6:42
Download
- Size: 10,446,589 bytes
- MD5 Checksum: 5638429c13bb6ed6543a95da6e86a2d0
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