I'm gonna let Jamison break the genre news himself:
I'm actually pretty proud of this one. Definitely one of the most aggressively-styled remixes I've done; it's similar in style to a lot of originals that I've been doing lately (I like to produce my original stuff a bit more 'harshly'). And lately I've been getting into doing dubstep and other 'harder' subgenres of electronica.
As for a source breakdown...everything is pretty out in the open, no hidden anything really; the arps are all arps in the source, and the bell leads, and chord progressions during the breaks and the ends of the main verses, are all from the source as well."
TGH has been a veritable one-man-army when it comes to Pokémon Mystery Dungeon ReMixes, this being his third from RRT and fourth from the series. This one's definitely more aggressive, and I think the artist pulls it off well; halc concurs:
"heh, I can hear skrillex influence all over this. I wish your yah-yah bass was a little 'sharper', for lack of a better term. it kinda has this wideness that makes it feel stretched thin to me, but I'm nitpicking, overall pretty solid as per your usual. arrangement didn't do anything too crazy, but it was well-personalized and thoroughly dubstepped. nice work."
DAT BASS is really what sells the dubstep angle, as glitchery & other staples aren't as prevalent. Not much else to say since I think Jamison & halc summed it up; definitely a new sound, definitely liking it, and while the arrangement plays it relatively safe, it's still a damn fun ride!
on 2015-12-28 12:42:58
I knew this was gonna be dubstep before I read it in the description. I just heard it in the intro. Surprisingly, this wasn’t as “in my face” as dubstep usually is. The wubwub was definitely too thin, as timaeus222 pointed out. The kick-bass was more in my face than the actual wubwub was. Whether I like it or not, dubstep is supposed to make me a little intimidated at the thought of blasting the volume as high as it can.
on 2013-06-15 16:06:55
Well, I'ma actually say something now.
I don't think the wubwub was well-executed from a technical standpoint, and I agree with halc on that. I actually believe the wub bass is too thin, for sure. The filter that's being used is missing some body that would otherwise bring it into hardcore territory. Right now, being paired with bells of all things, it doesn't seem to work IMO. It feels static to me, and somewhat repetitive. I would have liked some glitch fills, drops (like at 2:59), or some other types of wubs brought in, like "wah-wah" wubs, "eeyeah" wubs, or downright nasty ones. Something to keep the variety going.
Aside from that, I liked this.
on 2013-06-05 12:54:53
Whoo, that opening had me ready for a full on ride, and the ride was pretty fun. I can hear some of the skrillex that halc pointed out, and that/this kind of deliberate dubstep is the kind that I can fully get behind and enjoy. I actually liked the "yah-yah"'s here. Sounded robotic and mechanical in a good way. Nice work.
on 2013-05-24 18:12:34
Relatively sure the 'yah-yah' stuff is from oscillator sync and some mild bitcrushing.
on 2013-05-24 17:55:23
That kinda-sorta Vega vibe the opening notes give off is awesome.
Also, DAT BASS. Such a sweet track.
on 2013-05-24 17:15:10
What did you think? Post your opinion of this ReMix.
Sources Arranged (1 Song)
- Primary Game:
Pokémon Mystery Dungeon: Red Rescue Team (Nintendo, 2005, GBA)
Music by Arata Iiyoshi, Atsuhiro Ishizuna
- "Mt. Blaze"
- Electronic, Synth
- 7,846,541 bytes
- Size: 7,846,541 bytes
- MD5 Checksum: d1afbe5607d08c9928073fcd91bc7495
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