ReMix:Super Mario 64 "Medieval Koopa Jam" 6:06
By DaMonz
Arranging the music of 2 songs from 2 games ( view all )...
"Koopa's Road", "Medival Jam"
Primary Game: Super Mario 64 (Nintendo , 1996, N64), music by Koji KondoPosted 2015-01-05, evaluated by the judges panel
Mario + Jazz Jackrabbit + chip leads = win. DaMonz (composer of the Shuttle Rush OST, which you should snag from OverClocked Records!) combined Super Mario 64 w/ Jazz Jackrabbit 2 for this energetic dance/EDM track that has some nice tempo fluctuations and a soaring chip-style lead:
"So I've been hearing some kids complaining about the fact that OCR definitely lacked some "techno shit" tracks. Like, you hear this all the time, "Yeah, OCR has almost everything, but they NEVER post techno shit. I want more OCR techno shit." So I thought, "Hey, why not make some good techno shit for OCR?" Ahem. Yeah. This is way out of my comfort zone, but it's been really really fun to make. Once again, big thanks to the WIP boards. And BIG BIG thanks to WillRock, he helped me tons with making this sound right.
Anyway, I hope you like my "techno shit." :D
I think I've got lots of original stuff in there, but here's a quick source breakdown so you know which part comes from which source:
0:00-0:26 original intro
0:26-1:59 is from "Medieval Jam"
1:59-3:15 is from "Koopa's Road"
3:15-4:28 is from "Medieval Jam"
4:28-end is from "Koopa's Road"P.S. I got the idea of mixing these two sources together when I was listening to "Medieval Jam," when I noticed the chord progression similarities that Larry noticed in his post. ;) The first idea of the ReMix was to use this to connect the two sources together, by replacing "Medieval Jam's" ending with "Koopa's Road's" beginning. Fun fact. :D"
Judges were unanimous; Chimpazilla sums this one up nicely:
"Whoa, these two sources are made for each other! Remix sounds great right off the bat, nice wide soundscape, good ambiance, lots of detailed synth work with some really great effects added. Drums are varied in the different sections of the mix, with a few fun syncopation surprises thrown in. Production and mixing are really tight.
That tempo slowdown I'm finding VERY cool, you surprised me and I like that, it changes mood while still staying cohesive, and the tempo change is smooth enough not to be jarring, so I'm loving that section. This is an interesting arrangement that kept my interest the entire time. Very groovy. Great job!"
Well said; some judges were a little more reluctant to fully endorse the tempo shift, but it didn't really rub them the wrong way, either. Very creative "arrangement mash-up" of two quite complementary themes into an enjoyable, upbeat package. Plumbers and hares, together at last!
Discussion
on 2015-12-30 04:00:07
Very energic remix. Love how you handled both themes together, especially the Super Mario 64 one. Excellent variations between sections, and man, those transitions are excellent. Love the sound design and the various percussion used. A very well-done remix, nice job!
on 2015-04-26 14:15:28
For me this is one of those mixes that at first you don't find quite interesting, but then you listen to it again and again and again. So it turns out that this track is awesome. I especially love the percussion @ 1:45 4:55. Sweet
on 2015-01-14 18:37:18
I'll have whatever that percussion ordered at 2:52 because it has a healthy glow of rad. This ReMix is a real solid blend of two cool tracks with a techno beat that doesn't bore. And that, I should think, is worthy of a smiley.
on 2015-01-10 15:11:02
I know very little of Jazz Jackrabbit, but this mix makes me want to at least check out the soundtrack. The sources really went together well, and being able to pick out Koopa's Road easily makes it easy for me to see why they would work like this. As far as techno goes, this is an awesome example of it being done right. I liked the tempo change myself. All in all, awesome ReMix, man.
on 2015-01-06 21:55:01
I'm not familiar with Jazz Jackrabbit, and was primarily interested in this for the N64 aspect. Interest was piqued when it was stated that this would be techno, and I wasn't disappointed. It wasn't progressive, it wasn't a blend of things - it was techno! And the Jazz Jackrabbit song was quite good, I could appreciate it even though it didn't evoke a nostalgia factor for me (not having played it). Well done!
on 2015-01-06 01:12:54
Nostalgia to the max! I think you did a great job handling Medieval Jam. It's one of my favorite JJ2 themes. Koopa's Road actually worked here. Glad you got this posted since the last time I saw it in the workshop!
on 2015-01-05 18:52:32
Nice. Simple and effective use of the two sources. I'll be using this as something to make my own remixes like.
on 2015-01-05 16:57:30
This is an awesome remix. I never would have believed a JJ2/Mario64 fusion would have worked until I heard this. The tempo change around 3:40 is really cool too, awesome work overall!
Sources Arranged (2 Songs, 2 Games)
- Primary Game:
-
Super Mario 64 (Nintendo
, 1996,
N64)
Music by Koji Kondo
- Songs:
- "Koopa's Road"
- Additional Game:
-
Jazz Jackrabbit 2 (Gathering
, 1998,
WIN)
Music by Alexander Brandon,Robert A. Allen,Sean Hiler
- Songs:
- "Medival Jam"
Tags (8)
- Genre:
- Dance
- Mood:
- Energetic
- Instrumentation:
- Chiptune,Electronic,Synth
- Additional:
- Origin > Resubmission
Time > Duration: Long
Time > Tempo: Variable
File Information
- Name:
- Super_Mario_64_Medieval_Koopa_Jam_OC_ReMix.mp3
- Size:
- 8,884,440 bytes
- MD5:
- dcb7b2dd133a82bff4770d57b000d571
- Bitrate:
- 192Kbps
- Duration:
- 6:06
Download
- Size: 8,884,440 bytes
- MD5 Checksum: dcb7b2dd133a82bff4770d57b000d571
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