"Here is a new submission from Elrinth & PsyNES! Hopefully, we'll get our second tune to OC ReMix! :) Been loving Metal Man's music ever since I first heard it over at a friend's place where he showed me Mega Man 2. I was blown away by how much it had improved from the first game. Now much later, I started making music for realz. I came in contact with Jarskie (PsyNES) around 2009 or 2010 when I started using Renoise. We saw big plans after our first MM2 remix (Flash Man). We started working on the next track which had to be Metal Man stage because it is my favourite track among the boss stages.
Jarskie had pretty much already laid down the foundation for the song and the sound, so I took the freedom of throwing around and arranging it a bit. As usual, we throw the track between each other every few days or weeks or however long it takes for one person to add changes.
I had this idea that there would be metal works sounds in the track. So, I searched like crazy online for free online anvil hammer sounds. So, there's a couple of places in the track with that sound. We equilized that sound a great deal so it wouldn't become annoying.
After coming around 70-80% completion, Jarskie came up with the great idea to use some groove and it fit the song like a glove. I'm quite satisfied with the outcome and I wish I would take more time and arrange the rest of the MM2 songs as we initially had planned."
Lasers, oscillators, & filter sweeps, oh my! Bit o' groove/syncopation keeps the beat agile, dancing around the ring while jabbing with synths and parrying with all manner of FX, often more than one at once. The riff at 4'13" towards the end sounds like a frog swallowed a 2A03 and then jumped straight into an electric fence, and I mean that in the BEST way possible, as heartfelt praise. MindWanderer writes:
"Amazing we can still get clever new EDM out of this tune, after all these years and a dozen remixes on OCR alone. And this is definitely clever and new. Even beyond all the glitching and effects, there are neat variations on the melody I've never heard before. I pick out more every time I listen to it - not because there's anything wrong with the balance, but because there's so much going on. Production is clean despite all that. I have no beef with this."
This mix actually reminded me of some of Gario's work (high energy/tempo, strong chip presence), so I guess it's not surprising that he was on board as well:
"It's really, really good, with clean production, clever arranging, excellent use of samples and some intense energy that doesn't get too overbearing. Absolutely great work, here."
This has a bit more mangling and a bit less swagger than PsyNES' preceding Darkwing Duck jam, but offers up a fresh take on a well-traversed & popular source, is a pretty wild ride, and should have you nodding along & tapping your toes/head, even as the metal around you twists & distorts into modern art. Enjoy!
on 2018-10-20 02:19:15
Look out here - this remix just overflows with goodness, and tons of ways to catch your attention and deliver across all kinds of effects. But it's not a one-trick pony; I really love the variations in both sound and mood here, with 2:35-3:00 being an excellent example of how divergent this remix can get.
Intriguing and interesting - really an impressive piece here!
on 2018-10-18 11:25:05
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Sources Arranged (1 Song)
- Primary Game:
Mega Man 2 (Capcom, 1988, NES)
Music by Manami Matsumae, Takashi Tateishi
- "Metal Man Stage"
- Chiptune, Electronic, Synth
- Effects > Glitching
Effects > Lo-Fi
Origin > Collaboration
- 8,387,230 bytes
- Size: 8,387,230 bytes
- MD5 Checksum: d5bb6e1361f363fe694865358a03e537
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