Trick or treat! Why not both? :-) We've only got cycles for one Halloween mixpost today, so the "trick" is that more great Oct. 31st-appropriate pieces will be rolling out later, and the "treat" is that we've got old school contributor Vic Viper's sophomore ReMix after more than 21 YEARS AWAY! Inspired by the fandom's love for all things D. Wise in the 8-bit days, it's bad dreams with a good outcome via Vic Viper's electronic tribute to David Wise and Freddy Krueger from A Nightmare on Elm Street for the NES. :-D
"Hello, OC ReMix! It's been 20 years since my last submission, LOL. Hope you enjoy!
I've always believed this kinda crappy LJN game has a very underappreciated score. Reading all the positive comments on a YouTube post of the original song inspired me to make this. I tried to preserve the spirit of the original by including the "ticking clock" sequence!"
How cool is this? :-D We've finally got a much-needed Nightmare on Elm Street companion to Ghetto Lee Lewis's Friday the 13th ReMix! Much like Freddy vs. Jason, we judges did hack and slash each other in debating some "off-key" writing carried over and amplified from the D. Wise original as well as some mixing nitpicks, however the dust settled and Freddy's claws came out victorious, as judge XPRTNovice elaborated with his devilishly detailed play-by-play:
"Man what a gem source. I'm not familiar with this at all, but this original slaps.
I actually really like the slightly discordant harmonies happening in the beginning, which seem to mix a kind of strange major and minor from two different keys? I'm not sure what's going on there, but I like it.
The drum entrance is nice and clean, smooth mixing all around as we get to the first minute mark. I could stand for the melody to come out just a bit at around 1:02, it seems to drop out for a second and left me wondering where it went, but then comes back in strong at 1:10.
The build happening at 1:35 is great; I love the vocal SFX, the slowdown in tempo, and the not so subtle reminder that this is from an actual horror game so let's get a little scary. The breakdown and buildup at 2:10 gets a little muddy around the 250hz mark to my ears, but it's not so much that I'd dock it points. But if you were going at this with a scalpel, that's where I would carve out some of that boxy/boomy EQ and see if you can just get that a little cleaner.
At 2:50, I run back into the issue that I feel like the melody is being swallowed up by the background; the higher voice in the arrangement falls prey to the wonderful 80s drum and bass remix you've got going on. That only lasts for about 10 seconds though, and then it comes back in just fine.
Ending is great, love the ritard and out. Overall great piece with only some minor nitpicks that you might freshen up, but on their own I think they don't make this a NO by any stretch for me."
Amazing to finally have A Nightmare on Elm Street's NES music represented on OCR, another game that may or may not prove David Wise made a deal with the dark arts to become a legendary 8-bit composer. ;-D If you've got the body, then you've got the brain to understand that Vic Viper's synthy trick [/COUGH]...track is also a must-have treat for your OC ReMix Halloween rotation!
on 2023-11-01 14:45:57
Vic Viper = legend. Mix title makes me continue the Pet Shop Boys lyric: "...let's make lots of money"
Great stuff! Super-catchy synthwave with some syncopation, then we get the halfway transition with the Krueger quote and go dark for a bit, but not too long. I was totally unfamiliar with the Dave Wise original, so this exposure was a bonus as well!
on 2023-11-01 06:30:56
Oh this is such a groove right here! I love how you were able to make the song non-fatiguing. Like it has a lot of the same elements but the way you structure things keeps me feeling engaged
on 2023-10-24 10:20:27
Sources Arranged (1 Song)
- Time > 4/4 Time Signature
Time > Tempo: Variable
Usage > Halloween
- 7,085,835 bytes
- Size: 7,085,835 bytes
- MD5 Checksum: fed16cfa74bc7cae40cfe0e779c26cd0
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