Newcomer Potshot aka Sam Allen of Perth, Australia gives us some more Lord British tunage - an Ultima 6 ReMix to keep our Ultima 4 ReMix from days of yore company. This is what I'd refer to as "light" techno - not danceable, and not hard enough to where it gets into a serious groove. Almost like ambient with a beat, though the melody does have form to it. Judges had differing opinions, but I think CotMM summed it up nicely: "I'm digging this one.. I like a well balanced minimal mix.. I think this has a nice soft sound to it.. It's hard to pull off a nice minimal track that doesn't sound empty. I think this does that." - and I'd agree. Sparse, maybe, but not empty. The mix is very clean, everything's exposed, and there's a nice juxtaposition between smooth synth timbres and patches that have a bit more edge to them (Pulse Width Modulation is in full effect). I especially liked the cross-panned distorted FM synth that comes in intermittently. This is the type of mix that doesn't kick your ass or leave you with your jaw agape at its conclusion, but that did involve some arrangement and is just solidly constructed. Good BGM shtuff from Potshot.
on 2013-03-23 21:47:30
This remix covers the intro to Ultima VI, and it captures the vibe of the event in the game well - that of a hero who has been in a world of legends and adventure, has returned to the mundane world, has begun to realize how hollow and empty his current life is, and is about to be presented with the opportunity to return to that life of adventure shortly. This is a timeless theme for most, if not all, of us, and because this remix captures that theme so well, it is going to continue to age very well.
on 2011-12-14 03:17:48
Well, given the gentle acoustic nature of the source material, I can understand how appropriate it would fit in a more chilled setting. And it does somewhat with the gentle chimes and pads used to carry the melody, but by the time that loud pulse synth comes in, I thought for me the mood is somewhat killed off, but it might've been seen as more of an artistic direction.
What seems to be my biggest qualm though is that for me the melodic and bass components aren't even on sync with the rhythm-based synths and drums, which to me I found it really hard to even keep in rhythm while listening towards it. Couple that with the randomly layered bell at the end, and I would've thought the structure for this one feels somewhat amiss for me.
So while the production actually isn't bad for 2002, what seems to be missing for me is the execution, especially in regards for timing. Hence, I don't feel really keen about this one, unfortunately
on 2010-12-05 03:49:08
Happy to see this here as I've had a craving for Ultima music lately!
Despite some repetitiveness, this is a really catchy and enjoyable tune to me and will fit in great with my music collection.
on 2009-10-02 03:46:43
Interesting mix - however, I felt this was too short like many of the mixes back then. It takes a bit too long to develop into the main thrust of the mix as well, which probably is part of the problem here.
on 2009-01-17 15:57:41
very good stuff, definitely worthy of addition to the dungeon-grinding playlist on my mp3 player (is it bad that I have one of those? _) . Look forward to reviewing your next.
on 2008-12-09 18:42:25
Sounds like good dungeon-crawling techno to me (I haven't played Ultima 6 though--but I was under the impression that this was one of the opening/creation screens). It's not terribly complex, but then again it doesn't need to be. The synth/bells are a good touch throughout, although they might make it a bit unworkable as background music in an in-game context.
Overall, pretty good. Minimalist and simple, but good. KF
on 2008-12-07 17:17:00
The mix is a very quiet piece. I think the bells make it perfectly aligned to be a holiday-season piece. The drums accent the synths and vice-versa in a mellow techno beat.
on 2007-12-14 22:24:47
This is a catchy remix. DJP has it right, it's not danceble, but a minimalist techno. I'm liking it. More people should check this one out.
on 2007-05-03 11:53:27
I've had this in my playlist for a few years now, and I like it a lot, Though im not sure how many liberties it takes with the source material, it's overall enjoyable, if not a bit repetitive. The synths used through out are nice, but I'd prefer the beat to be a bit harder, as right now it's sortof just the middle of the road.
on 2006-03-18 10:51:09
Not the best as far as sound quality goes but somehow it has its own aura. Still, probobly nobody around that is going to read this since the last reply in this little corner of the forum was in 2003.
the old mixes need a little more respect.
on 2003-03-19 06:55:07
Yummy thick synth! Everytime this mix plays I cant help but wave my fist in the air in time with it! Sometimes I subconsiously turn the stereo up to full right before it hits. I love it!
The last half of the mix is a bit blah though, could have used some spicing up. All in all worth having if you are a fan of trance at all, though it is not driving enough to be good dancable trance, it is great for sittin at home with your favorite inebriant.
on 2002-10-24 01:38:37
Wow, what to say about this piece... Sure, it's not the greatest piece i've ever heard on any level, and yet, there's something undeniably musical (If that term is understood here) about it... It's strangely addictive... nice job potshot
on 2002-10-23 00:07:53
It's too close to the original. I LOVE the original music, I had hopes that this would feel like the origianl, but not BE a copy of the original. Nevertheless it's still fairly good.
on 2002-10-20 16:02:13
Ultima VI 'Gates of Creation'
Potshot has given us some really sweet electronic music that sends musical vibes right down through my bones. I really love that synth, but the those bells (or whatever,) sound like they are over echoed or something. Great work anyways Potshot.
Sources Arranged (1 Song)
- Primary Game:
Ultima VI: The False Prophet (ORIGIN Systems, 1990, DOS)
Music by David R. Watson, Herman Miller, Kenneth W. Arnold, Todd Mitchell Porter
- "Can't Remove the Pain"
- 5,298,489 bytes
- Size: 5,298,489 bytes
- MD5 Checksum: 40c5e5d9da6793fde80b8d996f3c0154
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