Posted 2005-02-20, evaluated by djpretzel
Shariq gives us our first mix from the Mega Man Zero series; I'm eventually gonna get either a GBA or DS so I can play some of these older GBA titles on the go, as they seem pretty damn cool. The melody here has intervals that remind me of the main MGS2 theme, but the tone is less militant and more ambient/explorative. There's a rising cross-panned piano arpeggio that conjures Aquatic Ambience, and the progression at 2'23" is fairly James Bondish, but the piano melody on top, the dramatic choral textures, and the myriad electronic textures that bubble underneath all give this a sound uniquely its own. If you just listened to pieces of this mix, you'd swear it was an ambient track, but DarkeSword's mixed in mixed-volume industrial percussion and even some subtle jazz elements, so it comes off as more a "soundtrack" sort of piece - difficult to pin down, mutating, with a common feel but many variations/permutations of expressing that feel. The wind/synth hybrid lead that carries the whole mix is perhaps a tad loud but pitch bends quite a bit; I think more varied dynamics on this particular patch would have worked hand in hand with the pitch bends and made it even more expressive, but I like it how trades space with the piano for melodic dominance. I'd never have guessed this was a Mega Man mix if I heard it without any additional information; sounds more like something from Perfect Dark or the more ambient depths of DKC. Either way, it's a subtler, less structured direction for Shariq, but one that works and works well. Equal parts suspense and relaxation, interesting and textured stuff from Mr. Ansari.
on 2015-12-06 17:22:12
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on 2005-03-04 12:24:19
on 2005-03-04 06:58:43
Sources Arranged (2 Songs)
- Primary Game:
Mega Man Zero 2 (Capcom, 2003, GBA)
Music by Chicken Mob, Ippo Yamada, Luna Umegaki, Masaki Suzuki, Tsutomu Kurihara
"For Endless Fight II"
- Piano, Synth, Woodwinds
- 6,947,805 bytes
- Size: 6,947,805 bytes
- MD5 Checksum: d686e2887b776564577fb0fa8da859e7
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