To be absolutely honest, I think the panel collectively dug this one a bit more than I did; while John's a great arranger and that's definitely evident here, I have a harder time getting past the drum track than any of them seemed to. It seems underpowered, dry, and at times unintentionally lofi. I appreciate that the ReMixer is trying to meld some chiptune elements, both melodic and percussive, in with an expanded soundset, I just don't think it's been done as cohesively as possible. From a production perspective, then, I've got some substantial misgivings, but I can totally see the case for the arrangement compensating. And also, to be fair, this is some of Trenthian's older work, as he notes in his submission email after explaining the GnG cameo:
"For those of you into MM7, Shademan was the level where if you held down A on the controller during the intro screen, hidden stage music would play. The music was from Ghosts and Goblins. So if you were wondering why the hell, well now you know why the hell. Also, there is the normal Shademan music all over the place in this obviously. Be gentle, this one is oldish and wears Depends."
Fair enough; it's stood the test of time decently, and elements like the runs at 0'38" help make it sound a bit more polished. For my money, I have to listen over the drums to get the most out of it. However, somehow both JigginJonT and Vigilante, pretty demanding listeners, didn't have the same critique at all, so... maybe I just have higher standards for percussion tonight? Could be. Your mileage may vary, etc. I still think this is a generally enjoyable composition, and since it's also our first mix from Mega Man 7, I think a lot of blue bomber afficionados will dig it. Whether the drums and some of the jumping around that the arrangement does will bug you or whether you'll focus more on the variety of musical ideas (and themes from all over Capcomia) will probably dictate your specific view. Good, older stuff from a mixer who's displayed consistent arrangement skills and progressed significantly with his production abilities.
on 2013-06-28 11:08:24
on 2010-11-06 12:20:58
on 2009-12-18 23:37:40
on 2009-12-07 22:34:25
on 2009-10-29 12:58:07
on 2008-01-23 11:41:33
on 2006-07-11 23:30:05
on 2006-07-11 06:33:35
on 2006-07-10 06:33:24
on 2006-05-25 16:49:17
on 2006-03-23 04:08:04
on 2006-02-06 16:14:20
on 2006-01-26 20:49:11
on 2006-01-24 12:35:53
on 2006-01-23 08:25:19
Sources Arranged (2 Songs)
- Primary Game:
Mega Man 7 (Capcom, 1995, SNES)
Music by Makoto Tomozawa, Toshihiko Horiyama, Yuko Takehara
- "Shade Man"
"Shade Man Stage (Alternate)"
- Electronic, Strings, Synth
- 3,851,429 bytes
- Size: 3,851,429 bytes
- MD5 Checksum: 88c457b97d3d169931dfc175e0d1d000
Right-click one of the mirror links below and select "Save Link As" or "Save Target As"!!
Help us save bandwidth - using our torrents saves us bandwidth and lets you download multiple mixes as a single download. Use the tracker below and scroll for more information, or visit http://bt.ocremix.org directly, and please don't forget to help us seed!!
Follow OC ReMix on Facebook, Twitter and YouTube! Don't miss the latest ReMixes, albums and news!Follow @ocremix
Page generated Mon, 29 May 2017 15:17:33 +0000 in 0.0424 seconds
All compositions, arrangements, images, and trademarks are copyright their
respective owners. Original content is copyright OverClocked ReMix, LLC. For information on RSS and
and the FAQ available there for information about the
site's history, features, and policies. Contact David W.
Lloyd (djpretzel), webmaster, with feedback or questions not answered there.