As a general rule, I usually don't enjoy things that are nutritious, but Justin Medford made the capitalized, proper-noun version rather palatable with his 2008 Squaresound-entry FF5 debut mix and continues the trend with this latest cut from Metroid and Super Metroid. Nutritious writes:
"This remix was created for Blind's get well album. (Hope you get well soon and are back to mixing in no time, man!). Anyway, this mix was started on the Wednesday before the deadline and finished it two days later, on Friday. It's by far the quickest I've put together a full mix. This is also the most OST tunes I've used in one mix, however, I think they all incorporated well, while avoiding medley problems - mainly because 3 of the 5 mixes are either really short or just fanfares. Hope you guys enjoy."
I can confirm firsthand that Jordan's doing better since Anna and I hung out with him and Jade in Vegas a couple weeks ago, catching Blue Man Group at the Venetian and dinner at Postrio afterwards. I can also confirm that Mr. Medford avoided medleyitis rather handily and incorporated these awesome themes into a cohesive whole. Larry writes:
"Got some good mileage out of the various jingles to open things up. Meanwhile the rest of the arrangement was spot on. Cool take on Norfair that felt a bit more militaristic thanks to the drums but also had some grandiose writing. Would love to hear a live orchestra perform it. Cool original writing, with Metroid material occasionally woven in, from 2:26 until the finish. Strong close. Not realistic sounding, but it uses the samples fairly cohesively and the arrangement was solid."
While sample quality certainly won't be mistaken for a default GM soundset, it's also not going to be mistaken for Vienna Instruments, but the dramatic, flowing arrangement does compensate quite a bit. There are moments that are so well-crafted, built up so effectively, that it hardly matters - the resounding, triumphant chords in the intro and the initial push into a bombastic, military cadence, with booming LoTR-style percussion come to mind. At 3'25" this is a compressed, overture-style arrangement, which always risk the pitfall of rushed transitions or that feeling of partial, incomplete coverage of any given incorporated theme. Justin's avoided that by focusing primarily on just a couple themes and using the others as bridging/intro material - a good strategy that serves him well. All in all, a rock-solid arrangement that flows very naturally; Vinnie said it well, so I'll leave you with his take:
"This was excellent, one of the best I've heard from you. Great use of the soundscape, and the writing weaving these disparate themes together was practically seamless. Transition to the heavy Norfair beats in particular was masterful."
on 2014-09-16 09:25:12
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Sources Arranged (5 Songs, 2 Games)
- Primary Game:
Super Metroid (Nintendo, 1994, SNES)
Music by Kenji Yamamoto (I), Minako Hamano
- "Item Acquisition Fanfare"
"Norfair - Ancient Ruins Area"
"Samus Aran's Appearance Fanfare"
- Additional Game:
Metroid (Nintendo, 1986, NES)
Music by Hirokazu Tanaka
- 4,333,568 bytes
- Size: 4,333,568 bytes
- MD5 Checksum: 27b1aaabd65d53103f751fca72572bf3
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