Posted 2010-03-14, evaluated by djpretzel
Hell, I'm just gonna open this writeup with the background notes Larry provided to me on IRC:
[22:58] <Liontamer> should be Level 99, Moonlapse & OA
[22:58] <Liontamer> first time a sitting OCR judge has won DoD
[22:58] <Liontamer> so of course, it means we kick ass
[23:00] <Liontamer> Andrew also tied for 24th out of 36 entries last year at MAGFest 7, so he had shit to prove
[23:01] <Liontamer> so while it was a team effort, it also shows how far he's come with his own growth as an artist
I always secretly KNEW we kicked ass! Actually OA, Stevo, and newcomer Moonlapse get all the credit. Also, this is the same source material that Sadorf ReMixed - twice! - so I think he gets a karmic "finder's fee" of sorts: it's a great piece, certainly some of the very best VGM to ever grace Sega's ill-fated Game Gear, and I'm really digging the different direction Luers & Bortz (sounds like a law firm) took it in. Andrew writes:
"The approach that sort of naturally happened was a huge anthem, and I think even though the tempo of the ReMix is nearly double of the original, it really works. Some melodies are just that resilient. Once I got the general structure outlined with bass, drums, and synths, Stevo came in and recorded the rhythm guitars to help flesh it out. While I recorded lead guitars, he started on additional structure using the sections we had already started, and some additional clean parts, including some leads. Once that was all set, I carved up his new sections slightly, recorded Steve's (Moonlapse) vocals to really kick up the metal-horns-in-the-air feel, and then added what Scaredsim would call a "classic OA ending", kicked up with a double-fakeout modulation. BAM!
Overall a super fun experience, and a great collaborative environment. Several nights of 4am mixing to get it done in time, but it was worth it! :-)"
"This mix is a very even division of credit for the arrangement, since Andrew would come up with ideas and bounce them off me and vice-versa through the entire process. I ended up pulling out my old Pod 2.0 for all my guitars (all the clean ones, besides a backing acoustic, the distorted rhythms, and the response distorted lead). This song just feels right with the pacing, and I'm especially happy with how the calm part of the bridge section before the ending key-changes ended up. Also, it has tambourine, and Andrew and I share a common love for tambourine."
These Mr. Tambourine Men played a song for us, and it's pretty darn hot - collaboration is seamless, arrangement feels very natural, and there's something for everyone, from the opening "Don't Fear the Reaper"-esque guitar line to the epic shreddage that ensues, with numerous synth solos, well-placed vocalizing, and tons of variation & creativity. The mix definitely has that epic, anthemic feel to it, and when the whole thing's done you feel like you've been on a long, rocking, badass journey. With a dolphin. A dolphin that rocks.
Truly awesome, inspired mixage from Andrew, Stevo, and Steve - obviously, it's great that it won DoD and can stand as further ammunition to rebut uninformed assertions that OCR is made up of 99% boom-tiss and only 1% actual juice. But beyond the accolades, the acclaim, the men, the legend, their dolphin, and the sordid nights of tambourines and inter-species relations, there's a fantastic piece of music here that will stand the test of the tides of time. Yeah, I went there, kill me. Great mix!
on 2011-12-26 02:22:37
on 2011-12-20 13:53:50
on 2011-12-15 20:21:45
on 2010-12-11 02:54:07
on 2010-12-10 20:16:57
on 2010-04-22 14:17:05
on 2010-03-31 16:56:46
on 2010-03-16 22:11:23
on 2010-03-16 19:55:10
on 2010-03-15 20:11:00
on 2010-03-15 15:19:43
on 2010-03-15 15:16:52
on 2010-03-15 11:22:21
on 2010-03-15 10:43:02
on 2010-03-15 09:27:52
Sources Arranged (1 Song)
- Primary Game:
Ecco: The Tides of Time (Sega, 1995, GG)
Music by Csaba Gigor, Gábor Foltán, László Fazekas
- "Vents of Medusa"
- Metal, Rock
- Electric Guitar, Singing, Synth
- Origin > Competition
- 5,353,472 bytes
- Size: 5,353,472 bytes
- MD5 Checksum: d06830054d344fc2e32d1d78a5ae830b
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