Posted 2012-03-21, evaluated by djpretzel
It's time - some might say past time, but I've been hella busy at work lately - to finish our flood of Maverick Rising tracks; great, big album = great, big, multi-phase flood. Up next we've got halc, who helped contribute to the electronica representin' on MR with this Asian-infused, bit-crushed, auto-entomological arrangement, our FIRST from X6; Drew writes:
"It looked like MMX6 needed some love, what with not having any posted mixes or claims on the project. Popular consensus seems to be that the game itself is absolutely horrid, but I was pretty impressed with the quality of the soundtrack -- as soon as I heard Yammark's theme for the first time, I knew that it was the one I wanted to tackle. I'm quite pleased with how the whole thing turned out, and I hope you all enjoy it!"
In addition to having a pentatonic/Asian vibe going on, this is pretty jazzy at times, and while it still has chippish textures, they're more like one important, integrated component as opposed to dominating the entire aesthetic. There's koto up in this, and electric piano too, and the track has what I'm going to call a "Morsier" feel than most of Drew's work. MR director W. Cho writes:
"Relatively speaking, downtempo is the name of the game when it comes to Commander Yammark’s stage, and you get that in spades with Drew’s crunchy 9bit approach. What he does here is gorgeous, remaining faithful to the original while giving it more of a groove. It’s hard not to fall in love with this track quickly with the exotic feel combined with the impression of discovery as the track progresses."
So, definitely good stuff - two specific things stand out to me: first, that halc went outside his comfort zone and did something a little jazzier/funkier and LESS chippier than usual - which I think worked quite well and was great to see - and secondly that Drew took on one of the lesser-loved MMX titles, gave it a home on Maverick Rising, and showed that its music was well worth paying attention to and including on the album. Bravo on both points!
on 2014-11-30 14:10:02
The chippy, mallet-assisted slowwwed-down intro is so sexy. Yum. When it became faster and more ethnic-influeced, I was blown away. That kinda-vocoder-synth-bass-thing is a nice touch as well. This track is not what I expected from halc, but it's awesome.
on 2012-07-04 13:14:58
X6 had a lot going for it IMO, especially with its high level of difficulty, which is becoming increasingly uncommon in games these days. I personally loved it, frustrations and all.
This song does a great job with the attractive Commander Yammark source - the source caught the ears of several mixers, but halc came through with this lush exotic take, preserving a lot of the feel of the original. The song even takes a bit of a spy-like feel at the beginning, which aligns nicely before progressing and then returning to that feel later on. The interplay works nicely.
I love this track, it definitely highlights some of the variety found on Maverick Rising and shows off halc's versatility at combining his chip sounds in different ways.
on 2012-06-20 13:01:18
Actually I really liked MMX6, even with the continuity issues.
I always started with Commander Yanmark, that's why I have a really good memory of the tune, even if I didn't like it as much as e.g. Infinity Mijinion's theme. But this is what amazes me at ocremix. This version is soooo good, it's one of my favorite tracks right now.
Thank you halc!
on 2012-03-23 19:45:56
what a damn nice track! thx man
on 2012-03-22 14:50:31
MMX6 wasn't that bad......Anyway, this ReMix was really interesting. It has a very unique sound to it from the chippy-asian fusion and it sounds solid. Kind of a weird ReMix in sound, but I like it.
on 2012-03-22 12:27:08
Morsier...mmmm, Morsier. That word just sounds so pleasant! How was your day? Pretty Morsier, I'd say! Love the influence here, and the scaled-back chippy'ness...just enough sweetness, without getting too saccharine.
on 2012-03-22 10:11:59
MMX6 isn't terrible...it's just...unfinished.
It was rushed for a Christmas release, I believe. But the OST was awesome, and the game can be appreciated for its difficulty.
on 2012-03-22 01:51:43
Awesome mix. That's really all there is to say.
Also, I don't think MMX6 is a bad game, just that things like Ground Scaravich's being unplayable without dying (sometimes several times) to reset the configuration of the level (which is randomized at certain parts) so that you can clear it, or Blaze Heatnix's stage being borderline impossible thanks to the giant red mechaniloids that patrol the stage make a lot of people very angry with Capcom (myself included). Other than that stuff (and a few other minor things) you could argue that X6 is almost as good as 4 or 5.
on 2012-03-21 22:47:52
What did you think? Post your opinion of this ReMix.
Sources Arranged (1 Song)
- Primary Game:
Mega Man X6 (Capcom, 2001, PS1)
Music by Naoto Tanaka, Nittoku Inoue, Nobuhiko Kashiwara
- "Commander Yammark Stage"
- Chill, Funky, Jazzy, Mellow
- Electric Piano, Electronic, Koto
- Regional > World
- 8,965,477 bytes
- Size: 8,965,477 bytes
- MD5 Checksum: 9d41fb4b938e39bef73a978f401ea00c
Right-click one of the mirror links above and select "Save Link As" or "Save Target As"!!
Help us save bandwidth - using our torrents saves us bandwidth and lets you download multiple mixes as a single download. Use the tracker below and scroll for more information, or visit http://bt.ocremix.org directly, and please don't forget to help us seed!!
Follow OC ReMix on Facebook, Twitter and YouTube! Don't miss the latest ReMixes, albums and news!Follow @ocremix
Page generated Wed, 25 Apr 2018 10:25:21 +0000 in 0.0233 seconds
OverClocked ReMix is a project of Game Music Initiative,
a 501c3 non-profit charitable organization. All compositions, arrangements, images, and trademarks are copyright their
respective owners. Original content is copyright Game Music Initiative, Inc. For information on RSS and
and the FAQ available there for information about the
site's history, features, and policies.