Jacob Diaz (Jakesnke17) debuted in December of last year with a nice 'Snake Man' electronica mix from MM3, and follows that up with... another 'Snake Man' electronica ReMix!? And this time Quick Man (MM2) & Blade Man (MM10) are along for the ride? There could only be one explanation: DarkeSword's Grand Robot Master ReMix Battle. Jacob writes:
"Hey all, this is my 2nd submission for OC ReMix, just wanted to go into a little bit of a backstory I guess. This one was my entry for the Grand Robot Master Remix Battle: Round 1. I originally had Quick Man as my source but...there was an error in the listing between who got what, so I ended up with Snake Man. This is also my 2nd time remixing the same source, only this time with other sources (Quick Man included, even though, it's only a second long). Spent a lot of time on this one and I think in the end it sounded kinda cool, only problem being I had to sacrifice audio quality for the length of the song. Anyway, hope you guys enjoy. :D"
This is actually a pretty different arrangement from the artist's debut mix, when it comes down to it, and it certainly proves the first was no fluke - nice production, chippier textures this time, some good attention to detail, and a rather smooth flow add up for another enjoyable experience. Emunator writes:
"I remember this mix very fondly from the GRMRB, the level of effort and detail really stood out to me back then, and it does now, too. The arrangement, piano writing, and use of sound effects are all high points in the song that feel especially well done. In fact, I can't sing enough praises about the arrangement itself, which I feel totally justifies the 6 minute runtime by constantly changing up but keeping the classic Jakesnke chiptune flavor present almost all of the time. I'm very impressed!"
There's a lot of attitude & grit here, and I do feel like the (relatively) longer running time is more or less justified. There may not be a ton of focus or direction, but this is more of a jam piece that's primarily concerned with, well, sounding cool. And it does, so there! Plus exposed solo piano ending adds some depth & dimension and was an interesting, risky, and I think worthwhile judgment call. GRMRB has gotten a couple new deserving artists onto the site, now, so I'm looking forward to seeing some non-Mega Man follow-ups in the months to come; good stuff.
on 2013-06-19 11:39:19
on 2012-07-20 05:44:24
on 2012-07-15 21:47:40
on 2012-07-15 20:33:54
on 2012-07-10 17:15:45
on 2012-07-10 00:28:34
on 2012-07-09 22:26:10
on 2012-07-09 20:12:08
on 2012-07-09 19:35:43
Sources Arranged (3 Songs, 3 Games)
- Primary Game:
Mega Man 3 (Capcom, 1990, NES)
Music by Harumi Fujita, Yasuaki Fujita
- "Snake Man Stage"
- Additional Game:
Mega Man 10 (Capcom, 2010, WII)
Music by Akari Kaida, Hiroki Isogai, Ippo Yamada, Makoto Tomozawa, Manami Matsumae, Mari Yamaguchi, Minae Fujii, Ryo Kawakami, Shusaku Uchiyama, Yasuaki Fujita, Yu Shimoda, Yuko Takehara
- "King of Blades (Blade Man Stage)"
- Additional Game:
Mega Man 2 (Capcom, 1988, NES)
Music by Manami Matsumae, Takashi Tateishi
- "Quick Man Stage"
- Chiptune, Electronic, Piano, Synth
- Origin > Competition
Time > Duration: Long
Time > Tempo: Fast
- 10,572,938 bytes
- Size: 10,572,938 bytes
- MD5 Checksum: 7a176bbd7f345d3c62dff713548c1ff0
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