ReMix: Kabuki: Quantum Fighter "Take the Red Pill" 4:19

By ArseAssassin

Arranging the music of one song...

"Round 1"

Primary Game: Kabuki: Quantum Fighter (HAL, 1990, NES), music by Masaki Hashimoto, Takahiro Wakuta

Posted 2004-06-26, evaluated by the judges panel


The Japanese sure do love their kabuki. After all, if they don't, the odds aren't extremely high that anyone else will. They've been secretly pushing their kabuki agenda through the thinly-disguised use of kabuki characters in video games for some time. Kabuki Quantum Fighter is perhaps the most salient example, but I for one remember the final boss to Revenge of Shinobi, who attacked with his monstrous hair and made exaggerated facial expressions with the best of them. Kabuki of course also lives on in the often-exaggerated expressions of anime characters, accompanied by minimal percussion and some dude going "yoooooo". AND in this kickin' techno ReMix from ArseAssassin, as well. While it's probably closer in spirit to the inspiration for its mix title, the 33.3% amazing Matrix trilogy, I can nevertheless picture grown men with large wigs shouting a lot, in Japanese, when I listen to it. But maybe that's just me. In real life mild-mannered Tuomas Kanerva gives us a solid electronica tune from the obscure NES sleeper, introing with a filtered synth riff that starts off thin and gains some body, then dropping the kick, claps, some hats, more synths, and a hyper bass. This is basically an extended pattern-based arrangement, and the main riff continues ad infinitum throughout the whole thing, but it does mix things up between a cool sputtering synth lead and smoother lead towards the end, dropping the hats here and there, and adding some nice rolls and transitions. Mr. Ansari writes:

"Anyway, this is pretty neat, albeit simple. Like Prot said, drums are weak, but the other sounds make up for it. Nice synth stuff going on. A bit buzzy for my tastes, but not bad."

I'd say this is the sort of mix where if any one element was a little off, it really wouldn't work, because no single element would stand out enough to compensate, but given that the synth programming's here, there's attention to variance in the percussion, it's repetitive but still changes enough up to remain in motion, and that the vibe is generally electric, the sum of the parts is an enjoyable if not groundbreaking track. Solid electronica for gettin' your kabuki on.

djpretzel

Discussion

Latest 14 comments/reviews; view the complete thread or post your own.
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Rexy
on 2011-12-27 16:19:40

Goa trance. The one genre that seemed to be a taboo subject when I was starting out. :razz:

But hearing it as it is, it starts out pretty cool with the filtered rhythmic buzzed synth, and throughout we had this nice clean dance setup that managed to work out for the most part; nothing too spectacular but still a pleasant listen.

What seems to be my biggest concern though is that it seemed as if most of it so ended up being a build entirely based on the first 4 bars of the source; a little difficult to make the identification. It does take a slightly more recognisable form at around 2:15 with the strings resembling the last 8 bars of the source, but even then the arrangement becomes really difficult to make out. I'd say it's a rather liberal arrangement, and thus I'm not too sure over how this managed to make the pass onto the site.

Either way, I'm sure some fans of the game may probably identify the source better than I could; it's not a bad trance-sounding entry from ArseAssassin, but I'm just not really won over in regards to the arrangement and its liberalities taken. I'm sorry man :(

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DragonAvenger
on 2009-12-01 17:23:04

While this is pretty repetitive, it manages to stay same throughout the mix. The buzz itself starts to get to you after a while, but the actual pattern works because of the different stuff going on up top. That 'stuff' though, is a bit overshadowed volume-wise; I feel like it's being crowded out a little bit by the buzzing background. Drums do vary a bit themselves, but only through different loops, and they lack some personalization. They are also a bit on the weaker side, and could have used more presence.

I'm not feeling this one, mostly by the lack of development. I would have liked more to happen, which unfortunately doesn't happen. Some breaks/volume changes/instrument changes would have been appreciated.

A safe mix, but not the most interesting.

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42
on 2009-01-28 15:02:53

Nicely done.

Pulse pounding, industrial, and techno.

There is definitely adrenalin in this mix.

My only gripe is that it takes a while to get going and until then its fairly repetitive, but other than that, this is worth checking out.

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OA
on 2006-12-26 15:51:16

Buzzy and a bit repetative, this is a perfect GOA trance feel, and would work great for a fighting game soundtrack. This really is ninja pummeling music.

The ending was abrupt but it worked well enough, as this would be either mixed in with other tracks, or the sudden end of a fight scene, where the victor would pose with a flourish, while the room full of beaten ninjas would wallow in despair.

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SixthFlyingMan
on 2004-09-14 17:32:59

Y'know, I can't really picture those big-hair people, DJP. I can, however, picture a ninja in yellow, a ninja in blue, a ninja in green, and a hot chick with razor-blade fans dressed in green duking it out. In other words... Yeah, it WOULD make a good MK soundtrack. "Sub-Zero Wins!"

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Corporal Eschebone
on 2004-08-03 04:50:12

Not bad. Fast and loud, but not something you sit down and listen intently to. Works good as background music for posting on forums.

I definately like the style, and the repetitiveness doesn't bother me much. The main sequence almost sounds like it's coming from all my speakers at the same time, subwoofer included. Nice reverb you put on it too, and the other sounds do their job at keeping this mix too repetitive.

Though, considering that I'm deaf in one ear, my judgement probably won't be as good as that of other people, but you can probably trust me when I say I like it. :)

EDIT: Nice sig, by the way.

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Raziellink
on 2004-06-30 14:04:17

The song really reminded me of music from the Mortal Kombat movies. It's great up tempo stuff!

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*Drasiir
on 2004-06-28 21:19:29

Great stuff! Definatly a keeper.

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whatever
on 2004-06-26 21:58:15

Furious techno sounds alot like Juno Reactor. Good stuff.

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metalmario
on 2004-06-26 14:08:36

when I listenned to this I could almost picture matrix-style guys beating the hell out of some sort of ninjas lol. Never heard the original tune so I can't really compare, but this is good stuff. Well...let's say it's best to listen to if you're doing something else lol...

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Xelebes
on 2004-06-26 13:50:36

Seems the reverb on some things is a bit wet. Otherwise pretty tight.

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RimFrost the Tourianist
on 2004-06-26 05:44:53

solid and tight , but gets repetetive too soon.

A pity ..because i liked the fast paced beat.

Maybe this tune would fit in a Mortal Kombat movie?

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Jarrid
on 2004-06-26 05:06:36

I dig the intro and how it flows into the main part. This mix has hit my favorite list. Great stuff, man.

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djpretzel
on 2004-06-25 23:09:04

What did you think? Post your opinion of this ReMix.

Sources Arranged (1 Song)


Primary Game:
Kabuki: Quantum Fighter (HAL, 1990, NES)
Music by Masaki Hashimoto, Takahiro Wakuta
Songs:
"Round 1"

Tags (2)


Genre:
Mood:
Instrumentation:
Electronic, Synth
Additional:

File Information


Name:
Kabuki_Quantum_Fighter_Take_the_Red_Pill_OC_ReMix.mp3
Size:
5,265,286 bytes
MD5:
de3f9fe4e8600e8efb58838ff35eba87
Bitrate:
160Kbps
Duration:
4:19

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