ReMix:Doom II: Hell on Earth "Icon of Sinwave" 6:08
By Big Giant Circles, Flik
Arranging the music of one song...
"Opening to Hell (Map30)"
Primary Game: Doom II: Hell on Earth (GT Interactive , 1994, DOS), music by Bobby PrincePosted 2009-05-11, evaluated by the judges panel
Mistah Circles writes:
"Pretty ugly source tune, not much to work with. I ran the WIP by Ziwtra back in the day, and his reply was something like "Wow, now I know what it's like to be in a car crash in hell". That's basically the idea. It's not meant to be pretty. It's basically two movements, the first one is my part, the 2nd is Fliks. Some hospital FX thrown in there, meant to represent a nightmare, and then I guess the dude dies or something and gets pulled back into hell."
Car crashes alone are bad enough, but in HELL? That's just adding insult to injury, there... most likely there's no AllState, so you're NOT in good hands, and furthermore I'd imagine the whole entire place is one big no-fault zone, like parking lots, so it doesn't matter if someone rear ends you out of the blue. Intolerable. This is part deux of our "Ode to BGC," and like its predecessor is from an album project, namely DooM II: Delta-Q-Delta. Also like 'Every Story,' this mix is a collab that incorporates some sound FX for a narrative effect. The final similarity is that, as with all tracks involving BGC in seemingly any capacity, it's dang good stuff. The source material here is rather tricky, minimalist stuff, with nowhere to go other than outward, as 'lli notes:
"Fantastic arrangement; the expansive approach was obviously the way to go with this one, and this is packed with unspeakable horrors (in a good way). The second half is pretty different from the first, but I thought the transition was fine and the contrast is great."
Vinnie added:
"Very creepy, effective take on the theme. Some of the effects in here, like the crushing blast at 0:25, are really haunting. A lot of good mood setting plus good usage of a pretty minimal source - I think you covered basically every part of the source."
He did however go on to mention that the mix feels more like two arrangements glued together than a cohesive whole, with Flik's more melodic work contrasting against Jimmy's darker, more avant garde material. The first minute of this piece is some pretty scary stuff, a downright demonic conjuring from Big Giant Circles' darker corners, before segueing into electronica that keeps the namesake sine wave wailing like a siren in the background. There's an intermission of sorts before the breakier second bit comes in, where things are generally cleaner, something guttural keeps gurgling left & right, there's a distorted synth-guit lead, very aggressive d'n'b hats, string stabs, you name it. The sine siren is reprised towards the end, which I think actually does make the whole thing feel pretty cohesive; the drama of the choral intro w/ pulse monitor is unique, but what follows is in both cases beat-intensive, dark electronica.
There are textures here that remind me of Mr. Monkey Machine in their menace & attitude, but they're combined with a more traditional framework of mangled, articulated beats, bass, and general mania. Definitely an evil, disturbing mix that really does conjure the DooM world quite effectively; congrats to both artists for capturing the atmosphere so viscerally.
Discussion
on 2015-01-29 07:18:02
The source tune is very ugly and repetitive, and BGC and Flik did great job, arranging it. While the orginal here is surely recognizable, they added a lot of other elements like breakbit-ish percussion, orchestral bits, a bit of guitars and some hospital FX, making this a crazy, yet enjoyable track.
on 2014-02-18 00:27:06
O_O
This... IS AWESOME. Scary, creepy, freaky fun!
It'd make some serious endgame music, that's for sure! ^__^
on 2009-06-09 00:52:30
I LOVE this song and when I heard what you guys did with it (speeding up tempo, adding samples, concept of a car crash) I just, just , . well u know I listened to it a lot . . )
on 2009-05-15 14:22:13
I'm glad people are enjoying this mix. It was fun working with BGC on this and I wouldn't mind doing a collab again in the future. Looking back on this now I can hear things I should have worked on in my part, but it was my first real stab at drum and bass, so there's a lot to learn.
Thanks for the comments everyone!
on 2009-05-15 13:45:00
When I first saw this on the homepage, for a second there I thought that I finally got a remix posted. Oh well.
Review will come later when I get headphones to listen to it.
on 2009-05-15 00:12:03
And thank you Chris for bringing me to page 2
Thy generous comments are as stellar as thy capoiera technique. Woo!
on 2009-05-14 19:41:57
The source tune isn't THAT bad... the buildup was very off-putting when playing the game, which worked perfectly for Map 30. And plus it's a Doom tune, so you can't expect great sweeping melodies and so on.
As one who has also remixed this theme, I say kickass job! Excellent use of sound effects from the game, fun interpretation of the material, and badass production in general. Good work.
on 2009-05-13 12:28:03
Wow, that source song is wretched.
Very crazy and exceptionally well done intro to the remix, and I need to echo the sentiment that it exudes quality but really isn't for me. I love the processing, soundscapes, and completely over the top craziness. I'm not sure i'd ever want to put this on a mix cd, but this is the kind of stuff you don't expect to inspire you that really does.
If I ever go to hell, this would be a pretty cool soundtrack to it I think.
on 2009-05-13 03:58:18
Creepy, dark, and nearly made me crap my pants when it transitioned so quickly...
I tip my hat to you, good sir! (Tips hat)
on 2009-05-13 02:03:32
You know, I can't help but appreciate that OCR is the perfect venue for a track like this. It's hard to imagine something like this in the commercial scene, and I don't mean that as a diss because this track is 100% kickass, I mean that as a props to OCR for being a hub for lots of unique music! There's a large amount of rock, dance and orchestral style remixes up here, but this track is truely its own beast and it makes me wonder what other unique remixes I've missed along the way.
on 2009-05-11 23:00:53
The first part was cathartic(!). Second part I'm not as fond of but it's also good. I noted the consistency of some sound effects, which helped link the two movements together (..well, movement might be a bit too strong).
on 2009-05-11 21:34:13
Woah.
This is awesome...
Not my style per say, but this really awesome...
Sources Arranged (1 Song)
- Primary Game:
-
Doom II: Hell on Earth (GT Interactive
, 1994,
DOS)
Music by Bobby Prince
- Songs:
- "Opening to Hell (Map30)"
Tags (5)
- Genre:
- Mood:
- Dark
- Instrumentation:
- Electronic,Synth
- Additional:
- Origin > Collaboration
Time > Duration: Long
File Information
- Name:
- Doom_2_Icon_of_Sinwave_OC_ReMix.mp3
- Size:
- 10,432,698 bytes
- MD5:
- b48b441150c334fb8e4a1719d3ff57db
- Bitrate:
- 224Kbps
- Duration:
- 6:08
Doom II: Delta-Q-Delta
Latest Albums
Latest ReMixes
Download
- Size: 10,432,698 bytes
- MD5 Checksum: b48b441150c334fb8e4a1719d3ff57db
Right-click one of the mirror links above and select "Save Link As" or "Save Target As"!!
Help us save bandwidth - using our torrents saves us bandwidth and lets you download multiple mixes as a single download. Use the tracker below and scroll for more information, or visit https://bt.ocremix.org directly, and please don't forget to help us seed!!
ocremix.org is dedicated to the appreciation and promotion of video game music as an art form. more...
Please support us on Patreon if you can!
Content Policy
(Submission Agreement and Terms of Use)
Page generated Thu, 21 Nov 2024 09:03:41 +0000 in 0.2229 seconds
All compositions, arrangements, images, and trademarks are copyright their
respective owners. Original content is copyright OverClocked ReMix, LLC. For information on RSS and
JavaScript news feeds, linking to us, etc. please refer to resources for webmasters. Please refer to the Info section of the site
and the FAQ available there for information about the
site's history, features, and policies. Contact David W.
Lloyd (djpretzel), webmaster, with feedback or questions not answered there.