Posted 2009-11-19, evaluated by djpretzel
I'm a huge fan of Sebastian's last mix, 'Fallen Dragoon,' off of Echoes of Betrayal, Light of Redemption; the combination of cello and chiptune, with masterful sequencing, was truly awesome. Now he's back with some 'Snakeman' action - the artist writes:
"I felt like it was time to come back to the Mega Man series.This time I wanted to give the snakeman theme a try.
I listened a lot to the source tune and realized that this were going to be a tough one. I used the same BPM and key as the original, trying not to lose the intensity in the track. The melody is also very dangerous to play around with, because it's so awesome already. So.. kind of everything I tried to change went FAIL instantly.
My goal was to make it kind of soundtrackish and make you feel you're just waiting for that READY to disappear, and just go for it! Well, here is the result anyways. Enjoy!"
No cello here, it's straight chip, and MAN is there a lot of attention paid to programming and modulation. Sebastian seems to have taken a "No Synth Left Behind" approach, and given each and every synth line texture, character, and movement; just check out the automation on the reverb at 0'45", as the counter-lead (panned right) starts growing a much longer tail & getting wetter. If that sentence didn't make any sense to you whatsoever, don't fret, I'm just saying AeroZ's become quite proficient with his synth work, and it shows. It's groovy, it's funky, it expands on the original in some key ways but plays other elements very close to the source, and it's just plain old fun to listen to.
on 2016-12-09 12:47:20
That snare sound is so weird, yet it feels right at home with all the retro blips and bloops going on here! The strings starting at 1:35 definitely give this that extra zing that a remix needs. The intricacies of the "verse" part are super polished and rhythmically very satisfying. In fact the drums are deceptively and surprisingly simple. The only thing I would do differently, and this is being super nitpicky, is extend the break at 2:13. What's there is quite good and I really wanted more with those NES sound effects.
This is one of those remixes where you can discover something new almost every time you listen to it. This gets my sunglasses emoji of approval
on 2012-04-16 14:54:11
Crazy. I love the energy of this chip-tune ReMix right here. I love how it has almost a strange mix between real and chip, which melds together nicely. The bits around 2:20 was cool, and right after that was my favorite part. Hard to describe, but I loved it. Nice work.
on 2010-09-27 04:02:08
This is a classic in my book. Crazy good work!
on 2010-02-11 11:12:09
Damn son, what can I say. Perfect.
I got this on repeat all the time.
on 2009-12-15 20:35:37
I really like the feel of this mix; it has a down low, streamlined, speedy, Mission Impossible techno beat to it. That plus the chip tune feel makes for an interesting listen to.
I also like how this is highly melody driven, yet manages to pass it around, tinker with it, and keep it flowing differently.
This is a really good mix; I totally recommend it.
on 2009-12-09 13:38:38
Fun, funky, and really just true to the original. Love the chiptune-retro route you went with here. Normally the sound effects from the game being added in end up being obtrusive, but you blended them here very well so it's more amusing rather than annoying. Which is good.
I enjoyed this piece quite a bit. Thanks for making it!
on 2009-12-05 08:22:55
Now this is kick ass.
on 2009-12-02 17:13:04
RETRO. Those sounds are so satisfying to me. The FX and modulation and all that crap are really nice, and tastefully done. There are places where I feel like the arrangement could have gone to grander places cause of the epic source (cuz I love MM3!). This mix is more about being a sort of RET ROW groove where every chippy sound gets its super modulated say, and that's more important here than building on or emphasizing some of the melodic ideas in the source to greater heights. I would've liked it if he did more of the latter but it's AeroZ's mix, not mine, and he does his thing really well.
on 2009-12-02 16:22:58
Staying close to the original melody while using "modern" samples turns this into what I like to call "updated chiptune". The soundeffects just add to this.
on 2009-12-01 21:03:08
This mix feels a lot more aggressive than the FFIV mixes that I've recently come to love, which is a nice change for you. It hearkens back to some of your older mixes. The really powerful snare adds a lot to that effect.
Not my favorite from AeroZ (need moar cello plz!) but still a solid effort and a nice change of pace from his most recent FFIV songs.
on 2009-11-27 01:17:43
although the strings sound kinda fake to me - is it just me?
as a string player they don't sound even remotely real
but I'm not sure they're meant to, either
anyway this is one helluva mix
3 3 3 3 out of 3 3 3 3 3
on 2009-11-24 02:49:15
So catchy. I eagerly await 2:30 every time I listen to this remix (alright, so I've had it on repeat for the past few days). It's sort of a parallel to the transition to the second half of Fallen Dragoon where cello and chip are in unison or whatever - I love both transitions, and probably for the emotions brought about by strings.
everything seems so laboriously and lovingly put into this.. even the sfx added. all of it is excellent.
on 2009-11-23 20:33:18
This mix is really sweet. I love how it still sounds like the ye-old 8-bit. Your take on the source is really great, too. I enjoyed the section from 2:13 to 2:26 and then the great transition to that nice slow build-up to where you go back to the main theme. Excellent!
on 2009-11-23 20:29:24
This is a nice meld of chiptune with everything else, although the strings sound kinda fake to me - is it just me?
Otherwise, I like it - it doesn't set out to be ambitious, but a mellow upbeat track driven by the drums/beats.
on 2009-11-23 18:45:47
Good job with the details. Kudos.
Sources Arranged (1 Song)
- Primary Game:
Mega Man 3 (Capcom
Music by Harumi Fujita,Yasuaki Fujita
- "Snake Man Stage"
- 5,843,652 bytes
- Size: 5,843,652 bytes
- MD5 Checksum: e086de228dd6d934e5de4010033ebd57
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