Posted 2021-08-25, evaluated by Rexy


ZackParrish, collaborating with Akmigone (piano) & Anthony Morgan (guitar), gives us this amazing cinematic/symphonic stroll down Metroid memory lane, off of Harmony of a Hunter Returns:

"Piece was done as a collaborative effort as the first track for a new Harmony arrangement album (Harmony of a Hunter, Harmony of Heroes, etc.). I teamed up with the pianist Akmigone to work on this arrangement and we essentially traded back and forth. I would score a little, he'd write out some piano, more scoring, more piano, etc. Toward the end of production, I reached out to Anthony Morgan to put some guitar into the mix to put a cherry on top of sorts. The piece starts out with the theme from the original Metroid, then phases into Super Metroid and then ultimately goes into Metroid Prime's theme as the finale to the piece. Took a couple of months to get the whole thing done, but it was well worth it. I can easily say this is the best arrangement I've done, and it wouldn't have been possible without the talents of Akmigone and Anthony Morgan. They are both exceptional musicians."

It's a humdinger, at almost seven minutes, but it's also dense - there are solo piano bits, sweeping symphonic bits, some hybrid/cinematic cues, and even some screamin' rock/guitar bits. That's a lot of bits, but thankfully they're all organized into a coherent & cohesive chronological progression through some of Metroid's major milestones. Rexy evaluated:

"This contribution from Zack and his collaborators went towards a very sweeping orchestration that does indeed touch on individual themes one by one - and yet each of them had unique cinematic expansions, both with the choice of chords and textural shifts. You have the Metroid intro with the intro done in a moody minor-key drone and then shifts into a major-key development three semitones up. You have the Super Metroid theme with leitmotifs being used alongside the chord modulations and leave an unpredictable ride. And then you have the Metroid Prime menu theme with the guitar solo and dynamic punch into a major-key piano finish. It's the kind of writing that both interprets and respects Metroid lore with how it paced itself, giving long-time players a chance to have their minds freed while re-living their own fondest memories of Samus's adventures.

And let's not undermine the production values, either. Every part, layer and all, has been meticulously mixed into a clean soundscape, with well-shaped modulations and articulations across all legato-based instrumentation. Akmigone and Anthony both provided very human performances to compliment the setup - and I have to say it's extremely challenging for Akmigone's side due to the amount of back-and-forth between him and Zack, so great persistence. The only irk I had with this was nothing in the high-end to take the edge off the barrage of similar low-mid or midrange instruments, but the percussion choices proved he didn't need anything like that to get that kind of setup going. It's a great first impression from Zack on Harmony of a Hunter Returns - and knowing he did more has piqued my interest to hear what he and other contributors had done. Top-notch!"

My only personal nitpick was that overall levels seemed a bit low. Solution: Turn this bad boy up! Phenomenal work - an "arranger's arrangement" which manages to be engaging, interpretive, familiar, & narrative, while embracing the variety of three Metroid scores and fusing them together into a single experience, with elevating/dynamic performances from both collaborators. Highly recommended!

djpretzel

Discussion

Latest 3 comments/reviews; view the complete thread or post your own.
avatar
CJthemusicdude
on 2024-04-02 11:00:52

Great dynamics! The transitions between the quieter and louder parts was well done, those swells up to the powerful moments and melodies was especially good. Great job on this. :)

avatar
megger man
on 2021-08-25 16:27:14

Loved it. It flowed nicely and was interesting from start to finish. Great mix :)

avatar
Liontamer
on 2021-08-25 11:59:15
What did you think? Post your opinion of this ReMix.

Sources Arranged (4 Songs, 3 Games)


Primary Game:
Metroid (Nintendo , 1986, NES)
Music by Hirokazu Tanaka
Songs:
"Title"
Additional Game:
Metroid Prime (Nintendo , 2002, GCN)
Music by Kenji Yamamoto (I),Koichi Kyuma
Songs:
"Menu Select"
Additional Game:
Super Metroid (Nintendo , 1994, SNES)
Music by Kenji Yamamoto (I),Minako Hamano
Songs:
"Samus Aran's Appearance Fanfare"
"Theme of SUPER METROID"

Tags (11)


Genre:
Cinematic,Symphonic
Mood:
Energetic,Epic
Instrumentation:
Electric Guitar,Orchestral,Piano,Strings
Additional:
Arrangement > Medley
Origin > Collaboration
Production > Live Instruments

File Information


Name:
Metroid_My_Past_Is_Not_a_Memory_OC_ReMix.mp3
Size:
9,931,401 bytes
MD5:
c7713d704646a7f6a47624f44a28975d
Bitrate:
192Kbps
Duration:
6:50
Featured on album...

Harmony of a Hunter Returns


album cover
Published 2021-08-06
By Shinesparkers
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