ReMix:Super Mario Bros. 2 "Trapped in a Cave" 3:13

By bLiNd

Arranging the music of one song...

"Underground BGM"

Primary Game: Super Mario Bros. 2 (Nintendo , 1988, NES), music by Koji Kondo

Posted 2022-08-25, evaluated by the judges panel


bLiNd (Jordan Aguirre) gives us an infectious, Arabian trap take on SMB2's underground BGM:

"Been a while since I submitted something. Wanted to share this one because I feel the marriage of Middle Eastern instruments and the original source do magic together. This is an Arabian trap remix of the cave theme from Super Mario Bros. 2 and was originally intended for NESterYears 2. I ended up scrapping that project and am pursuing Super NESterYears instead. So in light of that, I wanted to submit this gem to OC ReMix to celebrate that I am still remixing after 20 years."

Decades, man, decades... Jordan just got done passing a kidney stone, so here's to the relief of intense pain! We don't have a ton of trap on OCR, and the Middle Eastern influence here really works nicely with the source tune. Judges did note the repetitive nature of the arrangement, but were feeling it overall - DarkSim writes:

"This feels like a spiritual successor to Dirty Coins, and it's amazing to hear how bLiNd's production has improved from what was an already excellent level. The overall feel of the track is much more laid-back than Dirty Coins, going for a trap aesthetic rather than dubstep, and following the evolution of the EDM landscape since 2013.

Arrangement wise, it doesn't have one of those climactic moments that are present in Jordan's trance mixes, but the track does build in intensity slowly as elements are added. I guess the 'drop' is at 2:24, but as we've already heard the elements individually beforehand, some of the impact is lessened.

I always enjoy hearing ethnic instruments used in electronic music - and learning their names - so I'm glad the kamancheh gets a run out for this one! As with the presentation of the main theme though, a bit more variation and experimentation with the instrument wouldn't have gone amiss.

Minor criticisms aside though, this definitely does enough to pass. Congratulations on 20 years remixing!"

More of a vibe type of a mix than a narrative progression, so there's no peak time / climax per se, but rather an evolving groove. At the end, we're still in the cave, but maybe we don't mind so much since we've got such good tunes ;) Chimpazilla did make note, and my EQ confirms, that this mix has some beast low-end, so it'll give your subwoofer a nice workout. Fun, unique stuff among OCR and the artist's own oeuvre, too - congrats to Jordan for two decades of VGM arrangement greatness; enjoy!

djpretzel

Discussion

Latest 2 comments/reviews; view the complete thread or post your own.
avatar
timaeus222
on 2022-09-03 00:59:46

I'm normally not a Trap fan, but this was killer. None of the usual gimmicks were overdone to me.

avatar
Liontamer
on 2022-08-25 09:08:45
What did you think? Post your opinion of this ReMix.

Sources Arranged (1 Song)


Primary Game:
Super Mario Bros. 2 (Nintendo , 1988, NES)
Music by Koji Kondo
Songs:
"Underground BGM"

Tags (8)


Genre:
Trap
Mood:
Chill,Energetic
Instrumentation:
Chiptune,Electronic,Sound FX,Synth
Additional:
Regional > Middle Eastern

File Information


Name:
Super_Mario_Bros_2_Trapped_in_a_Cave_OC_ReMix.mp3
Size:
5,711,697 bytes
MD5:
ac6026bb7cb7f4e8035cb1a9d9eaca82
Bitrate:
233Kbps
Duration:
3:13

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