Posted 2001-02-15, evaluated by djpretzel
You know . . . it's been awhile since the last MegaMan ReMix was posted, and I actually felt a deep yearning in my bosom for some blue mechanized madness. Thus, perfectly timed and tightly sequenced, JD's excellent Sparkman mix hit the spot. With a quality kick and good attention to percussion in general, loads of layered synth stacks, and all the chromatic and major-key goodness of the high-energy Sparkman track, this is a bouncin' mix that I could really see playing the game to. Sometimes, a ReMix is great, but if you replaced the original with it, it wouldn't make sense, as it's more of a creative license sort of a deal, but this is one of those ReMixes that you could paste right in and start Megamanning to in a jiffy, with superlative results. JD's stuff has so far been really excellent, so I don't feel bad saying that I might have preferred a deeper, lower snare here, but when that's the only criticism I'm makin', ya gotta know it's good shtuff :)
on 2015-12-31 07:05:55
Pretty much echoing the previous guys here in saying this wouldn't meet the criteria these days, essentially this is a MIDI-rip with a drum-loop attached. It wouldn't be so bad if the track changed things up at times throughout it's runtime but it's pretty monotonous.
on 2015-12-14 00:04:02
Master_Yoshi took most of the words right out of my mouth. The percussion is too loud, and it doesn’t even sound like you tried to make the original track your own. It’s a nice performance, but I wouldn’t call this a remix in the traditional sense.
on 2015-12-03 11:56:49
^ Ohai! Merry X-Mas to you.
0:15 into the song I had the "Oh fuck" moment when I realized this was all that it was going to be. Compare this mix to others in the era, and a few things come shining through.
- Stiff and boring drum programming.
- The snare in particular is awful. I can't hear anything over it, and I wish I could.
- The source melody was incorporated, not expanded.
To be honest, this mix probably wouldn't hit the bar today. 14 years ago, standards just weren't the same. But really, neither was ReMixing. Samples have improved, processes have improved, software has improved. And we've all grown up a lot musically. There've been literally thousands of mixes since this one was posted, and I'd wager there'd be fewer good ones if artists hadn't challenged themselves to do better.
on 2015-12-02 21:07:05
Yeah, the snare is pretty acoustic and odd in this context. The drum programming is pretty repetitive here IMO, with little variation in velocity or rhythm. Lots of copy+paste. Not really much meat to the material that was pasted. Two or three synth sounds used throughout. Not your best, but you did keep the spirit of the original.
on 2014-10-04 00:25:11
What did you think? Post your opinion of this ReMix.
Sources Arranged (1 Song)
- Primary Game:
Mega Man 3 (Capcom, 1990, NES)
Music by Harumi Fujita, Yasuaki Fujita
- "Spark Man Stage"
- Electronic, Synth
- Time > 4/4 Time Signature
Time > Duration: Short
Time > Tempo: Fast
- 2,059,175 bytes
- Size: 2,059,175 bytes
- MD5 Checksum: ba801a4751ed3cca0d6fa34e6f7d6993
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