ReMix: Zelda II: The Adventure of Link 'Temple Trance'
- Game: Zelda II: The Adventure of Link (Nintendo, 1987, NES)
- ReMixer(s): bLiNd
- Composer(s): Akito Nakatsuka
- Song(s): 'Temple'
- Posted: 2002-05-18, evaluated by djpretzel
bLiNd made his OCR debut recently with a Chrono Trigger ReMix that I really dug a lot - great drums and perfect DSP. He follows-up here with an impressive Zelda 2 that, while it doesn't have some of the character that his initial offering had, establishes a solid trance groove reminiscent of something FFMusic Dj might do. Solid 4/4 beat with a few good roll builds, deep + moving bass, and robotic, reverberating trance synths round out the arsenal, with various FX and mucho filtering. When the drum pattern broke at 1'00" away from the four-on-the-floor thing and added a snare I was happy, as often this genre's drum tracks become monotonous - bLiNd thankfully avoids that pitfall by throwing in enough breaks to get some variety goin'. Also really liked the rapid-fire arpeggios at 1'32". Might go on a bit long for some, but then again it is trance, and the core ingredients all make for some good cookin'. Good, well-planned ending as well. Zelda and good electronica go better together than chocolate and peanut butter or Kahlua and Coke (you'll just have to take my word on that one), and bLiNd's concoction is no exception, fully covering the material. Recommended.
- unixgeek42 on August 15, 2009
I had high hopes and they were not let down. The way the source was used on the synth's was lovely. And I loved the bass kick drop outs and pop backs, those allowed for smack drops of the beat and [URL="http://www.ocremix.org/forums/../artist/4440/blind"]bLiNd[/URL] did a good job of hitting us with those.
I felt that the transitions from one feeling or bit of music into another shifted like an old truck but it was not that bad.
I really enjoyed it. And now have it in the playlist.
- rig1015 on May 18, 2009
The DSP/modulation in just the first several seconds is a mesmerizing hook. It's the first of many instances of a synth given a gradual volume tweak, which in my mind plays the part of a distance marker that approaches and recedes on Link's warped-out journey. At 4:30, he comes to realize he can't for the life of him find his way back, and so he fades into oblivion.
Progressive and dreamscapish.
- Polo on May 13, 2009
I grew up with this one :)
Listened to it for a long time until I realized that there was a homepage called ocremix.org :D
- AeroZ on November 26, 2008
I think this was one of the very first remixes I downloaded from OC Remixes, so it already holds a good place in me.
Now that being said, rave. now. go.
- Malaki-LEGEND.sys on October 8, 2006
- Rekklis on October 3, 2006
- lady zelda on January 15, 2006
- Dionyseus on November 3, 2005
- abortretryignore on March 17, 2005
The whole section with the arpeggios starting at 3:25 are freaking money. I can't dance for shite, but I find myself thinking I can when I hear it.
Only one gripe - every so often the trance beat disappears and is replaced with a somewhat lame-sounding rock beat. Kinda makes you scratch your head a bit.
9/10 overall. I really wanted to give this a 10, but I can't stop cringing every time I hear the aforementioned drum gaffe.
- killthrush on December 5, 2004
- Air Man on August 21, 2004
- ForumChibi on August 2, 2004
bLind : 10.0
The winner, bLind!!!!
This would have made the game much more fun and interesting to have THIS track in the game. Is there a way to meld the emulation with custom soundracks? Either way, it's a wonderful mix that comes with much recommendation.
- Blue_Drac on July 27, 2004
- RimFrost the Tourianist on June 15, 2004
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Discussion: Latest 15 comments/reviews; view the