Some judges had some criticisms for this mix, but in the end more liked it than disliked it. It was actually interesting (and indicative of healthy difference of opinion) to see the discord. Steve Pordon gives us our first Skies of Arcadia mix, in an ethno-rock style with excellent percussion and multi-layered guitars, which segues into a hard rock section, kicks booty for awhile, then reverts back into the more sedate, tribal sounds of the intro. I think a lot of the concern had more to do with repetition than with sound quality or the arrangement - Steve's done an excellent job mixing various guitar timbres with syncopated, well-panned percussion, and contrasting that refined, trance-like idea with a no-holds-barred wall of sound middle section. I sorta think of this like I would a techno trance piece - the repetition is part of the appeal, in that it's very hypnotizing - I would say moreso than most trance - and gives one the mental image of spiraling deeper and deeper into a dark, foreboding space. Some will naturally lean towards pieces with more defined structure and identifiable verse-chorus-verse-bridge-chorus-format, but I personally enjoy more freeform stuff as well, as long as the ingredients are compelling enough and there's still some focus and momentum. I think Steve's latest meets all three of those criteria, and is good chillin' music that's guitar-based instead of electronica, something you don't catch too often. Groovy.
on 2014-11-03 07:32:53
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Sources Arranged (1 Song)
- Primary Game:
Skies of Arcadia (Sega, 2000, DC)
Music by Tatsuyuki Maeda, Yutaka Minobe
- "Cave Dungeon"
- 7,381,181 bytes
- Size: 7,381,181 bytes
- MD5 Checksum: ebeb8870068e79d465eb69a1de24e9f8
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