ReMix: Ninja Gaiden 'Ninjitsu Groove'
- Game: Ninja Gaiden (Tecmo, 1988, NES)
- ReMixer(s): Danny Baranowsky, ProFiction
- Composer(s): B.B., Keiji Yamagishi
- Song(s): 'Dilemma - The Battle of Ordeal'
- Posted: 2003-08-30, evaluated by the judges
Well, I'm back in action at my new house... sort of. As of right now, I have no computer desk, so I'm writing this at an odd angle, sitting on the floor. This should thankfully be addressed tomorrow when IKEA show up, but for now I'm an essay in bad posture and a case of carpal tunnel waiting to happen. ProFiction aka MixMastaMunk submitted this ReMix awhile back, but it didn't pass the judges panel for a variety of reasons. This is where SysteManiac stepped in, took the Reason file, and gave it a makeover, cleaning things up and making them zippier all around. The end result is a more polished arrangement that mixes solid, varied techno with some excellent piano motifs, filtered synths, dancing arpeggios, and notably some nice percussion fills and accents on top of the more rudimentary dance/techno 4/4 groove. From the straight synth chord progression intro to some of the more elaborate piano climbs and falls, this arrangement successfully oscillates between being relatively spartan and more ornate, and does so relatively smoothly. The bassline is a bit underdeveloped, and both the judges and myself are a little unsure what happened around 2'40", but overall the effort that went into keeping this four minute techno piece GOING places is commendable. It can be blocked into discrete pieces that do have significant differences between them, and moves ahead nicely because of this development and variation. As Judge Asulin puts it succinctly: "This is solid and clean techno. Lots of varied drums... lots of varied melody, progression." Psyches me out for the new 3D Ninja Gaiden on the way; guess I'll need an XBOX first though. Good collaboration from ProFiction and SysteManiac, check it out.
- WesternZypher on July 13, 2011
Btw, it's spelt ninj[b]u[/b]tsu, but lotsa people misspell it with a second "i", so it's no big deal.
- Polo on September 19, 2009
The piano here is fantastic, and the run near the end where is slowly shifts to a synth playing the same line is inspired and something that made me do a double take. About halfway through, the beat gets mixed up (thankfully), and ambient synths round it out until the end.
If I had my way, I'd focus more on the piano work and less on the synths, and kick the drums up about seven notches (BAM), as instead of adding to the mix, they sortof suck the life out. The snare should be snappier, and the kick more powerful.
- OA on December 17, 2006
- Aamp on September 25, 2003
- Kamikaze Noodle on September 3, 2003
Can't wait for Ninja Gaiden for the XBox. Makes me happy I own one. :)
Sarge out.
- SargeSmash on September 1, 2003
- Ryan8bit on August 31, 2003
- Gren-Lohart on August 31, 2003
I don't like the drums, I don't like the crappy synth that comes in at 0:29, I don't like the way the song builds to nothing, I [b]do[/b] like the paino work, I don't like much anything else...
Overall, I give it a 2/10.
- SnappleMan on August 30, 2003
More gooks and a stronger bassline could really bring this to life. Right now it just doesn't satisfy.
- Dj Orange on August 30, 2003
- sgx on August 30, 2003
nice drum work *clap clap clap*
reverse kick... ummm.... ;)
The build between 1:55~2:05 sounds quite weak... I mean it's only drums. Drum roll sounds a tad too cliche.... filtering sweep riser would make me .... make me... go wow?
Going anywhere? Sounds nice and fluid... I don't know about it going anywhere... but nice variation you got there. Nice nice.
Pretty good... just that build seems weak at that particular spot.
- Xelebes on August 30, 2003
Discussion: Latest 15 comments/reviews; view the