ReMix: Final Doom 'Iron Demon'
- Game: Final Doom (GT Interactive, 1996, WIN)
- ReMixer(s): The Orichalcon
- Composer(s): Jonathan El-Bizri, Josh Martel, L.A. Sieben, Tom Mustaine
- Song(s):
- Posted: 2004-06-16, evaluated by the judges
With all apologies to newcomer TO, especially if he's a Lakers fan, I have to take this opportunity as a fan of Larry Brown, a proud supporter of a number of Eastern Conference teams, and an admirer of the brand of teamwork and hustle plays the Detroit Pistons displayed throughout this year's post-season to just say how much ass it kicks that they not only won, but won decisively. East is back, baby :) Moving off of basketball as I inevitably have to, let's talk about TO's mix; we've seen two previous Final Doom mixes from Dj Redlight, both of which have been excellent and admirably different in tone and execution. TO also brings something new to the table, with some very cool percussion and menacing drones that intro this ominous breakbeat electronica affair with dense synth textures, nice gating and filtering, but most impressively some groovy work on the drums, really taking the time and energy to layer things, change 'em up, and keep it fresh. Did you SEE how many offensive rebounds Ben Wallace got?... Sorry, my bad. There's a very freaky break effect at 2'07" that sounds vaguely vocal, like a tortured scream of some sort - no idea what it is, but it's perfect. The judges were concisely unanimous and unanimously concise, with Malcos summing things up in a representative fashion:
"Nice strong beats, doesn't even think of getting boring. Sounds good."
Great work from TO, who has improved his craft progressively and on this occassion submits a piece the judges had no qualms with and which I think you'll similarly enjoy, and which complements Redlight's existing FD mixes without being derivative. Very solid work.
The synth and drum programming are both nice, and this is well produced. It could just be the source, but this isn't really holding my interest. It's nice, it sounds good. But I agree with what OA says about it being chord progressions without much ornamentation. TO sounds like he's being pretty clever with what source he has, there's just not a lot of substantive stuff to come back to.
- Liz on December 5, 2009
- Nec5 on August 10, 2007
One issue I tend to have with doom soundtracks is that they tend to simply be chord progressions without any ornamentation; usually not exciting enough for me.
This is somewhat the case with this mix, but enough is done throughout to make it more interesting with textures.
- OA on August 9, 2007
I've since played through Final Doom (with jDoom) and I can say this is a [i]huge[/i] improvement on the original track!
- Devonai on December 13, 2004
I am sure this remix is dope freaky.
Ahhh yeah.
- NeOmega on September 18, 2004
Crono3of3time wrote: I think I've heard that soundbyte from the 2'07" point before.. heh.. the tone is haunting :twisted:
The sound is the noise when the Spider Mastermind is powering up.
Thanks for the comments everyone, I used Spectrasonics Stylus and Atmosphere to put together this piece, and a hell of a lot of time tweaking EQ, Distortion, Compression and LFO.
- The Orichalcon on September 13, 2004
- Crono3of3time on July 3, 2004
- Guest on June 18, 2004
- djredlight on June 17, 2004
nicely done, very atmospheric. i still prefer your last doom remix that got rejected though...
- Nase on June 16, 2004
- stx-Vile on June 16, 2004
-------------mini-story---------------------
Final Doom - "Daddy, can i be evil just like you?"
Doom - "Seedling,you're learning fast and i am proud"
Final Doom - "Thanks, oh i'm so happy!"
Doom - "Do not thank me. Thank science"
---------end-of-mini-story------------------
- RimFrost the Tourianist on June 16, 2004

Discussion: Latest 15 comments/reviews; view the