ReMix: Super Mario 64 'The Alternate Route'
4,239,392 bytes, 4:20, 128kbps
Streaming preview on YouTube
Guilty fun. Well, actually, not that guilty - this d'n'b/breakbeat SM64 mix from newcomer ParagonX9 has some good structure, variety, a nice intro, and some downright mean effects and transitions. Judges had some reservations - I think one thing that's important to keep in mind is the rather limited original material, which is admittedly not overly modified, but instead contextualized inside a very energetic, loud (perhaps too loud - there were some suggestions that it could have been mixed a little more conservatively in this regard) electronica track. There are some more repetitive portions, but pieces like 2'38" where the melody is repeated once over a very deep sub do have a distinct flavor to them. Shariq, who I believe shares my depression at the recent conclusion of Full Metal Alchemist (non-sequitir), sums things up:
"Arrangement feels too repetitive for me. Some nice drum work, but some of it's a bit loopy. Hi-freqs could use a boost. It's a nice take on the source material though; bass stuff is really tight sounding. Overall its a very groovy piece, with some overlookable issues."
It's not your typical SM64 mix. The minimal rising synth pads in the intro actually reminded me to very beginning of the main theme from the Terminator films, and the rest is solid breakbeat stuffs with a competent grip on firing changeups when they're needed. Could have been more interpretive and innovative, but didn't need to be just to cut the mustard, given the overall presence and mojo. Good initial mix that gets more things right than wrong and gives Mario something to dance to, or alternatively you could listen to it while playing the recently announced SM64 remake for the DS when it's released. Fun.
A lot of the sound design is very generic, but I did enjoy stuff like the sync envelope at 1:36 - 1:40 and the low passed pad at 2:26. In fact, I would have liked to hear that pad for a longer length of the breakdown. :P
- timaeus222 on September 27, 2012
- briareoh on February 26, 2012
- Priests and Protists on August 19, 2010
- panzi on June 28, 2010
The track does tread water for the duration, but I did have a good time with it, and cool breakdown sections mixed in with some modulations and SFX keep things interesting until it's over.
Good stuff, but not great. :-)
- OA on March 10, 2010
Technically I see nothing wrong with this. I love the source tune, I think the samples sound great. I just have a real problem with the arrangement. It's not that I think it is boring, I'm happy to sit through this. But as far as my want for it to progress, to build or to even bridge, it underperforms. This is the sort of mix that travels its furthest in its first minute, and from then on gets overly comfortable in what it is doing.
Like I said, it's more than competent for D'n'B, not so much for game music remixing. By no means a stinker, but a little outside my tastes.
- Marmiduke on January 4, 2010
- Lucentas on December 11, 2009
Pyromuffin;36785 wrote: more of ParagonX9's work at http://www.newgrounds.com/audio/view.php?id=198486
and for the song, I've been following ParagonX9's work for a long time now and this isn't one of his best tracks (see Danger Ahead) but I still enjoyed it because I'm a very big SM64 fan.
I was going to mention that, but, good, someone else already did.
Anyway, cool, I had forgotten you had an account here. Great remix... a little repetitive at the end, but, eh, who cares. Still fun to listen to.
- MstrSwrd on October 29, 2008
One of the things this mix later underscored to me was that, IMO, you should never vote down a track because it only deals with a limited portion of the source tune being used. There's no obligation to base a mix on most or all of the ideas presented in a source tune.
This piece worked with the main verses of "Koopa's Road" extremely well with a lot of interpretation and personalization, mostly in the instrumentation and mood, but also in the compositional quality of the original sections added. So thanks a lot to Jermain for helping me broaden my thinking and improve my open-mindedness as a judge.
- Liontamer on May 22, 2008
though i guess things like the bass could be a little more aggressive
- Radiowar on June 4, 2007
- Darkshadow455 on June 4, 2007
- Dafydd on October 6, 2006
This is one of my favorite songs on OCR. I've always loved the source tune from the game, but this takes it to new levels. I guess I can see why many feel it's repetative, but I honestly think there's enough change-ups to keep it interesting. Plus, it's added a ton of energy to the original tune, which was already solid. Excellent work.
- Nutritious on October 4, 2006
- lady zelda on May 11, 2006
If you are a fan of the Tetris Techno song?
Heavy Drum'N'Bass goodness?
This song owns honestly, such a pump up!!!
I just pulled out Mario 64 to beat the final boss to hear the song again.
Such memories :D :D :D
- Muteki on May 11, 2006