ReMix: Castlevania: Harmony of Dissonance 'Behold the Winged Cathedral'
- Game: Castlevania: Harmony of Dissonance (Konami, 2002, GBA)
- ReMixer(s): Shnabubula
- Composer(s): Michiru Yamane, Soshiro Hokkai
- Song(s): 'Chapel of Dissonance'
- Posted: 2006-02-13, evaluated by the judges
Sam wrote a mini-opus in his original submission email, from a long time ago in a galaxy far, far away:
"...this is arguably my favorite game soundtrack of all time. I don't say that lightly. I listen to A LOT of game music, and I don't listen to any of it for nostalgic reasons. I listen to it to study, just like I do with Stravinsky, Shostakovich, Bartok, Poulenc...... and all of them. I make no distinction in my mind. If I like a game music composer, I will get every one of their soundtracks through spc/psf/gsf blah blah blah or purchase.... and I mean every single one. With Soshiro Hokkai, there is only this one [and his 3 tracks from Aria of Sorrow: Black Moon, Premonition, and Dracula's Fate] BUT it somehow manages to possibly trump ALL of my other game soundtracks combined. The problem is many many many people hated this soundtrack and probably still do.
If this manages to make it on to the site, I'd like to ask a favor. What you did with Noriko Matsueda was so amazing, emboldening her name over and over. Seriously that was so great. Not only did it acknowledge that she composed the original, but it brought her in to the spotlight. Because Michiru Yamane wrote three songs from this soundtrack, her name shows up and I think because of her fame, people would be inclined to give her the credit, so if this does get accepted, it would be sooooo cool if you could do something similar for Soshiro Hokkai. OK!!! Enjoy!"
I wonder if Soshiro Hokkai dreams... What kind of man *is* Soshiro Hokkai? How much wood could Soshiro Hokkai chuck if Soshiro Hokkai could chuck wood? Is Soshiro Hokkai somewhere feeling lonely... or is someone loving him? These and many more questions might run through one's mind (or not) when listening to Shna's latest (posted) ReMix, from what's potentially his favorite game soundtrack, Harmony of Dissonance. Larry writes:
"Arrangement is all sorts of bueno, and if you check the source tune, you really see how it fits in Sam's style already. It actually sounds like something he could write if he was a composer for Gameboy Advance material, so this mix was a pleasing upgrade of sounds and extension of the compositional ideas of Hokkai's original."
This is more 'traditional' Shna, in that its sound palette is distinctly... non-traditional. The "rhythmically-spliced-Japanese-woman-talking" really brings the heat. Some of Shna's stuff reminds me (or vice-versa, who knows) of Hiromi, whom I recently checked out after reading about her in Keyboard Magazine. Instead of describing the overall piece or doing a play-by-play, I'd like to focus on one specific moment that struck me: at 3'42", right after coming out of a storm of breakbeats, Sam lets loose with a flurry of running arpeggios underneath a swirling, beautiful bed of pads, and it's literally a breathtaking juxtaposition. I think that's when his material works best - he does, after all, juxtapose a lot of unorthodox instruments together, and also from a sequencing perspective performs some unusual twists and turns. Often, these *can* seem jarring, though one gets used to that after a while. But occassionally, not through anything as random as trial-and-error but seemingly also not through anything as scientific as pure calculation and conscious intent, he creates extraordinarily striking transitions that are... singularities. You wouldn't find them anywhere else, and they're beautiful. Even if you only have a couple moments like that in a piece, it's worth raising some eyebrows elsewhere and elsewhen to accomplish. And no one can question Sam's dedication to his craft and appreciation for game music - we'll close with the postscript from his email:
"PS: If this makes it on to OCR and just ONE person likes it enough to check out the original soundtrack and that person gets anywhere near as much joy as I did from that soundtrack....... then my life purpose will have been fulfilled."
- Esperado on June 2, 2011
- OA on April 29, 2010
- JCDenton4 on April 22, 2009
"PS: If this makes it on to OCR and just ONE person likes it enough to check out the original soundtrack and that person gets anywhere near as much joy as I did from that soundtrack....... then my life purpose will have been fulfilled."
Well, I have news for you, Shnabubula. I played the game long before ever coming on OCR, and I did like the original soundtrack. Your remix captures the essence of the original perfectly, and (of course) makes it even better.
So, the review.
I really like the synth at the very start, but I'm glad you have some piano start at 0:08, otherwise it might sound bare.
The original soundtrack has quite a unique sound that really lives up to the game's title, Harmony of Dissonance. At 0:17, when the running piano part comes in (and who knows what else), it almost starts to sound dissonant, but for some reason, it doesn't. I still don't know why. :|
Are those... coughing sound effects at 0:17 and 0:22? :shock:
At 0:25, when that... thing... comes in. What IS it? It sounds like a cross between a synth with a cold, a chipmunk, and a whale. I swear, I have no idea what it is. Sounds good, though. =p
And then we finally get melody at 0:34. Yay! The highly odd-sounding voice (?) that accompanies it could've been left out without damaging the mix (maybe even improving it, imo), but it works. I must say that whenever I play it out loud I get some strange looks from my family.
I like how at 1:08 the other instrument takes over the melody. I like it better.
At 1:25, the mix gains a bit more depth. I've listened to it a bunch of times, but I still can't pick out WHY it does. Good work, anyhow. ^_^
The section from 2:15 to 3:25 is my personal favorite, and contains some of your best work yet, Shnaby. I especially love how at 2:22 the *searches for description, fails* thingy comes in with the high note running pattern just like in the original, and it sounds awesome and makes the entire mix worth listening to. At 2:30, that same instrument really goes wild and picks up some serious speed. Awesome.
At 2:49, everything comes together in a glorious display of dissonance that somehow works and is pleasing to listen to.
The drum bridge at 3:26 is great, and I like how the synth comes back in at 3:29 and repeats over and over the first phrase of the melody.
Everything starts winding down at 3:42, and the high note at 4:15 with the other synth coming in below it on melody works perfectly.
4:58 is another section reminescent of 2:15, and then promptly goes into the ending. The isolated voice at 5:17 (if only I could understand what it's trying to say!) and last note remind me of a technique used in classical music, when the entire band will pause (or just fade or hold a single note) and have a single instrument play a note or two, then all come back for the ending. Leroy Anderson's Christmas Sleigh Ride is a perfect example of this.
'Nuff said. I like this mix, despite all the quirkiness and lack of organization in some places. 4.25 out of 5.
- The_Mighty_KELP on October 30, 2008
Nobleheart;101252 wrote: ... a beautiful chaotic entity ... It meant to be mind candy, to tease the order in your life with the flavor of chaos.
Well put mr. Heart!
--Eino
- evktalo on December 4, 2007
- Nutritious on October 4, 2006
- LongeBane on July 21, 2006
Probably my fave on the site. Again, congrats! This piece is truly inspirational :)
- ktriton on June 27, 2006
red120 wrote: Hahaha.. where did you get those voice sample from?
And for the guy who asked what she's saying.. it's just saying the girl ate everything.. the congee is tasty.. surely can't eat it.. there's no flavour.. in all mixed up jumbles. I can't hear entirely. Haha.. so jokes :D
haha, i said the same thing when i first heard it.
love the remix, but it is just REALLY weird for me to hear a a repeated voice sample of a girl say "that bowl of congee has no taste" and "that girl ate it all" in cantonese. hehe i guess you'd have to understand it for it to sound weird to you.
- sniper_shadow on April 5, 2006
- Nobleheart on April 1, 2006
- meccaneer on March 22, 2006
Anyway, this remix is just like a much improved version of the original. It's enjoyable to just listen to, and it would also fit perfectly into the game. I think it's too bad that the game isn't as good as the other Metroid-like Castlevania games, because the music in the game is great. More songs from this game need to be remixed, and I hope all of them will be at least this good.
- Non_existinghero on March 13, 2006
- hiro1112 on March 10, 2006

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