ReMix: Metal Gear Solid 'Legend of the Snake 2: Snake versus Dragon'
- Game: Metal Gear Solid (Konami, 1998, PS1)
- ReMixer(s): Reuben Kee
- Composer(s): Gigi Meroni, Hiroyuki Togo, Jeon Myung Lee, Kazuki Muraoka, Rika Muranaka, Takanari Ishiyama, Tappy Iwase
- Song(s): ''METAL GEAR SOLID' Main Theme (METAL GEAR SOLID 3 version)', ''Metal Gear Solid' Main Theme', 'Metal Gear Solid Main Theme'
- Posted: 2006-09-13, evaluated by the judges
I love Reuben's work, and this is probably my favorite piece of his yet; it deserves a lot of attention and should receive it, given that it covers the main themes to three of the best games ever made (there's no such thing as "Kojima fanboyism" - just appreciation for games as a modern art form), and it's dramatically arranged with plenty of money orchestral moments and assertive percussion. There's subtlety here, too, with widely variating instrumentation including fantastic choral work, some ethnic infusions here and there, and electronic percussion bumping shoulders with its symphonic snare, cymbal and timpani brethren. RK writes:
"The original "Legend of the Snake" was done as an experiment to try combine elements of orchestra, digital beats, western new age and oriental new age altogether. One year and many projects later, I got the funny idea to see how much I've improved... plus I managed to include the theme song from mgs3. My inspiration for this one is once again, fighting. A heroic build up, the pre battle-meditation, remembering why he fights, and then the fight, a setback, gathering the strength to stand up again, and then finally the victory. I don’t think I’ve ever spent so much time and experimented to so much to learn and discover new aspects to arranging before. Hope you guys enjoy XD"
Kee's first LoS mix was certainly nothing to sneeze at, but he definitely has improved since then, and this mix should be widely accessible due not only to improved production but slicker arrangement, particularly in transition, and a faster overall pace and heightened sense of energy and momentum. Jesse puns:
"This is solid (not liquid) stuff. The dynamics are fantastic, the interpretation is liberal (aka creative), but the piece is obviously MGS at its core."
These are classic themes; the main theme from MGS2 in particular, I believe, is one of those pieces of game music that's going to stick with this generation of gamers just as SMB, Zelda, and Chrono Trigger have stuck with us, and deservedly so - there's not too many classic, memorable, non-derivative melodies being penned even for big budget Hollywood action movies these days, and this composition can quite comfortably stand on its own in the company of the very best from better times. RK does it complete justice, as well, coloring outside the lines but respecting the raw power of the source material and letting it breathe. Great mix, very enjoyable, representative of both quantifiable technical and subjective emotional improvements in the ReMixer's work.
Reuben Kee is a legend in my book. Absolutely amazing.
- OutSpoken on July 5, 2011
- OA on December 2, 2009
Great job!
- MediaMisfit on September 20, 2008
Rest in peace Reuben Kee you will be missed.
- Hyperion5182 on November 26, 2007
- Sam Ascher-Weiss on November 25, 2007
- Stouffer on October 24, 2006
I especially like the transition at 2'51.
- Nobbynob Littlun on October 22, 2006
how he captures metal gear is beautiful the part that sticks out with me is the 2:25 mark when the following music ensues its a classic peice and even my g/f too a liking too it
great work reu keep at it man
- Gamemusofan13 on October 6, 2006
- kitty on September 29, 2006
- finn on September 20, 2006
- JT673 on September 17, 2006
- Zero_ on September 17, 2006
You guys keep talking how professional this sounds, altough I disagree, he knows my opinion and respects what I say about his remixes, so don't be like: you're just full of bullc**p.
First: Altough the composition is very good, I was a bit disapointed about the sound. It does sound good, but it could be better. It doesn't sound realistic enough to fool me. I know Reu uses a lot of soundfonts, but the whole piece would sound better with decent samples. Of course everyone could disagree with me and say that you can make every sample sound as realistic as you want. Well, then you should teach Reu.
My biggest problem with this piece was the piano. The final segment where he plays those glissandos sounds very very bad (in my opinion). The piano doesn't stand out and sounds very compressed. Also, where he used reverb on all the other instruments, he didn't on the piano, so it doesn't blend in with the whole arrangement.
I followed the progress on this piece and in the first version he didn't have the orchestral hits at the end. Eventough they add some power to the composition, I don't find them very suitable. They just don't seem to fit there. This is of course my opinion and most of you probably will disagree.
I surely don't disagree Reu is very talented, it's just a shame he never attended some sort of classical music training. He could have gotten way better than he is now. His piano compositions for example have no variation at all. If you listened to one, you've almost heard them all.
I'm not trying to bring him down (he knows), I'm just giving him very strict criticism. I think he has more to a lot of criticism than to a lot of praise.
Oh, and if you say this sounds like the rock, it's pretty normal as the composer of MGS2 and 3 (Harry Gregson-Williams) wrote the biggest part of the ost of the rock :p
Also, even if I was pretty hard on Reu, the composition is very very good.
- darkpearl on September 16, 2006
- Blake on September 16, 2006

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