ReMix: Street Fighter II: The World Warrior 'Fiddlesticks'
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Streaming preview on YouTube
Alrighty then... totally meant to post this sooner and get back to n00bfl00d with mixes from games that don't rhyme with "Beet Sighter," but work's been busy and we had some downtime yesterday, and yadda yadda blah blah, etc. This Zangief mix by Jimmy Circles is kinda like my Honda ReMix in that it wasn't selected for use in the game (Capcom went with Grammar instead)... in this case, I'd say BGC's mix was more appropriate for actual in-game use, but I really like the stylistic variety Shael & co.'s selection added. Woulda been a shame to have kept this one in the dark with a diet of only bread and water, when it deserves to breath and flourish, so we compelled Jimmy to bequeath the 'Gief and put together a version appropriate for OCR.
Larry was really digging the fast arrangement (or "heavy damage") that Jimmy also put together, so he suggested combining the two. The initial merged track had some trouble pulling off the required tempo transition, but BGC worked in a sweep effect that made things less jarring, and the rest was history. It's named 'Fiddlesticks' cause, well... Jimmy was understandably disappointed it wasn't included in the actual game. But hey, he got his Guile track in, and we get a cool mix, so these are *positive* fiddlesticks. It actually SOUNDS like fiddle/violin at 0'30" as well, after the slap, dynamic drums/perc, and synth fx come in. Jimmy went for a more synthetic, flashy approach, channeling chic Moscow style as opposed to cold, rough Soviet discipline. Most of the lead is covered by electric guitar, but following the drums alone is fun, as he really works in a lot of ornate fills, flams, riffs, and bams. The bandpass transition at 2'09" is sweet, and the following key change helps build the way to the eventual introduction of the faster rendition. For the faster parts, I'm not 100% sold on the sawish lead synth; feel like a nice PWM lead with some sync'd delay might have filled things out more, but the overall arrangement is elaborate, has a lot of impact, and pays special attention to using backing, gated synths to accompany and transition lead melodic action.
Not much else to say; like my own redone Honda first draft, I feel like this is a worthwhile approach that works well as a standalone OC ReMix. In Jimmy's case I think his track also could have worked fine in HDR itself, but I do think his take on Guile was stronger overall, and made more sense for the gung-ho patriotic U.S. military context. Grab it and hear the smoother side of Zangief for yourself, and grab the entire HD Remix soundtrack if you haven't already. If that's not enough SF2 for ya, we'll definitely have more in the future, but for now it's back to welcoming some fresh new faces & music as part of n00bfl00d '08.
- WesternZypher on March 13, 2013
- Crulex on September 6, 2011
Great work BGC! :nicework:
- Sir_Downunder on December 2, 2009
- big giant circles on May 21, 2009
Sorely miss that game...
- DarkFrog on May 20, 2009
- Hy Bound on February 2, 2009
I do agree with him, however, that it was an extremely good idea to release this one to the public. It does makes me wonder, though, what other gems like this became hidden in the shuffle.
Anyway, this is a great mix and worth listening to.
- 42 on February 1, 2009
- SwordBreaker on December 23, 2008
Props for having two basslines going at the same time, hehe. :) On my first few listens I felt the string lead sounded either too fake or not fake enough, but even then when the harmony came in, it sounded extremely good. Now I don't seem to mind the single lead part either.
Overall I like how the structure builds quite quickly up to the leads, gets intense with the guitar, and then cools off a bit, before having another go with the guitar. The transition to heavy damage works quite well in my opinion, even while I do believe if you feel you could have done a better job. It's pretty good as it is! I don't like the long power chords (I generally don't), they feel a little stiff, that would have been a great opportunity to throw in some subtle filters or tremolo effects, glitchy stuttering, or something to spice them up. Not that they bother me *that* much. The HD part fits together very well, while having a different feel. It feels like it's over too soon, but I guess I'll just press play again!
- evktalo on December 13, 2008
- Lucentas on December 8, 2008
The beats are as hot as a Russian wrestler's love, but I can't say I was feeling that bass and string sample right away. Just sounded a little dated, though the buildup was well handled.
Even moving to the synth guitar was a big improvement, and you know how I feel about synth guitar leads. I do have to admit that it's some of the nicest synth guitar i've heard in awhile so nice work. That section also had the extra panned percussion. Sounded awesome.
Transitions were sick; that full track gate made me all ":nicework:". The transition to the heavy damage was pretty strong I thought, despite comments on the contrary. I think it could have been extended a bit to smooth it out, but I think it worked well despite it's seemingly abruptness.
Overall this mix is pretty great, but yeah, no more laziness allowed!
- OA on December 8, 2008
- Project R2K on December 7, 2008
I also love the leads that you chose, that guitar synth rocks.
Even the ending was awesome, although unexpected.
Basically, awesome. Not got anything bad to say here, downloading now =D
- WillRock on December 6, 2008
Thought I'd throw in some fun trivia/explanation as well. This mix was actually made (well, most of it anyway) over a year ago. It started out as a candidate for SF2T HD of course, so therefore, it was pretty much a straight up cover, and obviously not very OCR-passable.
The first minute and a half (pretty much until the *good* electric guitar comes in) is exactly the same as it was back then. There's a pretty obvious difference between the synthetic electric guitar in the first part of the song and the electric guitar at 1:30 or so. That's because the first one is simply the "inferno" preset in FL's Sytrus plugin :)
I did not at that time have nice things like Guitar Rig and my new nifty plugins that I've acquired in the past year, otherwise, I'd have probably used the same guitar patch for that instead of Sytrus. Turns out I was just too lazy to change it when Larry and Dave asked me to revise the track to accommodate the OCR criteria a little better. Let that be a lesson, kids. Laziness is going to score you more complaints than praise :lol:
Anyway, moving on, the transition/fast part was actually again, the "heavy damage" version of the song intended for in game use. Larry dug the track, so he suggested I fuse the two together. So I did. I know it's not a *perfect* transition, but eh, I have to admit, I myself was fond of the fast portion, and rather than it either not get used at all and recede into the realm of projects forgotten or whatever, I decided to go ahead and shamelessly tack it onto the end.
And that's... the REST of the story![/paul harvey] :<
So lIeK, tHaNkZ 4 LiStEnInG GuYz!!! <3
- big giant circles on December 6, 2008
Stunning, stunning, stunning! The introduction made me have to replay it to make sure it was real and that my brunch pancakes weren't making things sound sweeter than they should be. How wrong I was, as I only loved it more the 2nd time! The guitar in this ReMix is absolutely beautiful sounding and goes well with the toughness of the track. The guitar sounds a lot like "The arena" from Castlevania: Symphony of the Night.
LOVE the pace change near the end. It was so well transitioned into that I didn't even notice it happen when I was typing this review with half a pancake flopping out of my mouth.
To sum this ReMix in 2 works?
You just couldn't! Beautiful stuff BGC.
- Duokun on December 6, 2008