ReMix: Final Fantasy VI 'This Hazy Place'
- Game: Final Fantasy VI (Square, 1994, SNES)
- ReMixer(s): Brand New Retro
- Composer(s): Nobuo Uematsu
- Song(s): 'The Serpent Trench'
- Posted: 2009-03-16, evaluated by the judges
Taking another break from SoS, we've got newcomer Brand New Retro, aka Liam Fairclough, with a very unique FF6 ReMix that split the panel a bit due to an unorthodox approach. Liam explains the concept:
"As I have particularly nostalgic memories of this track, I wanted to create a version that sounded a bit distant and hazy, like a past memory. I attempted to achieve this by recording some of the synth melodies to old analogue tape, giving a slightly warbled, aged effect. I'd like to think this track evokes nostlagic childhood memories of playing this wonderful game."
Source here is 'The Serpent Trench', which Quinn mixed all the way back in 2003. It's taken six years to get another arrangement of the same track, and this one's definitely different; sounds way more like Earthbound than FF6, really, with some very quirky and extremely nuanced sound design. These are some of the most interesting, modulated textures I've heard lately, with panning, filtering, phasing, verb, and other metrics all moving in synchronicity, to wonderful, hypnotizing effect. It's clear that Liam was shooting for a very specific concept, and that he succeeded - distant, hazy, hypnotic nostalgia that's one big head-trip. There's insect-like nano-percussion, evolving, aliasing digital textures, warm analogue pads, delayed/processed vocal fx, and tweaked fx of all sizes and shapes. Arrangement's there, too, although with the approach in question time seems to slow down and there's definitely repetition involved. It's almost the *point*, however, and conceptually I think it's within the boundaries of what I'd expect. There was definitely disagreement on this, so we'll start with naysayer AnSo:
"Another thing that struck me is that the piece is pretty repetitive. If you introduced one or two more elements, maybe the source melody but with another instrument, earlier in the song it would really help. Even some chord changes for 4 bars or something."
Fair enough - my mileage varied, and yours may too. It's sort of a Catch-22 - it'd be less repetitive if it were more melodically varied, but it'd probably be less hypnotic and transporting as well. Sometimes you gotta roll with the concept and see if the overall composition works. It worked for Vinnie:
"I LOVE this. I was totally feeling your concept, and I thought it really captured the mood you were going for. The textures were unique and incredible, especially the section incorporating vocals (?) at 1:08. This had an amazing sound and it used the source well."
Cain concurs:
"The textures in this are beyond awesome. Very BT. zyko kindly summed up my thoughts: everything sounds intentional. No one with a poor sense of production could create something like this, everything had to be done with intent. Not once listening to this did I ever feel like anything was out of place. I disagree with a lot of the crits on this."
The rest of the judges decision is definitely a recommended read, but either way you should check this mix out for something different and form your own opinions. For my two cents, it's excellent & enveloping head candy that also happens to take the form of a rather well thought-out video game arrangement, and I dig it.
I have to admit, it took a second listen for the pieces to align and click in for me. The first time through it sounded like someone slowed down and distorted the hell out of a Mario Galaxy track. But for whatever reason, that facade crumbled and I heard what was going on.
Fantastic use of sounds, vocals included. They add such a spacey lift to the dark and fuzzy material. The production, while it doesn't stand up to some of the behemoths of the past few months, doesn't fail to impress.
This is really clever stuff and I'm overjoyed that OCR still finds the time for understated yet excellent submissions such as this.
- Marmiduke on May 24, 2009
- metalsnakejuice on April 13, 2009
- Mtlbro on April 12, 2009
The repetitiveness isn't really a problem, since it is, in my opinion, actually something that is necessary to produce the kind of relaxing mood found in this remix.
Nice work.
- Martin Penwald on April 2, 2009
It's already cool to see the less ... (popular?) tracks from a game be covered.
Great job!
- jintoreedwine on March 31, 2009
bustatunez;519020 wrote:
Curious, what elements did you record to tape? I'd thought about doing that for synths earlier to get a richer tone (or at least as an interesting experiment).
I recorded a couple of the synth melodies to tape multiple times to wear the tape a little, the tape recorder is rather old and has become a touch detuned over time too...so it added a subtle but nice, warm tone :)
Thank you for the wonderful feedback guys and I'm working on another remix as we speak, I guess it's following a similar formula but that's how I generally approach all the music I put together. If anyone is a fan of the likes of Boards of Canada, Warp etc. ...that kind of style is my inspiration :D
- Brand New Retro on March 28, 2009
- Another Soundscape on March 23, 2009
Big fan of the FFVI soundtrack and feel that if the game was properly remade with current tech then this would be a strong candidate to be part of the OSV. As a track it doesn't rush to get anywhere quicker than it should, everything feels deliberate and as a result it works on a number of levels.
No rush, but looking forward to your future tracks!
- Taural on March 20, 2009
I'm amazed that the theme doesn't come in explicitly until over 3 minutes in. How did that happen without me losing interest (generally I'm a melody person)? Kudos on that.
Great genre adaption.
- DragonAvenger on March 19, 2009
- ZealPath on March 18, 2009
- Eten on March 18, 2009
Now if you'll excuse me. *Goes to hunt down copy of FFVI*
- Sir_Downunder on March 18, 2009
- Ajax on March 17, 2009
- JCDenton4 on March 17, 2009
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