"[14:01] <@DarkeSword> it's a bit obscene how good shnabubula's NES Jams is."
There you go: A completely candid, organic endorsement - just in case for some reason you needed one. The timing on this particular track is also good because Michael Bay, who someone keeps giving large film budgets to, recently disclosed that in his upcoming movie the famous heroes on the half shell would be ALIENS, not mutants. So TANT, basically. Next thing you know, Splinter will NOT be a radical rat and he won't even teach them to be ninja teens, and April will routinely change her wardrobe & branch out into sacrilegiously un-yellow options. What can you do? I'll tell you what you can do, you can enjoy the hell out of this TMNT mix, a dazzling display of Sam's piano artistry & chiptune wizardry made one. He writes:
"...this song is formed around Live Piano.. the NES is only half the equation, and I recorded the out put of the 2 squares individually the NES and panned them apart therefore, adding further "production" value. I understand this won't be an easy decision as it is 50% chiptune and 50% acoustic, which in itself might be deemed reason for rejection, mixing of two possibly incompatible pallets. But great care was taken to create synergy between the two timbres, both in the composition and the production, from the EQing of the piano, to the utterly detailed and intricate process of programming of the 2a03."
So I'm gonna go out on a (pretty firm) limb and infer that double-quoting the "production" like he did there was a bit of a sassy diss at what he perceived to be our chiptune policy. In reality, we don't HAVE a "chiptune policy," we have submission standards that try to make it clear that we are looking for relatively complex, nuanced music - from an arrangement AND production perspective. While we DO mention that using nothing but basic/rudimentary chiptunes might get you in trouble, I think we can all agree that NOTHING Sam does could be sanely labeled "basic" or "rudimentary" - quite the contrary, his mixes have been some of the most elaborate, spiraling, breathtaking music we've posted. There was a relatively productive and reasonably civil forum thread on this topic recently, and hopefully we can either revise the standards for clarity if they're truly ambiguous, or clarify our original intent through posting some badass chiptune mixes, in the future.
..But right here in the present you've got an amazing, virtuosic blend of spectacular live piano and intricate, dynamic NES chiptunes that I personally find hard not to love. By juxtaposing his own formidable piano skills with a comparably impressive ability for programming the 2a03, he makes the case with his music far more eloquently than I think almost anyone could with words: chiptunes can hang. Here they are, right alongside some amazing live piano, and it don't sound wrong, it sound right. Without knowing all the ins and outs, I'm going to assume that's because Sam's taken the time to painstakingly ensure, for every single passage, that the "NES" half of his album title was adapting & changing (MUTATING, even!) to the composition, as it progressed. The interaction between the two elements is legitimately exciting, new, and completely musical; brilliant stuff from Shnabubula, go check out his album at http://shnabubula.bandcamp.com/album/nes-jams for more!
on 2012-12-13 16:16:52
on 2012-04-11 00:52:40
on 2012-04-04 17:53:10
on 2012-04-04 01:28:45
on 2012-04-03 22:28:37
on 2012-04-02 10:08:37
on 2012-03-28 03:46:50
on 2012-03-27 18:28:10
on 2012-03-26 15:40:13
on 2012-03-26 15:27:11
on 2012-03-26 09:12:31
on 2012-03-25 17:38:06
on 2012-03-25 13:29:50
on 2012-03-24 17:04:15
on 2012-03-24 12:38:26
Sources Arranged (1 Song)
- Primary Game:
Teenage Mutant Ninja Turtles (Ultra Software, 1989, NES)
Music by Kozo Nakamura
- "Hudson River near the Holland Tunnel"
- Chiptune, Piano, Synth
- Arrangement > Duet
Production > Live Recording
- 4,532,176 bytes
- Size: 4,532,176 bytes
- MD5 Checksum: d4ef7adb5f5e03e5f19d49e348f2d0c3
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