ReMix: Donkey Kong Country: Tropical Freeze "Windmill Advisory"
Help us take OCR to the next level by supporting us on
5,679,653 bytes, 3:54, 192kbps
- Game: Donkey Kong Country: Tropical Freeze (Nintendo, 2014, WIIU)
- ReMixer(s): Pumpkin King
- Composer(s): Daisuke Matsuoka, David Wise, Minako Hamano, Riyu Tamura, Shinji Ushiroda
- Song(s): "Windmill Hills"
- Posted: 2015-08-20, evaluated by the judges
- Terms (BETA): chromatic-percussion hand-drums happy march orchestral strings timesig-4-4 woodwinds world
How cool was it to see David Wise return to the DKC series by co-scoring Tropical Freeze? ICE COLD. Our first ReMix of the game comes from Pumpkin King (Joe Dumpe), who offers an upbeat, semi-tropical orchestral take on the "Windmill Hills" theme:
"I was very happy to hear that David Wise was coming back to compose for Tropical Freeze. He is one my favorite video game composers out there. So, I decided to try out an orchestral arrangement for one of his tracks. The music in Tropical Freeze is great. "Windmill Hills" immediately stood out to me, because it closely resembled some of his earlier works for DKC, such as "Stickerbush Symphony" in particular.
In the beginning, I wanted to keep fairly true to the source material, while adding my own orchestral touch. I started to really have fun with the arrangement as I went on throughout the second half. The repetitious melodies I arranged do spawn from ideas in the source, it just might be hard to tell at first. As far as the production, I tend to stray away from realism (when it comes to orchestrations). Some of the samples I use can be very synthetic sounding, so I embrace that fact. Hope you guys enjoy!"
Great to see some more Wii U action on the site, and also to see Joe return with his third featured mix; he definitely uses his samples well, opting for an aesthetic that doesn't lean on realism and which allows for some agile & fun sequencing as a result. Chimpazilla writes:
"Yep no problem with source use! It's a very cute, upbeat track. Track ends up sounding a bit stiff and choppy due to mainly staccato samples being used, with really no legato to glue things together. The only remotely legato element I hear is the flute starting at 1:38. I think adding just one legato element like some blocked violin chords would improve and fill out the soundscape quite a bit. But, the staccato feel goes perfectly with the feel of the source tune, it sounds very DK."
"OK, I'm digging this. The arrangement & composition work here is deceptively complex - trying to get the percussion (used more in the foreground than traditional orchestral percussion) to balance well with the rest of the more traditional orchestral instruments is no easy task. The way it's been done here just sounds effortless.
Samples may not be 100% super realistic LASS or anything, but they were very competently utilized and nothing stuck out as being significantly problematic. I thought the woodwind leads starting at 1:38 and later were particularly well written/executed. Coming from someone who tendes to us reverb as a bit of a glue/mask for unrealistic samples, I really like hearing an approach from the opposite side of the coin."
The arrangement does get progressively more interpretive; first half plays it pretty close, but even then the instrumentation swap, especially on lead, ends up changing the overall feel. Second half can feel a little sparse at times, but introduces some new material that gels with the source and takes it in some new directions. I particularly love that, freed from the surly bonds of striving for absolute realism, Joe can sequence can some faster runs & nimble phrasing, both on strings and woodwinds - kinda conjures a Warner Brothers, cartoonsy feel that reminds me at times of Archangel's work. Great, fun stuff from Joe!
on 2016-12-03 12:32:20
on 2016-12-02 19:20:53
on 2016-07-17 01:54:35
on 2015-12-28 12:14:37
on 2015-12-06 14:07:31
on 2015-12-02 02:25:53
on 2015-12-02 02:16:43
on 2015-08-20 14:20:38