Posted 2017-05-10, evaluated by Palpable


Double Dose of DaMonz!! His latest EP, Kirby's Liberation Service, just dropped on OC Records yesterday, so it's ALMOST like we planned it :) First up is this dark, frenetic, prog-chip-synth-dnb-fusion SMRPG ReMix from Window to the Stars:

"It's me again! :D I'm back with some more prog weirdness! This is my first track for the album, and I have a very strong attachment to this game, so I wanted to make sure I did it justice as well as I could.

Smithy gives me the creeps. I think he's probably the most underrated sociopath character in video games. I mean, who just barges in from space in a gigantic sword just to mess things up? This guy.

So, yeah, I wanted my ReMix to feel... sociopathic. I wanted to make sure the track never really settled anywhere and always kept moving and morphing, to illustrate Smithy's shapeshifting abilities. I wanted the listener to keep getting surprised the whole time. I think I managed to reach my goals, and I hope you'll agree. :) In any case, please enjoy!"

I wanted MY ReMix on the album to feel sadistic, and Emery wanted his to feel sociopathic... good times :) This is almost experimental at times, though it retains enough of a prog/dbn skeleton to be relatable... really cool filtering and spazzy chord hits and modulated reverbs and what not, keeping things unpredictable. Palpable offers his diagnosis:

"Sociopathic is right. I always thought the original song was strange, but this takes it to level 10 in a crazy synth-prog adevnture. The atmospheric intro sets the tone of the piece with trippy FX, pitch bends, and distortion color, leading into an unexpectedly peppy D&B-like section. Reverb drifts in and out; instruments range from complex, multi-layered, floaty synths to barebones NES chip. The whole picture is pretty disorienting. 1:52 is kind of a welcome reprieve from the madness, starting with an ambient pad section that gradually adds the crazy back. If you want a perfect example of the mad genius at work here, check out the 4:03 section. Does my head in."

Fun! ...in a manic, sinister sort of way. DaMonz has uptempo, elaborate, proggish jamsplosions DOWN, and he mixes in some dark & menacing modulations on DSP to shock you out of complacency & shake your proverbial booty. Great stuff which embraces a personalized characterization of the source BGM's subject matter, Smithy, in a creative & breakneck fashion!

djpretzel

Discussion

Latest 3 comments/reviews; view the complete thread or post your own.
avatar
Red Shadow
on 2017-05-13 23:11:45

the atmospheric start and a lot of the drum work makes this feel like a battle theme from super metroid

then there's all the other fun d'n'b nonsense piled on top. i quite enjoy this

avatar
timaeus222
on 2017-05-10 19:34:03

Nailed the vibe! Loving the frenetic nature of the arrangement; the one thing I wish is that the drums at the drops were heavier. Cool harmonies though!

avatar
Liontamer
on 2017-05-10 11:53:46

What did you think? Post your opinion of this ReMix.

Sources Arranged (1 Song)


Primary Game:
Super Mario RPG: Legend of the Seven Stars (Nintendo, 1996, SNES)
Music by Koji Kondo, Nobuo Uematsu, Yoko Shimomura
Songs:
"Fight Against Smithy, Who Likes Transforming"

Tags (8)


Genre:
Drum and bass, Fusion, Progressive Rock
Mood:
Dark, Energetic, Funky
Instrumentation:
Synth
Additional:
Time > Tempo: Fast

File Information


Name:
Super_Mario_RPG_Agent_Smithy_OC_ReMix.mp3
Size:
9,370,349 bytes
MD5:
38edce7df4eb857e3897522e1d887ff3
Bitrate:
224Kbps
Duration:
5:31
album cover
Published 2017-01-31
By OverClocked ReMix
Arrangement

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