A shorter piece from Rebecca E. Tripp today, offering an Oracle of Seasons interlude with a chill blend of classical, folk, and new age flavors, leaning heavily on woodwinds:
"This is my arrangement for the song "Temple Ruins" from Legend of Zelda: Oracle of Seasons. The original composers for the OoS and OoA soundtracks were Kiyohiro Sada and Minako Adachi. I'm a huge fan of both OSTs! The original track is fairly simple, but I decided to add a lot of layers and try to increase the sense of mystery, beauty and danger present in that part of the game."
The source here is relatively brief, and Rebecca does a solid job extrapolating & permutating; Sir_NutS writes:
"It's not very easy to make a full song out of such a short melody, and it shows she really tried not make the remix feel overly loopy, as every repetition is different from the one that came before, there's a lot of layering of instruments and melodies and the theme is expanded upon mid-way through."
While there's no verbatim repetition & things evolve, there was probably room for a breakdown, solo, or deviation from the same structure, which could have made the arrangement feel more like a complete "song"/experience, but it still sets a lovely stage; Gario concurs:
"The orchestration is quite good, and the production is up to your normally high standards, so it's still a clean pass from me. Nice work."
It's important to note that not every featured (i.e. approved) mix HAS to have a full, traditional song structure, and we have plenty that don't, so it's not a requirement, it just tends to help many arrangements feel like more developed ideas with more contrast & variation. This is a more ambient, environmental piece, which probably explains the comparatively short duration relative to Rebecca's other mixes, and I kinda dig that - it represents good variety within her own body of work. Short, sweet, & transporting!
on 2018-06-11 11:01:21
How interesting that I get a pretty heavy Secret of Mana vibe from this mix! Maybe it's just Rebecca's usual style shining through; her mixes always lend themselves to the same feel that Kikuta's two Seiken Densetsu soundtracks often had for me.
At any rate, this is some very enjoyable treatment of a relatively obscure Zelda piece. Nice Work!
on 2018-05-04 18:40:12
I'm slowly playing through Oracle of Seasons for the first time - I haven't made it this far in the game, but it feels like I recognize the vibe. I tremendously enjoy the unusual acoustic small ensemble. I like the flute bends, though the one at 0:19 feels like an off-key note unless I'm listening very carefully (I mean, I don't really hear the bend very well as it is masked by another note).
To comment on the comments about structure, personally I quite often like to-the-point structures that pack their punch, or even ones that feel deliberately "incomplete". In this case.. the arrangement is short enough that it does not need a break for the listener inside it. No intro nor outro either to ease you in or out, it just delivers direct from start to finish. The ending is abrupt, but to me it leaves behind a sense of wondering.
Track like this often works in a larger context, where this piece, what comes before, and what comes after, make for a greater than the sum of their parts. For me this track is fine on its own - you can add your own silence before and after, but it probably does not work that well in a random or not-carefully-selected playlist or stream.
on 2018-05-02 15:25:51
What did you think? Post your opinion of this ReMix.
Sources Arranged (1 Song)
- Primary Game:
The Legend of Zelda: Oracle of Seasons (Nintendo, 2001, GBC)
Music by Koji Kondo, Minako Adachi
- "Temple Remains"
- Classical, Folk, New Age
- Chill, Suspenseful
- Brass, Chromatic Percussion, Flute, Harp, Oboe, Woodwinds
- 4,325,355 bytes
- Size: 4,325,355 bytes
- MD5 Checksum: 3cafced527e7b44086d692f427bc027e
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