"This new Zelda is amazing. And I don't use that word lightly. Without a Wii U of my own, I've been playing it whenever I visit my parents and brother, so, more accurately, I've been visiting my brother's Wii U.
- zbotw - "main theme"
- zww/zbotw - "dragon roost island" / "rito village"
- zww - "the legendary hero"
- zbotw - "link's memories"
Not sure if the main theme counts as a valid source, since I don't know if the track as such appears in the game itself. Haven't beaten the game yet. I've been exploring. Elements of it appear in other tracks, and the whole thing is apparently included in the credits track. In any case, it contains some of the coolest Zelda melodies in a long time. So I used those."
Of course, some VGM fans were puzzled a bit by the infrequency of strong BGM themes during gameplay, but what's there is damn good, and I think a different approach made sense given the open world setting, etc. I'm still (slowly!) playing the game myself, and I'm a big fan; short of the perfection some ascribed it, but still a modern classic in my mind, and still impressive that they were able to co-develop it for two systems & processor architectures. I dig the longer-form EDM + vaguely Caribbean vibe Ad has going on lately - I wouldn't have thought to blend Zelda melodies into a piece that relies so much on the chromatic/kettle percussion element, juxtaposed against a more electronic beat, but it's chill & it works well. Judges weren't sold on the piano re: humanization & blend, but were otherwise feelin' it; DragonAvenger writes:
"Great transitions between the themes for sure. Source choices are natural and the instruments aside from the piano in the middle fit nicely together. Digging this overall."
"Nice beat at :17, and I'm really digging the transformative take on the BotW main theme."
Like I said, it's not what I'd consider an obvious direction to take these melodies - the aesthetic was more obvious with Monkey Island, and I think Ad may have inspired *himself* a bit ;) - but that makes it refreshing, relaxing, & unexpected. All good things!
on 2018-08-22 13:14:18
Super chill stuff but I agree with the critique that the acoustic piano in the middle was slightly jarring when it shows up but, for me, it's either because of the type of piano you used and/or maybe its an octave too low. A smooth sounding electric piano or softer type of acoustic may have fit a bit better. Great arrangement from start to finish though.
on 2018-07-22 12:32:48
A bit upbeat from the original source. It still retained its mellow feel, though. The only thing missing here is a cold glass of tea and a nice breeze.
on 2018-07-20 10:14:49
What did you think? Post your opinion of this ReMix.
Sources Arranged (6 Songs, 3 Games)
- Primary Game:
The Legend of Zelda: Breath of the Wild (Nintendo, 2017, WIIU)
Music by Hajime Wakai, Manaka Kataoka, Yasuaki Iwata
- "Field (Day)"
- Additional Game:
The Legend of Zelda: A Link to the Past (Nintendo, 1991, SNES)
Music by Koji Kondo
- "Dark World"
- Additional Game:
The Legend of Zelda: The Wind Waker (Nintendo, 2003, GCN)
Music by Hajime Wakai, Kenta Nagata, Koji Kondo, Toru Minegishi
- "The Legendary Hero"
- EDM, New Age
- Chill, Energetic
- Chromatic Percussion, Piano, Synth
- Arrangement > Medley
Regional > Carribean
- 9,924,784 bytes
- Size: 9,924,784 bytes
- MD5 Checksum: ceb255efac2be6e2390bcf76fbbc6ea6
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