Raydius
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Posts posted by Raydius
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Do you think it's a buffer problem?
Very well could be... I used Cakewalk's built in wave profiler to set everything up, and am not really familiar with how to tweak the settings.
-Ray
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What do you mean by sync problems, exactly?
Like I will have 3 MIDI tracks, and 2 audio tracks, and everything is fine and dandy. Then I add one more audio track, and now one of the first 2 is lagging. My WIP I just posted (Rockin' Four-Two) has sync problems all over the place as a result, whereas if I mute all but one audio track, all of them are actually dead on.
-Ray
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OK... I've been using Cakewalk Pro Audio 7 for years and years now, and while I have learned its robust interface like the back of my hand, the incessant sync problems are starting to get to me. I thought it was my hardware, but after full upgrades and lots of configuration tweaking, there are still strange anomalies that I can't solve.
SOOOOO, I am looking for recommendations for a full featured replacement for Cake7. Is SONAR worth looking into, or should I jump ship?
-Ray
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I am definitely look to have a replete set of both hardware and software tools, but at the moment I'm in the market for a hardware synth module.
I'd prefer to acquire the darker cybertrance tone like Mars & Mystre.
-Ray
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Hey guys, I wanted to expand my MIDI setup beyond my GM module, and wanted to get into more trance sounding percussion and synth sounds, and was wondering if there was a go-to module for this.
I think I'll be primarily using it with my keyboard, but it would be nice to also sequence with the comp through the midi interface.
-Ray
Need new multi-track recording software
in Music Composition & Production
Posted
When I say "add one more audio track" I'm actually recording live takes. It seems to give me this problem especially when I have large big single takes (versus loops). If I let that track play solo with the MIDI tracks, it lines up fine, but if I add any more audio tracks, the big one loses sync. Granted my hardware isn't amazing (1GB RAM, P4 2.0), but I think it should be able to handle this with no real-time effects or anything like that.
-Ray