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  2. lemnlime

    OCR03750 - Final Fantasy VII "Cosmo"

    YESSSSSS! More McV is always a reason to celebrate!! TBH, this isn't gonna make it on my long list of fave McV mixes, but it's still totally worth the listen nonetheless
  3. Today
  4. A solid rock track. I enjoyed it.
  5. My bad man...It's still on my SoundCloud for those who want to hear it lol.
  6. I agree with Steele's comment. Good job, this is a pretty cool track! I particularly like the section from 1:50 onward.
  7. Anorax

    I want to build you a computer

    Brad, I have to ask - what are your thoughts on Intel's optane memory, especially in regards to secondary HDD acceleration? Only resource I can find that talks about this is this linus tech tips video.
  8. Yesterday
  9. Thank you for the criticism and suggestions, it really means a lot! I'll try posting a new version sometime next week.
  10. Garpocalypse

    I want to build you a computer

    Ditto to this. I built my first machine 2 years ago and consulted with him about the various aspects of building a PC that could be used for music. Brad was a huge help recommending parts to use and I ended up with an awesome PC that was right on budget. In short, Brad is a stand up guy. Buy from him.
  11. Well, it's been exactly a year since Speeding Towards Adventures was released here (that was a fascinating experience, btw, thanks everyone once again <3), and I think it's time for me to try something else Anyway, some time ago Darkesword created a topic where he metioned that he would like to see Sonic 3D Blast covered (both soundtracks, of course!) and when STA got released I expressed my interest in directing such a project. I've been thinking a lot about it recently, so I'm certain I must give it a try! Let's do it! So, what we need: ReMixers. If you're interested in claiming track, just let me know. Everything here is fairly simple - the process is your usual "first come, first served" with one small exception: if you have at least a single track posted on OCR (or at least in the to-be-posted list), you can make a claim immediately. If this is not your case, then you are required to send me a WIP with a strong vision and idea. And also good production. Visual artists. Obviously, some album artwork is necessary, but it's not a must-have at this point, I'll make an update later here. However, you can already express your interest if you'd like. A feedback assistant. I'll be honest, I'll really appreciate any help here, so if you have interest in providing constructive feedback, send me a PM! Thanks! A co-director. If you're absolutely sure you will be able to take some responsibilities in process of directing a project, you can try to lend me a hand. This will be much appreciated as well Performers. If you have enough experience with any kind of instrument, and you'd like to help us, just inform me about it, and I'll add you to the list of performers here. I'm sure people will be grateful for your help! Sound designers. Want to help out with sound design and/or mastering? Cool, then join us! Deadlines: actually, I think I'll try to create a system with individual approach, so there will not be a set consequence of dates for everyone. But please, try to remain in contact with me, especially if real life stuff keeps worrying you too much. Of course, if you don't send an update for a long period of time, you will no longer have this claim, so, again, keep in touch as much as possible! No genre restrictions here, so you are free to do whatever you want! Tracklist: Green - claimed, no WIP so far Purple - claimed, initial WIP Orange - claimed, significant WIP Blue - finished Bold blue - finished and mastered Disc 1 - Mega Drive/Genesis: Title Screen (+Menu Screen?) Green Grove Zone Boss 1/Boss 2 Rusty Ruin Zone Spring Stadium Zone Diamond Dust Zone Volcano Valley Zone Special Stage Gene Gadget Zone Panic Puppet Zone Final Fight Credits Disc 2 - Saturn: Title Screen Green Grove Zone Boss Rusty Ruin Zone Spring Stadium Zone Diamond Dust Zone Volcano Valley Zone Special Stage Gene Gadget Zone Panic Puppet Zone Final Fight Credits If you'd like to claim some short track that is not listed here (maybe you're interested in a jingle medley or something), let me know!
  12. Geoffrey Taucer

    I want to build you a computer

    I know I've already said this in a few places, but I just want to whole-heartedly endorse Prophetik-built computers. I got one from him about 8 years ago, and I'm still using it (albeit with a few upgrades made in the years since).
  13. done with the first bit : (except for The Niflheim Empire) if somebody would like to transcribe it as a midi for string quartet I'd be most grateful: any other songs from the ff15 osts + Kingsglaive? anybody?
  14. timaeus222

    Fl studio

    The playlist and piano roll actually allow separate time signatures, but they can be matched up by clicking the upper-left triangle on the pattern itself and going to "Use current time signature from > playlist to pattern" to use the playlist time signature for the pattern, or "pattern to playlist to use the pattern time signature for the playlist. I assume it was done this way so you can subdivide measures how you want; for instance, 4/4 then 3/4 pattern time signature within a 7/4 playlist time signature.
  15. This is an arrangement of "The Day After" i did for the Final Fantasy VI Tribute Album "World's Requiem" by the Pixel Mixers community! For this album we (71 musicians) covered the complete soundtrack from the original soundtrack composed by Nobuo Uematsu. For this track i had the chance to have the help of the fabulous Mark Autumn and his perfect acoustic guitar playing and tone! => Mark Autumn's Channel: https://www.youtube.com/user/ShiningM... For the arrangement i started with having a Fusion-ish arrangement in mind (was listening to a lot of Snarky Puppy) but it ended up being a bit different. You still can here i took some ideas from their song "Beep Box".
  16. Bundeslang

    PRC375 - Warping to the Next Round (Crash Bandicoot 3)

    The new ThaSauce design only lets me upload one song, so I can't upload both bonus mixes. Also it's not possible to use other rounds to upload the songs. So only Evktalo's song is at the ThaSauce page.
  17. djpretzel

    OverClocked ReMix Design ?'s and Issues

    Should be fixed, thanks for reporting.
  18. Nase

    Fl studio

    my new favorite sequenza! things are coming together and finally will i be encouraged to do some weird signatures. cheers to gol BOUT DAMN TIME now for some easy color mods to tweak the grey, should b easy with the vector stuff now, right...? is it already possible and i missed it?? but rly i love this version and the last one, everything is better now! the old pattern blocks legacy workarounds are no longer missed. time signatures do seem a little convoluted with the piano roll still displaying 4 4 when you go like 7 8 and only the playlist reflecting that change, am i missing something? it still is an improvement. cheers to 20 years of FL or 14 for me. cheers to the program that made me discover you can do more than shitty midis on a computer. they can stop updating now...or i will.
  19. Hey I really like the sound of this mix. Really suits the melody of the song. I think what you have going sound-wise is really good and most of the feedback that I can think of is more about the structure and presentation of it. 1. I think it's a tad repetitive. Unfortunately it's the nature of this song because there isn't a whole lot of source material to work with. So what the original lacks in diversity needs to be made up with instrumentation, rhythm or style. For Instance, the main melody part appears at 0:20 and 1:10 but they sound the same but with only 1 synth removed. what would really benefit this remix is some variety in the repeated parts. Try having new lead instruments entirely or changing up the bass rhythm. 2. This kind of goes with point number 1. The mix is really punchy and I think what might be a nice addition is some suspended chords, ARP's, notes or SFX over the time. Maybe something in the high end to smooth it out a bit? That will give it some more context and the punchy parts will sound even heavier in comparison to the overtones that you put it in. 3. 1:42 i'm a big fan of. The melody is busy here so you don't need to add much. Maybe double up the lead synth? I like the change in the bass here. 4. You could try making 0:20 - 0:38 a bit more of a gradual rise and make 0:38 a bigger section. Gives it a but more dynamics rather than being full force most of the time. Just a suggestion. Overall it sounds great man I really hope you keep working on it. Can't wait to hear more from this!
  20. I previously made a remix of this exact melody a while ago, but for some reason at 4am I just had this idea pop into my head. Any constructive criticism would be well appreciated. (I know the mp3 says "final" but that was just the version that I put up on soundcloud).
  21. Last week
  22. Meteo Xavier

    Things I've Learned In My Years Of Music

    I'm not going to do point-by-point responses here - it's exhaustive and the time spent doing it doesn't amount to anything (some of this shit gets REALLY long). If you're better off thinking sacrifices are not required to be made for freelancer success, than that's exactly what you should have in your mindset to keep going. One good thing that the subjective intangibility of the art scene is that a good mentality, even if its motivated by theoretical/academic nonsense, is better than having a poor mentality that is precisely correct. Nothing, and I do mean nothing, guarantees music success better than to simply keep going, so that's what you'd prefer to think on it, more power to it. Even if it wasn't beneficial to have a good mentality on it no matter what, I still don't have too much a vested interest to change your mind on it - composers who are too stubborn to get around the difficulties of finding work with creative risk miss out on opportunities that composers like me get to potentially clean up on. They lose, I win. I'll have a new subject here soon when my availability next allows.
  23. Hey guys, I haven't posted anything in a while but I wanted to get some feedback on this remix of mine. I was inspired after hearing the original song and wanted to create a synth version of it. I think it turned out pretty well but I feel like it might be missing the 'epic feel' of the original. Obviously the production quality for League of Legends in much higher but either way I wanted all of your opinions on how I could improve the piece. Thank you so much for listening! The Original song is here:
  24. Black_Doom

    OverClocked ReMix Design ?'s and Issues

    OCR03750 leads to the wrong review thread.
  25. Black_Doom

    OCR03750 - Final Fantasy VII "Cosmo"

    Oh damn, I was hoping Mike would submit this one at some point, and well... Here we are! Very cool and even unexpected genre choice for this source. Most arrangements I've heard so far tend to keep the vibes of the original tune - they're all somewhat serene yet solemn. However, MkVaff takes absolutely new approach here and it just works impeccably. It is really really interesting to hear this fan-favorite track in such a toe-tapping, head-bopping and simply upbeat way! I can agree, that the reinterpretation is quite straightforward, as far as the melody is concerned, but I think given the EDM adaptation in this case, it can't be any better! Once again, huge kudos to Mr. Vafeas and hope to hear more in the future P.S. What a nice mixpost for this fancy number
  26. AngelCityOutlaw

    Things I've Learned In My Years Of Music

    I stand by it: There is no "sacrifice" necessary for music or really any other art and what you're describing in the first half is just hardwork and persistence. You don't have to "give up" anything. This is purely a myth perpetuated by the survival bias that the public has placed upon famous musicians, actors, etc. "See! Tommy Tallarico moved to California at 22 with no job or place to live and slept on the beach! But he got a job at a music store and a game producer offered him a testing job at Virgin mobile after seeing Tom's video game shirt and the rest is history! Being homeless was a necessary sacrifice to become one of the most successful game composers!" Nope lol. It really all just comes down to what T-Shirt he was wearing that day; sleeping on beaches not required, but I see reasoning like this all the time. One of my game composing gigs happened because I went to this bar that it turned out held local game dev meetups. A co-worker at a former dayjob wound up in the film industry with some of his friends and they hired me to write music, etc. Any job with music I've ever had, happened by being in the right place at the right time and being "the music guy". If, one day, I really luck out and hit it big, it will happened just the same, just like it has for everyone else — I don't have to forfeit anything. Surely, you must see the contradiction here: You argue that being a freelance musician in the business of providing custom soundtracks is nothing like a restaurant owner because of the capital and risk required. Well, a new restaurant owner will likely go into debt and that will be seen as a necessary risk, but this doesn't happen in music. So why do you still you have to "pay dues" with it? IMO, this kind of thing is a dangerous way of thinking about something like music, and has lead to many people making really bad life decisions that were totally unnecessary. I'll never forget about 4 years ago, when the vocalist for the Acacia Strain announced his departure. He was quitting because he was turning 30, getting married the following year, and tired of playing over a hundred shows a year just to live on 200 dollars a month. Fans in the comments said stuff like "He's just not dedicated enough!" or "Yeah? Well that's what it takes!". Madness. Living below the poverty line for your entire adult life is plenty dedicated and a complete waste for a band that obviously never became lucrative anyway. First, this entire rant has no relevance to anything I said. Second, plenty of people over-estimate the value of music, but you my friend definitely undervalue it and by extension, yourself. You can't sell yourself short, either — people will exploit that. The point I'm trying to get across here is simple: Being successful as a career musician, is no different than success in any other business. You're a successful business if business is good. We've both seen it: Some person announces they're quitting their job to become a musician, and then months later they still haven't had any gig or income from it (I've even seen some turn to kickstarter when times get tough), but hey — at least their new album is killer and has 50 likes on soundcloud! Success, right?
  27. Meteo Xavier

    Things I've Learned In My Years Of Music

    All dues have to be paid at some point, they just aren't equal in consistent in who or how much does what. Sometimes it happens in the form of someone who struggled for 20 years and finally got their break into success, sometimes success comes immediately with the price of failing each time afterwards (and subsequent drug habits, downward spirals, etc.), sometimes it's eating nothing but ramen noodles for 3 years, sometimes it's doing it while one of hundreds of other precedents and scenarios play out - either way, all success has a price and it gets paid one way or another. If freelance composers want to believe they have the same business model and social importance as a restaurant, plumber, lawyer or something like it, that's their business and I hope it works out for them, but I expect composers who call themselves "professionals" to have a really, really good understanding of what they're trying to undertake and how sickeningly overstuffed in supply versus demand the freelance composer market is. Instead, what I see are thousands and thousands of unproven, no-name musicians who want AAA recognition and AAA money doing the same music as everyone else, conforming every aspect of their artistic identity down to what they think producers will want instead of doing much to stand out, and focus their entire advertising plan on going to GameDev websites and posting "Hi, does anyone need a composer?" Then when they don't get the jobs and money that proven, known composers get, they shift the blame of not being able to afford their $2,500 a month townhouse in San Francisco on game music ALONE on their target employers, high schoolers and college student devs who don't already have a composer in place, not being able to afford $30,000 for a soundtrack and people who do it for fun instead of profit. They box themselves in with this thinking and stubbornly refuse to deviate even the slightest to try to risk some innovation and cleverly get AROUND their employment obstacles. They are destined to make a failure rate much higher than it could be and they have no one to blame but themselves, no matter who they put the finger at. I'll believe the validity that music composition is the same business model and infrastructure as the aforementioned businesses when I see people making and running restaurants in their spare time, or 19-year-old plumbers flooding (pun intended) forums with "Hey y'all, does anyone want free plumbing work? I'm looking to get experience and get my name out. My work is inspired by Roto-Rooter and LemKo Leak Prevention. Here's my portfolio on Toiletcloud.com!" - you know, things that generally aren't considered fun pasttimes for most normies that they would get into after work was done...
  28. AngelCityOutlaw

    Things I've Learned In My Years Of Music

    It absolutely is. Just because the logistics involved may be different doesn't mean the entrepreneurial goals are any different. You could say "Becoming a successful doctor is NOTHING like becoming a successful shop owner" for the same reasons, and still be missing the mark. There is no point in pursuing a career in something if the financial returns, expanding operations, and bigger and better things are not the goal. It's all about growth. Successful musicians have exactly that aim, and very much understand it as a "business". Bands want to play to more and more people, composers want to score bigger and better movies/games/tv shows, etc. and these also come with bigger paychecks. Just as a police officer wants to make detective, or a lawyer wants wants to take on wealthier clients, etc. There is just no other type of business or business person who thinks this way; that positive response or "artistic" goals alone make them "successful". Everyone works to hit a point where it is both personally satisfying and allows them to live comfortably. That can depend on the person's needs, but the reality of whether or not one is in that situation is undeniable. You later contradict this point by saying you "love" your job. No, it's completely untrue that "no one likes work". Musicians tend to act like every other job in the universe is horrible, corporate enslavement or something, but that is far and away from the truth. There are plenty of fulfilling, good careers out there. Plenty of people love their jobs. You don't, though. This is one of the things that among "artists" of any kind contributes to the rising levels of depression: The idea that you HAVE to give up things to be successful and that the greater your sacrifice, the better your odds. It's not true. You don't have to eat nothing but cheap noodles and live under the stairs at your day job (Axl Rose), to make it in music. You just have to put some time in learning how to compose and use your virtual instruments (which is really a lifelong study anyway) and meet some people; the rest is up to fate. The better you are, and more people you know, you just have somewhat better odds, but still no guarantee. You don't have to quit your job or even cut down your hours, you don't have to give up other hobbies or social lives, you don't have to hold off on some other career for fear that it will interfere with your music dreams because the truth is: if you're good, and you're going to be lucky, it's either going to work out for you or it's not. You also don't have to sacrifice music should you wind up in another career or whatever. Appreciating what you have doesn't mean jack if you're about to have nothing when your landlord is going to evict you. If you've chosen to try and provide for yourself by being a musician, but are unable to do so...you're not succeeding as a career musician. Doesn't mean you haven't done anything cool, that you're not good, or that it's not worthwhile. It means that it is still a hobby or a side-job at best.
  29. Meteo Xavier

    Things I've Learned In My Years Of Music

    Making a successful restaurant is NOTHING like making a successful music career. Those two things couldn't possibly be more different for more reasons than I care to type out here. Among the main differences is that most people around the world will enter a restaurant at least once a year, whereas most people will probably never hire a musician for anything other than a wedding or something like it at its closest, much less an indie composer - in addition to the fact that it's very difficult or likely impossible to have and run a restaurant from your bedroom or living room. You can start a moderately successful music composition career with $700 on top of the computer you already own. You don't need to purchase or lease commercial real estate, trucks, vans, tools, hire employees, get special licensing, undergo training and government procedures (except for paying tax)... the entire cost/risk structure is completely different. And I'm not too sympathetic for artists who have to work a "dead-end job they hate". No one likes work, that's what "work" is - stuff you only do because you have to in order to have objective needs met. It goes back to the unshakeable reality of life that sooner or later you have to sacrifice things in order to keep moving ahead. If it's not working a job you should be thankful to have floating your artist ambitions, then it will be the reality that you will have to compromise your art in some way to pay bills and eventually make your "passion" work; where it will give you stress, make you deal with unreasonable people, force you to turn out stuff that can tarnish your name... something always has to balance out there. If you don't choose that balance, reality will choose it for you. In that regard, I'm actually fairly lucky - I actually love my day job AND it allows me to do my music ambitions as I see fit. Sooner or later that reality will no longer be true, but I will give praise to the God or Gods or powers that be that I have it while I have it. Those who can't appreciate what they have will contribute to their failure later.
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