Jump to content

All Activity

This stream auto-updates

  1. Today
  2. First episode of 2025 is here! This weeks guest is one who have more than two decades of history in music under their belt, Jouni Valjakka, A Freelancing composer who have made music for games such as Vigil: The Longest Night, Neverinth and the World of Tanks trailers. Jouni joins in to talk about one of his latest released works Voidwrought, a cosmic horror metroidvania created by Chris old Level design teacher. We also discuss about what we ended up calling "the finish anchor", the effect of working with multiple projects on the parallell and what impact it has on VGM when you come from an artist standpoint. In connection with this episode there will also be a raffle of a total of THREE digital codes for the deluxe version of the game for Steam (Includes both the Game and the Soundtrack), to join the raffle make sure to become a Patreon backer before the 24th of January, 2025. ( https://www.patreon.com/GameableAudio ) Episode on Spotify - Episode on Youtube -
  3. Hey Eino! Thank you for listening in on some episodes. I've been doing this project of mine for over 7 years now and yes, there have been a lot of themes and subjects over these years. Since my rebrand to Gameable Audio in 2023, I've restructured the flow a bit all in order to keep it more "clean", guested episoded are "specials", if I'm alone I focus either on a Subject / theme, calling it "what about..." or I focus on a specific Composer, then I call the episodes "Who is..". This way I hope people listening in will easily find what they like and can focus on that, unless they wanna get nerdy with me and listen to it all! Looking forward to hear more from you Eino, thank you so much for your comment <3
  4. Well this certainly has come a long way from it's first steps last year. I'm happy you've gone from being a long-time fan to diving into producing and arranging, to now submitting! The vibe on this one is dark and contemplative, it creates an almost haunting atmosphere at times. I think for that aspect of things you've done a good job creating that feeling. In a macro-sense I like how the whole piece is laid out and how it flows. Your singing was done well, and the effect of filtering added more eeriness to go along with the other elements. At the same time too, the vocals are very loud and feel very on top of the other parts rather then sitting in the same space and same mix. The formants are loud as well specifically in the range of about 1,800~3,500Hz. If there's a boost there from an EQ, I suggest to reduce it some. I feel like there's a lot that could've been done to help the piece feel less static and propelled forward. The background elements sound okay, but the focal melody lines are very exposed letting us hear how sequenced and unreal they are. Barring better samples or a live performance from the oboe and bass clarinet extra attention to humanization would be needed to make them work better in a soloist's context (more attention to velocity, dynamics, timing, phrase lengths). Also there are percussion rolls that get the "machine-gun" effect (IE: hi-hat rolls 0:18, 1:08 concert tom, 2:23 piano roll). At times the leads do also wander about and noodle. Not the worst I've heard, but it definitely could be improved upon. Right now, there's a lot of issues adding up rather than one singular large issue to focus on. There's a great concept here, however; it needs better execution of production/humanization, and consideration of how to reduce the static feel and noodling. NO
  5. Yesterday
  6. Last week
  7. I just heard this track after many years and it actually made me emotional -- it's a brilliant remix
  8. Street Fighter 2 - Ryu's Theme Orchestral Imagined By Peshtiwar Botani https://youtu.be/xhliI8e_i8Y Original composer: Yoko Shimomura Track: Street Fighter 2 - Ryu's Theme Orchestral Imagined: Peshtiwar Botani Here is my imagination of how Ryu's Theme could sound like in an orchestral setting. Everything is done by ear, I added some of my own stuff too. If you ask me I'm improving again, I did mess up a little and the volume balancing could be better but this is a huge step in the right direction. Take this for a spin!
  9. Celeste really translates so well to metal in a way you'd never expect by listening to the original source. The way you translated the rapidfire ostinatos (I especially loved the sweeps at :35) to guitar shows that you definitely know your way around your instrument, so the bones of this arrangement are really solid. You've added more than enough personalization through unique writing and expressive performances to clear our bar, but I agree with the gentlemen above that the mixing is not helping this live up to its full potential. Starting with the drums, those are easily the biggest area you should focus on when (hopefully not if) you choose to polish and resubmit this track. The programming feels too locked to the grid and sterile, and it's accentuated by the way that the drums are mixed. The kick comes through with way too much high-end click and not enough low-end oomph, so it feels pasted on top of the track rather than giving it a rhythmic pulse, and really draws attention to how rigid those double-bass kick drum patterns are programmed. Those need some velocity and very subtle timing adjustments to really feel like there's a human being behind the kit. On a similar note, the drum programming issue is compounded during moments like 3:25, where everything is highly rigid in its syncopation. Great work on getting your guitar performance so lined up, but instead of feeling punchy and climactic, it comes across as robotic, so I don't think that hit the mark. Once you've cleaned up the drums, my next area of focus would be on the frequency balance between your individual components. Make sure you're applying a low-cut filter on anything that doesn't need it. Your bass and kick should live in that low region, as well as some of your heavier rhythm guitars, but anything else is probably just contributing mud and reducing clarity in the parts where you really want the low frequencies to hit hard. Hemo also suggested some bus compression and overall glue to the mastering to tie all of the elements together, which is a great suggestion to get this sounding fuller-bodied. Also gotta double up on the critique of the ending - that fadeout didn't need to happen and took the wind out of your sails just as you were reaching the summit of your arrangement! Full send it all the way to the end :) Love this arrangement, you did justice to the source but the mixing needs some work. I highly recommend you take this to our Workshop Office Hours, since @paradiddlesjosh and @pixelseph will absolutely have some guitar/drum-specific techniques that can help you reach the top! NO resubmit (you can do this!)
  10. I think I wanna be done now 😅 https://www.dropbox.com/scl/fi/v4k1kk3qgbn9hw6k2qcrf/eino_keskitalo_-_ninjan_graali-20250108-rc.mp3?rlkey=9z7vmrdurm3o1u752bh57gtka&st=50rct5h0&dl=0 submitted!
  11. Still listening in 2025! I'm much older than 2 and also love this short (too short!) song, a delight whenever it comes up on my playlist. A happy little earworm from early OCR!
  12. I think we are all in agreement that there are legs in the concept and style adaption here. The genre is rad and injecting some weird elements before the final recap was cool (with the synth). Bring that out more! Static and repetitive are both words I'd use to describe this. It just doesn't change up much and keeps relentless chugs going. The chugs themselves are also mixed so much more forward and present then the other parts including the leads. The leads should be the focus while the rhythm guitar chugs should be a background element working in tandem with the percussion to drive the piece forward. Right now they are continuous and get dull after a while due to lack of variation. My fellow judges already did a great job explaining what should be addressed should you choose to continue working on this more. I'd like to see the static repetitive rhythm addressed with variation and some more careful examination of the mixdown/balance of parts. NO
  13. First page goodness from DJP! Love this 80's action sci-fi theme song of a remix. It's the gift that keeps on giving almost 25 years later (and counting)!
  14. When I need my own personal time to reflect I come here to this Remix, it's wonderful, and makes us stop for a moment looking at nothing and thinking about everything.
  15. I want to start off with the strongest element here, the arrangement and style adaption is done very well. The source is well represented here, and going to metal fits very well. During the recaps towards the end, the melodic embellishments are great; like 4:37-4:52. Good job making the melody your own there. 2:32 was a great place to change things up and give the listener contrast. I think I might have liked it more with even more contrast too. For example, dropping the bass out completely during the second half of that (~2:47) and introducing it again before the transition at 3:24. Not necessary at all, but I think this could improve the song to make the contrast stronger there. 5:24 transition fell flat for me and made the last section rhythm change sudden to me, not the worst but it could be improved. The ending also didn't need a fade out, hit that last chord and let it ring out some! The mixdown is my gripe here and the biggest detractor from the track from being better than it is right now. The kick has a lot of top end to it and not enough of the bottom end. In general the whole drum kit feels thin and lacking the power it should have. Probably needs some glue compression to fit in everything better with the rest of the parts. The guitars at times seem to be fighting for space in the top end as well. Let the lead sing out the most compared to the others! Though the guitars are closer to being in the right place in the mix when compared to the drums. This would be a good time to pick out a pro-level song where you like the mix and want to try to emulate that. Not only for the percussion, but the guitars too. Pull up that song and compare it A/B style to yours. Try to match the levels and sound of the drums compared to your own. Jumping into the workshop or discord to get feedback on the mix as you go in the future couldn't hurt, and I think this would benefit from that. Would love to see this one back again with some more work done on it. NO (resubmit)
  16. 4/4 keepers for me out the gate with this artist. Technical aspects aside, this track takes its time, different than the energetic pace of the previous remixes where I could see Mega Man battling through the level. This time it's almost like Bubble Man was taking time for some introspection (I'm just Bubble Man). The middle was an unexpected delight. Also, finally no one can say the ending was too abrupt! 👍👍
  17. Earlier
  18. Ah, fun to see a thread on Gameable Audio! I've enjoyed it so far - listened to it only a little bit. I think I stumbled upon the 'cast from somewhere else; I listened to a "grab bag" style episode or two which didn't have a theme if I recall. I have some other episodes earmarked. I might even try and see how rusty my Swedish is with the earlier episodes.. !
  19. I just wanted to right a little post to express my love of this track by Avien . He is one of the reasons i felt i could get into remixing and music making and i have had this track as my alarm for many years since his passing. Thank you
  20. Damn, June 2001 was a busy period for Steve Pordon! This is 3 for 3 for me in regards to the tracks being keepers, starting with Rigor. This track is personally an atmospheric delight (matching such a fantastic atmospheric game), taking me back to wondering around the Chrysler building for hours (I wish this track had been playing!). 👍👍
  21. Hi Everyone, I was a member previously for many years but lost my account details a long time ago. Just submitted a track for judging but wanted to share it here for everyone just for constructive feedback and pointers, mostly due to my lack of musical knowledge. Please be Kind :) Would be nice to know everyone's thoughts. Thanks in Advance Gav (Genesis83)
  22. Woof, love this ... amazing tension & uneasy release at the end. Wow!
  23. New wip, basically still addressing the frequency hogging bass, and the ending https://www.dropbox.com/scl/fi/soxh60hm2zupc6hu07ap8/eino_keskitalo_-_ninjan_graali-20250106-wip.mp3?rlkey=lp1dky244qn63esr7n1a78pip&st=74oxwkcy&dl=0 And wow what a difference with bass 😳 kill your darlings, everybody ☝️👴
  1. Load more activity
×
×
  • Create New...