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  1. After this reconsideration, we've clearly concluded that we're not accepting this submission. In the thread thus far, prophetik said he agreed with MindWanderer that this didn't meet 4.3 of the Submissions Standards. DarkeSword was saying 4.3 didn't apply here, but DarkeSword & Gario said it failed 4.1. We then talked extensively in #judges about how to address this and came to a consensus. I'll do my best to summarize the conversation here with key excerpts (edited for clarity). Regarding section 4.1, we concluded that the format of story narration or audio book isn't accepted as a "genre of music" due to the focus of the experience not being its music: Regarding Section 4.3, and its purpose, “dominant” refers to the expectation that the arranged VGM is the “most important, powerful, or influential” component of the presentation; this would apply whether it's contrasting 1) the amount of arranged VGM vs. non-VGM composition or, in this case, 2) the arranged VGM vs. the non-musical story narration as the primary focus of the audio. With this piece, djp felt the approach did conflict with both mentioned parts of the existing arrangement standards -- primarily 4.1, and then 4.3 to a lesser extent -- then suggested added clarification to the Standards to address this: DarkeSword emphasized that the Standards issue here had nothing to do with acceptable source material (Section 3) but rather whether this arrangement format was permitted (Section 4): DarkeSword proposed an added clarification point excluding narration/voiceover-focused content by name as part of section 4.1, which djp and I edited. As this submission conflicted with two aspects of the current arrangement standards, this added point isn't a new exclusion, but now codifies the reasoning behind not accepting this type of presentation. I also added "rap" into 4.1's examples list of acceptable genres to make very clear that it remains an accepted music style. Usage of lyrics with rhythms and/or musicality (e.g. beat poetry) that integrate with the music is (and has always been) allowed. We then had the panel weigh in on the final wording, which was accepted by the entire group: The revision of section 4.1 is now live in the Submission Standards: 4. Arrangement 1. Arrangements in any genre of music (e.g. techno, jazz, rap, rock, classical) are acceptable, so long as the genre itself does not conflict with any other arrangement criteria. Submissions must have a primary focus on musical elements; this excludes extensive focus on narration/voiceover (e.g. audio drama, audio books).
    3 points
  2. Amazing job everyone. Quick POSITIVE feedback. Categories - initially (when I first read the project announcement years ago), I wasn't sure how much I liked the Calm | Crazy | Goofy categories but I thought it was unique and interesting but it felt like a gimmick. I now stand corrected, it adds so much to the album and I really really love these categories. Seeing how each genre fits perfectly in the category interpretation... it's BRILLIANT and I really hope to see this concept used again in future albums. Listening Party - I know it's kind of a new thing we were playing with but it's definitely the way to go. Not sure how to best market it but it definitely built up the hype. Great decision here. Collaborations - the amount of collaborations (as was mentioned by @Liontamer and others last night) is truly amazing. It further improves the community and honestly makes the quality of the songs fantastic. In no way am I criticizing previous albums (which I'm an artist in many) when I say that this album is easily a 10/10 This is particularly impressive given the number of songs on the album. Again, great job everyone!
    3 points
  3. This is really, really impressive. I hope Nobuo gets a chance to listen through it. I think he'd be really impressed what you've all accomplished here.
    2 points
  4. ALBUM UPDATE: This album will be resubmitted to OCR on July 13th, so that is the final final cutoff date for anyone who still would like to participate. After that there will be no more accepted submissions. I thank everyone who has shown continued interest in this project, and look forward to this chapter in OCR's history being closed. Let's end it on a high note, everyone!
    2 points
  5. The People's Remix Competition 465 PRCv20-06 Hello everyone and Welcome to the People's Remix Competition! PRC463 resulted, not for the first time, in a win for TheVideoGamer. The source is picked for PRC465 This round is located at: https://compo.thasauce.net/rounds/view/PRC465 Source: Vatlva (PS1) - [BGM #06 Celtic Rock] https://compo.thasauce.net/files/materials/PRC465_Vatlva_-_Snow_Stage_2.mid https://compo.thasauce.net/rounds/view/PRC465 The deadline is Wednesday May 17th 2023 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC465 for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. +2 Days. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC467. Everyone can enter. No votes are doubled or making a different in a case of a tie. You can find the full rules list at this page as well. GOOD LUCK! PRC Home Page
    2 points
  6. Hleet wins by default. His song is the only one. Hleet, you are the winner. You may pick a source for PRC467. Send the new source to me (with a MID/MP3 file, otherwise send a second source with a MID file) by PM, other options are PM me @ ThaSauce or by e-mailing to bambombim@gmail.com (I prefer a PM @Ocremix). Send your source before next Wednesday (31 May 2023), 11:00 AM ThaSauce time (18:00 UTC, 19:00 GMT). You may select any source from any game. From now on, it can also be a source with one or more OverClocked remix(es) or a source which has been used in PRC before. Only sources which are used in PRC season 19 (PRC439 or more recent) are not allowed. An overview of the past PRC's can be found in the following links (I will update this list soon): http://sites.google.com/site/bambombim/prc A list is also available at https://compo.thasauce.net/compos/view/PRC http://bambombim.googlepages.com/PRCRemixList.doc (also downloadable via the link above). https://compo.thasauce.net/rounds/view/PRC465 for the votes (voting is open to leave comments) and comments.
    2 points
  7. I'm responding to feedback newmajoe and others gave in the DoD Discord following this decision, so any quotes are from there: newmajoe was upset that his second panel decision took too long to be made and that he got conflicting feedback between the first and second decisions. In Joe's case, this second decision actually took only 4 days. It'll seem like I'm trying to take arrows for the judges and direct the issues to me. I'm just saying that they actually weighed in very quickly. I saw at several points that Joe was upset about not hearing back sooner, and being encouraged to resubmit the track, but I'M the one who made that process take longer, and I'm the one who encouraged him to resubmit. That's all on me alone for delaying releasing his specific decision because I wanted to fully explore: 1) whether the track should be examined as potentially outside of our Submissions Standards [which didn't get analyzed/criticized as an issue in the first vote]; 2) whether it meant we had to revise the wording in our Standards [we decided no changes in the wording needed to be made]; and 3) how to summarize letting Joe down, especially because any rejection can feel on some unavoidable level like a value judgement on the musician's skills and abilities. Couldn't have said that better. For that last part, I'll see what I can do to add a point in our Judges Panel FAQ (to do our best) to short-circuit that negative interpretation of a NO vote; not a "solution" but making clear we recognize that artists can take rejections personally when they shouldn't. We actually didn't need to clarify the wording of the Submission Standards, because the current wording we had explained why the judges didn't pass it the second time: ("The source material must be identifiable and dominant.") Re: Joe's points above, the spoken word/narration using in-game text (vs. completely original narration) wouldn't be a factor for or against the track. It was mainly about: 1) the spoken word feeling like the "dominant" element of the track; and 2) the VGM arrangement feeling like "subordinate" accompaniment. It's very rare that a submission viewed as falling outside of the submissions standards by the judges panel even makes it to the panel in the first place; we'd never encountered this kind of piece. I paneled this due to me assuming the narration style wasn't a problem for OCR's standards. Yep, I'm sorry that we collectively messed up here with poor communication within the two decisions; we should have recognized and hashed out the Standards concern the first time, not the second time, and Joe was justifiably mad. Again, part of it was due to me being in favor of the track yet being out of step with the other Js, which is also pretty rare. Had I known it would have been a Standards issue on this level, other Js and I would have never encouraged Joe to tweak it or resubmit it in the first place, so he should blame me for that too. I never intended to "waste his time" or stress Joe out, and ended up doing both. I could have let Joe know that it wouldn't be posted right after seeing how the resub's votes landed, but, as jmr correctly noted, this actually was an unprecedented situation for us, so I also wanted to: 1) have most of the panel fully consider our Submissions Standards wording vs. this type of track, since it wasn't thoroughly considered by the group the first time; and 2) exhaust every chance to make my case, again something where I'm to blame. We did speak with djp on it, and with the vote so lopsided, he stood by the panel's consensus from their reasoning. Several people chimed in to praise my demeanor or perspective. I do appreciate being called "rad" and being vouched for by several people. Unfortunately, I'm far from perfect - the time it took to handle all of this and the process of summarizing & delivering the bad news, that was 100% my direction and my responsibility, and something I have to learn from to improve our process. (BTW, holding up the voting on PuD's "The Hot Pink of Blues", that was me too, which I stood by; I wasn't counting what I perceived as implied chord progressions as direct source tune usage. So I get plenty of bad guy points. :-D)
    2 points
  8. Preview Final Fantasy VIII: SeeDs of Pandora: https://youtu.be/WVx6a1JHaDk Download Final Fantasy VIII: SeeDs of Pandora: https://ff8.ocremix.org Torrent: https://bt.ocremix.org/torrents/Final_Fantasy_VIII_-_SeeDs_of_Pandora.torrent To talk about SeeDs of Pandora, I feel I should start with Secret of Mana. It was my first RPG that I have ever played and it sparked the flame to play more in this genre. It ultimately led me to playing Final Fantasy VI (III at the time) for the SNES. I was hooked on the RPG genre and I wanted more Final Fantasy. Sadly, Sony had moved on from Nintendo at this point and all the cool new games, VII, VIII, IX, and more, were released on PlayStation systems - systems I was too young to have money for with parents who weren't willing to shell out more for additional consoles. So it would be near a decade before I had a chance to play Final Fantasy again and this time it was on the PC with the PC ports of Final Fantasy VII and VIII (strangely, IX never got one). And of course, my first Final Fantasy played was VIII. Coming back to the series after being gone from it for so long was like coming home and Final Fantasy VIII just seemed to be this perfect welcoming party of a game for me. I loved its characters, its world, and its music - the battle/junction system and card game would grow on me later. Fast-forward to now and I was given the opportunity to direct a defunct FFVIII OC ReMix album project. It was attempted once, but for reasons, it fell through. I was offered, due to my experience in directing Arcadia Legends and Mizar Attacks!, the chance to direct and revive this album - being the last Final Fantasy of the PlayStation era not to have an OC ReMix album. Directing an album isn't easy, especially one of this magnitude that could easily reach 40 tracks or more. I mean, it took us 3 years to finish Arcadia Legends and that was 36 tracks! Enter Jorito, my co-director and essentially my lifeline throughout this entire process. If it weren't for him, I highly doubt this project would have gotten off the ground, let alone finished in record time. It was his insistence and push to give the entire album a year's timeline to complete all claimed tracks - a decision that paid off well and gave incentive to remixers to strive to complete their claims in record time! Jorito is just as much a director as I was on this project and is truly the star MVP of the album. Despite having a solid directing team and the backing of OC ReMix to revive this project as an official album straight out of the starting gate, we still needed a solid vision for the project. We could have gone the traditional route and just do a chronological ordering of tracks from the beginning of the game to the end and let remixers decide what theming and genre is best for their claimed tracks - or we could go a more unique route and create special, themed groupings of tracks. Taking inspiration from the Spectrum of Mana album, directed by Nate Horsfall, I divided up FFVIII's soundtrack into three distinct styles: CALM - Chill and slow remixes that had a cultural bent either via arrangement or unique instrument use that gave visions of a specific culture. CRAZY - Toe-tapping, floor-thumping, heart-pounding beats and fast, frenetic energy in remix form. GOOFY - Songs that are remixed in ways you would not expect, for example taking a waltz and making it death metal. Constantly surprise the listener and betray their expectations. With the vision set, we recruited far and wide for remixers and artists. The unique flavoring of the three discs drew interested creatives to the project and helped nurture fantastic remixes and artwork. It was around this time, as musicians flooded in to claim tracks, that we might have more finished tracks by the end than the planned three discs could handle and thus the further theming of the album began to revolve around the three Gardens in the game: Balamb, Galbadia, and Trabia. However, the need for that fourth disc loomed and the only other option left which made the most sense was the Lunatic Pandora (or the Pandora) disc. With these themes locked in, the artists went to work straight away and created some fantastic pieces that matched the original vision. With the help of Jorito, it was an amazingly smooth experience and we managed to get a complete album finished in just over a year's time with a whopping 69 tracks! But wait, there's more! In the 11th hour, weeks before we were to submit the album to OC ReMix, ZackParrish, among others, spearheaded a crazy last-minute bonus disc with 11 more tracks (get it, 11th hour?!) to cover any last, remaining songs on the OST the core album couldn't. It was a fun, insane rush to the finish line and with a final tally of 80 tracks in total, we have officially broken the record as of 2023 as being the biggest album ever produced out of OC ReMix! We are kings (and queens)! Kudos to all the talented people who helped make this album a reality! It was a joy working on this and seeing it come together. Finally, one final note to you, the listener: If you are expecting these remixes to adhere close to their original inspirations or to have faithful adaptations of well-known and beloved tracks, then this album might not be for you. The intent with this album was to embrace the remix aspect of OC ReMix fully and to interpret the original melodies in ways you might not have heard before. Our goal is to provide something new and transformative with these songs. So go in with an open mind and know that this listening experience was carefully crafted to take you on a journey (I should know! I ordered the tracks specifically to flow in a way that felt natural). We hope you enjoy this album and may it always rekindle your fond memories of your time playing Final Fantasy VIII. From the SeeDs of Pandora team to you: Happy listening! - Darkflamewolf I've been hooked on JRPGs and Final Fantasy in particular since discovering SNES emulators back in the late 90s, and that hasn't changed since. The very first console I owned was the original PlayStation (PSX), and the starter game I bought with it was Final Fantasy 7. And of course two years later I also made sure to get myself a copy of Final Fantasy 8. To this day I still distinctly remember the "WTF is going on" near the end of the game and, whatever the story was trying to tell me, it flew right over my head. Fast-forward about fifteen years, and I got into VGM remixing and became an active member of the OC ReMix community. So when an album project got started to remix the Final Fantasy 8 music, I of course had to join and make a track for it. Unfortunately that album initiative got stranded early on in the process, something that always left me feeling a bit sad. At the time I was just wrapping up the OCR Secret of Mana album and was in need of a break, but I always kept the FF8 album in mind to potentially pick up as a (co-)director later. Given the sheer size of the OST I didn't want to do it alone though. So the idea got shelved for a few years. That is, until Darkflamewolf randomly brought up the comatose FF8 album on the OC ReMix Discord in August 2021. We started talking about the album, djpretzel pointed out that I had expressed interest in helping out a few years before, and after a few chats we decided to team up and rejuvenate the Final Fantasy 8 album and make sure that the only missing OCR Final Fantasy PSX game album got the tribute it deserved. I did have one specific aim though: I wanted to get it done in about a year, because I know how much work these album projects can be and how hard it can be to keep people motivated long enough to create and deliver their tracks. All set and done, we outlined a rough planning, Darkflamewolf sketched out a compelling vision and tracklist suggestion for each disc and came up with a title, I started recruiting far and wide (apparently being in the VGM community for a while and doing lots of collaborations is a good way to build a network), and we were off to the races. And boy, what a journey it was! We managed to interest a lot of people from the VGM community, with a good mix of OC ReMix veterans, people from other communities, and newcomers. We created a Discord server for the album to help coordinate things (not a small feat with I think in total some 70+ people), many fun conversations were had there, and the setup overall led to a positive, supportive environment that made the whole experience very enjoyable. And of course I would be amiss if I didn't mention the collaboration with Darkflamewolf; we worked really well together as a directing team, each of us with their own areas of expertise and roles yet always united to get the album done and cheering all the artists that joined us on this journey. All in all it was a very smooth experience, and I think all everyone involved should be very proud of what we've achieved together. I hope all the fun and joy we had while creating this album for you shines through, and that you, dear listener, enjoy this fresh new take on the music of Final Fantasy 8 as much as we enjoyed making it. - Jorrith Schaap (Jorito)
    2 points
  9. Categories - This was my idea. I wanted the album to be different than previous large-scale albums which seemed to just follow 'whatever works in whatever order' sort of direction. I wanted a more cohesive flow that was separated by disc. Something you can't get on a single or perhaps a two-disc album, in terms of variety. With 4 discs (not counting the bonus) to work with, there was plenty of room to arrange tracks to best fit together and flow smoothly for a cohesive listening experience. I feel every album should have a focused theme or goal in mind before starting instead of just: "we'll take whatever is submitted." Some may not agree with me, but I can think of several awesome orchestral-only, metal-only, rock-only, dance edm-only albums which have had STRONG outings because of these realized visions. So I'm very happy you enjoyed how it came out, even if the initial impression wasn't favorable! ❤️ I just now need to convince everyone for the Star Fox album the new vision there too. haha.... Listening Party - Also another idea I pushed months in advance. OC ReMix had never done these sorts of things before for any of its albums and I was inspired by the one done for a Final Fantasy IX album (not done by OCR) whose name escapes me. I was like: That's an awesome idea. So, I took it upon myself to create all the videos and push the agenda in making the party happen. Unfortunately, we had settled on a hard release date of 5/8/2023 and we were crunching to make that deadline. So, we couldn't advertise the premiere party launch until almost the last minute, because we weren't sure if we were going to make 5/8/2023 and we needed the final assurances of DJPretzel and Liontamer before we could announce the listening party or if we needed to push it back. Despite this, it was a successful premiere and everyone enjoyed themselves! Maybe next time we'll have more! Collaborations - Another thing I strongly pushed for. I promoted it up front as people were claiming tracks to collab with each other. We even made it a point to make a separate role on the collaboration server for collab-only contributors. So you could easily identify and reach out to those who could do live instruments you were seeking. It was a fantastic mix of talent that if I go on to direct the Star Fox album, I'm going to continue to push for collaborations among musicians/artists. For example: So what if most of the 'theming' might be too fast-paced or rock/metal based for some remixers to participate, doesn't mean you can't collaborate and add in your own flair to it. I can see it now: Metal Star Wolf with some Oud mixed in for good measure (as a weird example, but hey! Anything can happen with creativity!)! So, I'm happy to hear this struck a lovely chord with you. Thank you so much for these comments and I hope you enjoy the album many times over! We're all very proud of it!
    2 points
  10. @Subz1987 Actually, @Liontamer found out what the real issue is - special characters in filenames that aren't encoded right, which are causing issues on Apple devices. We will be updating the zip shortly to address this. UPDATE: zip files on all three mirrors updated with filenames that should no longer causes issues on Apple, etc. devices!
    2 points
  11. Cool tune! The game looks fun too. I do remember the previous Vatlva compo piece. 😸
    2 points
  12. Oh wow... Just read the news, this is so sad. Having one of his unreleased (yet) tracks makes me feel so weird too... Oof.
    2 points
  13. I'm gonna participate simply because I've never done a like...proper electronic piece like this before. I have zero idea what will come of it lmao
    2 points
  14. The People's Remix Competition 466 PRCv20-07 Hello everyone and Welcome to the People's Remix Competition! PRC464 was for APZX, leaving TheVideoGamer behind with the wooden spoon. The source is picked for PRC466 This round is located at: https://compo.thasauce.net/rounds/view/PRC466 Source: Advance Wars: Dual Strike (NDS) - [Entire OST] Midi list from different sources: Andy's Theme, Black Hole CO Power, Courage, Drake's Theme, Jake's Theme, Javier's Theme, Kindle's Theme, Sasha's Theme, Tag Power, Von Bolt's Theme, and the Yellow Comet Theme. https://en.wikipedia.org/wiki/Advance_Wars:_Dual_Strike https://compo.thasauce.net/rounds/view/PRC466 The deadline is Monday June 5th 2023 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC466 for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC468. Everyone can enter. No votes are doubled or making a different in a case of a tie. You can find the full rules list at this page as well. GOOD LUCK! PRC Home Page
    1 point
  15. Hi OC ReMix! I'm very much new here. About a year ago I decided to get into making music as a hobby, and this is one of the first tracks I published. I'm very keen to hear what other people think of it, in particular if it feels too repetitive or if a particular note / chord sounds off. I'm also still trying to figure out the legal standing of creating a track like this and publishing it on a personal YouTube channel, not intending to ever profit from it. I've read some things about synch licences and stuff which I didn't have before publishing this. Any advice is greatly appreciated. Thanks in advance! Cheers, Hiro
    1 point
  16. i will listen to the OST again. zero promises though. my track record after signing up for a project is horrible.
    1 point
  17. Nase

    Tetris Attack

    i personally think the tetris attack music is very serviceable if a tad forgettable... the sped up tracks at critical points always did the trick for sure. but the themes by themselves? just very serviceable, but not much more if you ask me. idk, could still result in a fun album if you thematize the whole tetris attack energy correctly. because lemme say.... tetris attack is like maybe the best fucking 1on1 game ever. it literally has time bending properties once you really get into it. normal tetris is fucking BS in comparison. (i never got good at normal vs. tetris, but i really understood the magick of tetris attack/panel de pon. it's like a mathematically psychedelic experience, because no joke, when you're in full flow mode you experience a real bending of time. this is a legit psychedelic game.) (also to my shame, i tried it again on my handheld emu a few months back, and i couldn't even beat it on hard vs. CPU. while i was regularily practicing against roomies 15 years ago, the super hard hidden CPU mode wasn't a problem. i wanna play this again, but i got no ready opponents.) (tetris attack should be offered in every nursing home. if you can beat the CPU on hard at age 70, you won't get alzheimer's. just my opinion.)
    1 point
  18. Uhh, this is INCREDIBLE. I admittedly haven't kept up with Jorito's full catalog as of late, but this feels like a substantial level up specifically in terms of production. The percussion has so much impact and fluidity, and there's an incredible level of warmth to the organic instrumentation that gels together flawlessly, despite the massive array of instruments involved. Truly stellar work to everyone involved!
    1 point
  19. Almost done. This was definitely fun to figure out.
    1 point
  20. Larry, you are wrong in stressing that the "source material" line is what the track violated. Source usage was not the issue, and this track isn't a standards violation as it seems to be framed in your subsequent posts in the thread post-decision. The entire work showcases material from the game, narration included. The issue was that The Little Girl and the Star largely centers a non-musical performance of the story from the game. As I said in my vote, the vocal performance is a narration. It's not sung, it's not rapped, nor is it recited as beat poetry. The narration takes the lead and the musical backing track supports it. Joe frames that as a bias but I will argue that it's a very valid distinction for us to make with regards to what we showcase in the OCR catalog. We would not post a track that, for example, takes a scene from a popular JRPG and recreates it as a full-cast audio drama with acted dialogue and the music from the game arranged in the background. A track like that would not be a standards violation either because everything is taken from the game; the issue would be that it's not wholly or in-majority a musical work. Now, I don't want to get into defining quantitative standards here; I don't want to go down the road where we're saying "At least 75% of the track should primarily be musical in nature" because then we're both inviting tracks that will skirt close to 25% non-musical performance and also that's just more stopwatching, which I personally am just not a fan of. This track is a very unique case. I understand that our standards don't specifically call out "non-musical performance" as a limiting factor. I think that this is just part of judging though; we're presented with a track that challenges our view of what fits into what we want OCR to showcase, and we make the judgement call in that evaluation. I personally am sorry I didn't catch this on the first go-around; I didn't see the first decision and I was specifically asked when the second thread went up by Dave to weigh in, which is the first I heard the track and when I made my opinion very clear that this track is not a fit for OCR.
    1 point
  21. @APZX you still may pick a source for PRC466. That round will start at the end of this week.
    1 point
  22. Gear does help some, but the skills and experience are more important. It takes time to experiment and improve. These skills don't happen overnight. Another key skill is using your ears critically. Knowing what works and what doesn't takes time to develop. Try things...if they don't work, oh well; move on and try something else. With all that being said, don't neglect the arrangement side of things either. Both are equally important when it comes to putting together a track. We all have potential, and again; it just takes time to get there.
    1 point
  23. Gario

    Lufia II: Of Gods and Men

    Concerning where this album is at, I'll likely only be looking at roughly finished products that require minor touch-ups at best. I always have plans to resubmit the album within a two month frame, so to be safe I would assume that's how much time you have, though it does tend to get delayed for various reasons. The front page is where you can find the tracks that are available, and I look forward to seeing what you have in mind.
    1 point
  24. One song yet so I'll add another two days.
    1 point
  25. Evaluation: Yeah, this is muddy and imbalanced. The bass is much too big and takes up most of the space, covering up the other parts too much. Balance amongst the parts should be worked on to bring more parity between them, let them work together and not fight with each other. After the introduction, the source melody should be brought out more too so that the listener does have a better grasp on what they are hearing. I'm not sure how I feel about the high synth that's noodling about on top of everything. It's definitely occupying the right space for it, the part just feels random and not adding much to propel the track forward. As a listener you definitely notice it going away at 2:42. Helped with fatigue. Structurally, there could be a break in the middle with a contrasting feel to help separate the track and give it more momentum to keep it moving forward. Book-ending the beginning and endings can work, and this could work better if the ending doesn't happen so suddenly. That's also aside the fade-out, it doesn't work very well. I suggest ending at 3:22 instead, that spot actually feels like it could be a more natural ending. What I like is the mellow feeling the interpretation has compared to the original. Slowing the tempo really helped to bring out more ideas and gives space for you to explore your own take.
    1 point
  26. Really like the futuristic atmosphere and beat. Got a lot of SNES vibes too in terms of the sound design. Only thing I'd say is that it sounds a little muddy. Other than that, great remix.
    1 point
  27. I'm curious to listen how you will put voices into this one
    1 point
  28. 1 point
  29. Great write-up from @Liontamer on an absolute standout track. I try to avoid superlatives of this particular nature, but for me this is going to be my definitive arrangement that I think of, for this source. I've always loved the melody, and I've always found the lyrics to be a strange oscillation between poetic and... somewhat odd. This version makes everything fit together, for me, makes all the pieces click in a way that I feel like I've somehow always needed... at one point I wanted to do my own country western vocal take (!!) on this, which I still think could sound good & is a genre equally underrepresented in the VGM arrangement scene, but some of the appeal there would have overlapped with the appeal here: taking Uematsu's timeless ballad and giving it a bit more longing, placing it geographically further south, giving it air & sand & wood & fire, making it come from somewhere a little deeper & a little further... Congrats to @CNDR, @Jorito, @Earth Kid & @chriskaudio - quite, quite, quite good; the type of arrangement I will think of & trigger related neurons whenever I think of the album itself, by proxy. You simply must give it a moment!
    1 point
  30. https://youtu.be/dFGHPBSCf8U Hey guys! This was a really delayed remix due to IRL schedule being too much lately. I'm never satisfied with some of my remixes and could rewrite or add new stuff for months before feeling that it is complete. But we all know we need to leave some ideas behind and just be happy with what we got at the moment. I'm suspecting this could be a song I'll come back to in the future when I really starting re-remixing my older songs. Starting just like the original with part 8-bit drums, and part ordinary drums. Then halfing the already fast tempo by adding my usual snare and taking back the 8-bit one. Then when the original loop ends I've added a fresh solo/melody over the original chord progression. After that I take the intensity down a bit with a Steely Dan inspired part followed by my usual atmospheric part (where I use one of my latest syntesizers for that tenor sax) with a smooth jazz-ish section. Back to the original chord progression with a solo that's actually a melody from the original song. You can hear it in the background a bit in with an oboe sounding brass instrument (not sure exactly what instrument it's supposed to be). I end the remix by repeating the main theme followed by strings and tenor sax at descending tempo.
    1 point
  31. It's results time TheVideoGamer gets 5 points and the last place wooden spoon. And the winner of PRC464 is APZX with 6 points. TheVideoGamer, you are the winner. You may pick a source for PRC466. Send the new source to me (with a MID/MP3 file, otherwise send a second source with a MID file) by PM, other options are PM me @ ThaSauce or by e-mailing to bambombim@gmail.com (I prefer a PM @Ocremix). Send your source before next Wednesday (17 May 2023), 11:00 AM ThaSauce time (18:00 UTC, 19:00 GMT). You may select any source from any game. From now on, it can also be a source with one or more OverClocked remix(es) or a source which has been used in PRC before. Only sources which are used in PRC season 19 (PRC439 or more recent) are not allowed. An overview of the past PRC's can be found in the following links (I will update this list soon): http://sites.google.com/site/bambombim/prc A list is also available at https://compo.thasauce.net/compos/view/PRC http://bambombim.googlepages.com/PRCRemixList.doc (also downloadable via the link above). https://compo.thasauce.net/rounds/view/PRC464 for the votes and comments. PRC465 already started: https://ocremix.org/community/topic/52170-prc465-snow-against-the-elements-vatlva/
    1 point
  32. Hello everyone! We have the great pleasure to announce the Youtube premiere of the long awaited 78th OC ReMix album: Final Fantasy VIII: SeeDs of Pandora! This whopping 5 disc, 80 track album with a runtime of over 5 and half hours will make its debut for your listening pleasure on May 8th at 12 noon PST / 3pm EST / 9pm CET. Join in on the fun and the discussion at https://www.youtube.com/watch?v=tkYWPV40ON8 Can’t join the full premiere? No worries! After the full album has premiered, there will be independent premieres for each individual discs, scheduled after the full premiere. You can join those at the following links and times: Disc 1 - https://www.youtube.com/watch?v=Ffyb3waAOOg at 7pm PST / 10pm EST / May 9, 4am CET Disc 2 - https://www.youtube.com/watch?v=M3_19FY6m1k at 8:15pm PST / 11:15pm EST / May 9th, 5:15 am CET Disc 3 - https://www.youtube.com/watch?v=3MB114BRK2Y at 9:30pm PST / May 9th, 12:30am EST / May 9th, 6:30am CET Disc 4 - https://www.youtube.com/watch?v=qDbOQYN-UQ4 at 10:45pm PST / May 9th, 1:45am / May 9th, 7:45am CET Disc 5 - https://www.youtube.com/watch?v=lV8APcBXmvg at May 9th; 12am PST / 3am EST / 9am CET See you there!
    1 point
  33. 1 point
  34. No non-participant votes so I extend the voting stage till monday.
    1 point
  35. At first I thought the track had the word "Tip" and not "Trip" and I was laughing so hard at the joke. xD Love the remix though, it's a fun trip through memory lane for me. As I played this game as a kid.
    1 point
  36. I really adored this. There was a lot of inspirational moments and I was really caught up in the baseline and percussion. There was just so much to enjoy and think about. Thanks for the tune and bringing more of your creativity and fun into the music world!
    1 point
  37. Welcome to the voting stage The mixing stage is over. This round has 2 songs The following people compete against each other: APZX TheVideoGamer To vote, do the following: Visit https://compo.thasauce.net/rounds/view/PRC464 and listen to all the entries Scroll to the form at the bottom of the screen or click PM. Fill in the entries from first to third in the ThaSauce form or fill in your top 2. State a reasoning for it. Participants are encouraged to vote and leave feedback. They get a 3 point bonus, but they are not allowed to vote for their own track. It doesn't matter for the result. Always look in this thread to find out who's the winner of the round after the voting stage instead of only looking at ThaSauce for the results. You have until Wednesday May 3rd 2023 10:59 AM ThaSauce time (11:00 UTC, 12:00 GMT) to vote. If you vote by PM make sure that your top 2 is clear. I prefer something like this: (To) (Subject) PRC ## Vote (Message): 1: (remixer A ) 2: (remixer B ) (reasoning)
    1 point
  38. We're sad to share that ReMixer Daniel "PirateCrab" Woodyer passed away yesterday, Apr. 26th, at only 30 years old, surrounded by his family. He would have turned 31 next month. Daniel was one of the BEST metal performers in the game music arrangement scene. He contributed 10 pieces to OC ReMix since his first from Sonic the Hedgehog 2 nearly a decade ago, and participated in several community efforts including Pixel Mixers, Shinesparkers, one collaborative performance for Dwelling of Duels, and a pair of OCR albums: Castlevania tribute Vampire Variations III as well as Jet Force Gemini: Mizar Attacks! He will be missed and will live on through his music. Rest in Power, Daniel. 🎸 * https://ocremix.org/artist/12706/piratecrab
    1 point
  39. I'm glad actually, participation is getting awfully low at the moment lol.
    1 point
  40. Alas inspiration has failed me T__T
    1 point
  41. Always like a great trance track that keeps focused and varies things up as the mix goes on, and the added sfx and voice clips were good choices for the dream theme. The end section was awesome as well with the almost ethereal voice and piano. This is fantastic!
    1 point
  42. Oh yeah, nice and smooth. Gotta love how many different feelings you can conjure from how a jazz piece is arranged, and this one is certainly a chill and relaxing one for lounging, maybe with a nice drink.
    1 point
  43. He also completed (and I mastered) an excellent track for the upcoming Super Sonic Racing album.
    1 point
  44. much as i hate a.i., i'd use it for that. i'd like more listeners on soundcloud, but i'd feel like a whore figuring out the right tags for each track.
    1 point
  45. Hey, just wanted to say sorry I couldn’t commit to this project in the end, after showing some interest last year. Other things came up, and didn’t have the time in the end, but glad to see you completed it. Just checked out the album trailer and it sounds great. Can't believe OCR has done 78 albums already!
    1 point
  46. I like the jazz feel of it, very relaxing
    1 point
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