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  1. Welcome to the voting stage The mixing stage is over. This round has 3 songs and 1 bonus mix by TheVideoGamer. The following people compete against each other: Hleet Souperion HoboKa HarlemHeat360 WassupThunder To vote, do the following: Visit https://compo.thasauce.net/rounds/view/PRC445 and listen to all the entries Scroll to the form at the bottom of the screen or click PM. Fill in the entries from first to third in the ThaSauce form or fill in your top 3. State a reasoning for it. Participants are encouraged to vote and leave feedback. They get a 3 point bonus, but they are not allowed to vote for their own track. They only need to fill in their top two (and can use the third spot to select the bonus mix they liked the most). Always look in this thread to find out who's the winner of the round after the voting stage instead of only looking at ThaSauce for the results. TheVideoGamer has a vote that counts twice. You have until Monday May 9th 2022 10:59 AM ThaSauce time (11:00 UTC, 12:00 GMT) to vote. If you vote by PM make sure that your top 3 is clear. I prefer something like this: (To) (Subject) PRC ## Vote (Message): 1: (remixer A ) 2: (remixer B ) 3: (remixer C ) (reasoning)
    5 points
  2. I have some time off from work so im gonna try and work something out!
    5 points
  3. The People's Remix Competition 446 PRCv19-08 Hello everyone and Welcome to the People's Remix Competition! In PRC444 it was Souperion who got the win, he picked the source for this round. Source: Mega Man X1 (SNES) - Flame Mammoth https://compo.thasauce.net/files/materials/PRC446_FlameMammoth.mid https://en.wikipedia.org/wiki/Mega_Man_X_(video_game) https://compo.thasauce.net/rounds/view/PRC446 The deadline is Wednesday May 18th 2022 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC446 for the exact time left. Make sure that the song is uploaded to ThaSauce or that thereā€™s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC448. Souperion can enter with a bonus song and has a double vote. You can find the full rules list at this page as well. GOOD LUCK! PRC Home Page
    4 points
  4. Great round, everyone did great working with such a short source!
    4 points
  5. Woot woot good job everyone! Wassup really surprised me with the orchestral approach and expanded interpretation. I always expect some guitars from ya but you went the extra mile on this. I always wondered what everyone's instrument is actually šŸ§.
    4 points
  6. Hi all! I'm posting this topic to announce my upcoming 9-bit chiptune music game, Rhythm Quest! Wishlist on Steam now! Rhythm Quest is a 2-button rhythm platformer game developed by DDRKirby(ISQ). (that's me!) Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game. I'm personally handling all aspects of the game, including coding, music, game design, artwork, and production. In particular, being both the composer and level designer has allowed me to create music tracks that are mapped out specifically to provide call-outs to obstacles in the game. Check it out in action in the gameplay trailer! Each type of enemy requires different button sequences to defeat: Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button: Speed zones change up the rhythm of the song: Rhythm Quest will release on Steam/itch.io for PC/Mac/Linux, as well as iOS/Android, and Nintendo Switch. My estimated release date is currently late 2022 (?), but well...you all know how release dates can be for game projects [knocks on wood]. I've just recently published the steam page for the game, so I'd really appreciate it if you would check it out, wishlist, and share with anyone else who you think might be interested! If you're interested in following along with the development of the game, you can check out the devlog on Medium. You can also follow along on Twitter, or join the Discord server to get notified whenever a new devlog article comes out. I also have an official website for the game.
    4 points
  7. 4 points
  8. Welcome to the Voting Stage! There are 5 entries this round. There is 1 Bonus entry(s) this round There IS a voter bonus this round! HoboKa has a vote worth 2x. When Voting, if possible, avoid granting 1:1 covers top spot. MnP requires a bit of remixage after all. Don't vote for Bonus entries please. Do let me know if you have problems voting, and we can sort something out. Try and not make any comments about each entrant until after voting has concluded. Thanks! Participants may not vote for themselves. The winner of this round will submit a source for MnP Round 133. Vote ends 5th May 1PM. Vote here: https://compo.thasauce.net/rounds/view/MnP132
    4 points
  9. It's results time Hleet posted a bonus mix. DJMokram got 13 points but still gets the last place wooden spoon. TheVideoGamer managed to get 17 points and gets second place. And the winner of PRC444 is Souperion with 18 points. Souperion, you are the winner. It was close but enough. You may pick a source for PRC446. Send the source to me (with a MID/MP3 file, otherwise send a second source with a MID file) by PM, other options are PM me @ ThaSauce or by e-mailing to bambombim@gmail.com (I prefer a PM @Ocremix). Send your source as fast as you can, but before this Wednesday (4 May 2022), 11:00 AM ThaSauce time (18:00 UTC, 19:00 GMT). You may select any source from any game, but not a source with an OverClocked remix or a source which has been used in PRC before. An overview of the past PRC's can be found in the following links (I recently updated this site): http://sites.google.com/site/bambombim/prc http://bambombim.googlepages.com/PRCRemixList.doc (also downloadable via the link above). https://compo.thasauce.net/rounds/view/PRC444 for the votes and comments. PRC445 already started:
    4 points
  10. I finished an entry!
    4 points
  11. Holy crap, I will have to do this one. It also ends on my birthday. Wooooooo billy. Good timing!!
    4 points
  12. The People's Remix Competition 447 PRCv19-09 Hello everyone and Welcome to the People's Remix Competition! In PRC445 it was HarlemHeat360 who got the win. He picked the source for this round. Source: Breath of Fire 2 (SNES) - God Of Decadance https://compo.thasauce.net/files/materials/PRC447_bof2god.mid https://en.wikipedia.org/wiki/Breath_of_Fire_II https://compo.thasauce.net/rounds/view/PRC447 The deadline is Wednesday June 1st 2022 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC447 for the exact time left. Make sure that the song is uploaded to ThaSauce or that thereā€™s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC449. HarlemHeat360 can enter with a bonus song and has a double vote. You can find the full rules list at this page as well. GOOD LUCK! PRC Home Page
    3 points
  13. I've heard there a number of good free organs out there. Sorry, I don't know exactly what to search for, but I've heard they're out there.
    3 points
  14. Welp, already covered this. You guys have fun with it lol. I'll probably be around to vote though!
    3 points
  15. Hmm, a baroque sounding composition with sinister tones? Im into it!
    3 points
  16. 3 points
  17. The People's Remix Competition 445 PRCv19-07 Hello everyone and Welcome to the People's Remix Competition! In PRC443 it was TheVideoGamer who got the win, not for the first time in his life. He picked the source for this round. Source: Silent Hill (PS1) - Claw Finger https://compo.thasauce.net/files/materials/PRC445_Silent_Hill_-_Claw_Finger.mid https://en.wikipedia.org/wiki/Silent_Hill https://compo.thasauce.net/rounds/view/PRC445 The deadline is Wednesday May 4th 2022 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC445 for the exact time left. Make sure that the song is uploaded to ThaSauce or that thereā€™s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC447. TheVideoGamer can enter with a bonus song and has a double vote. You can find the full rules list at this page as well. GOOD LUCK! PRC Home Page
    3 points
  18. wooden spoon : check
    3 points
  19. Spooky compo, good compo! Good work everyone, see you next time!
    3 points
  20. It's results time TheVideoGamer posted a bonus mix. Hleet got 5 points but still gets the last place wooden spoon. DJMokram claimed 8 points and fourth place. HoboKa gacollected 10 points and third place. Souperion gathered 18 points and second place. And the winner of PRC444 is HarlemHeat360 with 22 points. HarlemHeat360, you are the winner. It was almost a perfect win. You may pick a source for PRC447. Send the source to me (with a MID/MP3 file, otherwise send a second source with a MID file) by PM, other options are PM me @ ThaSauce or by e-mailing to bambombim@gmail.com (I prefer a PM @Ocremix). Send your source as fast as you can, but before this Wednesday (4 May 2022), 11:00 AM ThaSauce time (18:00 UTC, 19:00 GMT). You may select any source from any game, but not a source with an OverClocked remix or a source which has been used in PRC before. An overview of the past PRC's can be found in the following links (I recently updated this site): http://sites.google.com/site/bambombim/prc http://bambombim.googlepages.com/PRCRemixList.doc (also downloadable via the link above). https://compo.thasauce.net/rounds/view/PRC445 for the votes and comments. PRC446 already started:
    3 points
  21. That's a nice pick. I love that game ! Mega Man X1 has so much good memories packed inside. @Souperion : yup I agree. But, I've listened to a lot of great mega man x1 tracks remix on youtube. I'm gonna try what I can to remix this ^^ Good luck everyone on this one
    3 points
  22. Sure. I can do that if I ever win again. Who knows =p
    3 points
  23. Heck, I just realized that since my original voting comments got deleted, I forgot to redo mine for HoboKa! Great intro, I'm a sucker for tubular bells. Boss 2 sounds like a pretty awesome song, you'll have to pick it for a round sometime down the road. Nice work, mate!
    3 points
  24. Nice work e'rbody, these short sources really demand a lot from ya, eh? Gratz, Thunder.
    3 points
  25. Always down for some rocking tunes like this one! Awesome pick Souperion!
    3 points
  26. Results In 1st place with 18 points: Wassup Thunder In 2nd place with 13 points: Souperion In 3rd place with 12 points: Dex In 4th place with 9 points: Hleet And the last place hero with 5 points: TheVideoGamer HoboKa created a Bonus Entry. Wassup Thunder please PM me with your source pick for Round 133. Ideally for next week (Roughly the 13th of May). Congrats to everyone who participated, you peeps did great! Comments: 6 Submissions. Now that is a great turnout! Hopefully next round will be the same!
    3 points
  27. 3 points
  28. Got something in. See ya in the voting stage.
    3 points
  29. 3 points
  30. I've cast my vote into the fire. Preliminary congrats to all participants!
    3 points
  31. Congrats to @Souperion and @TheVideoGamer! Amazing entries from everyone (Hleet included) and many thanks for the feedback as always. Now what delicious, third rate remixes am I gonna cook with the brand spanking new wooden spoon Bundeslang graciously awarded me? xD
    3 points
  32. I've worked with less, lets see what happens here.
    3 points
  33. Thanks! It sounds lovely, but it's a very simple piece. So i'd be looking forward to how you approach this.
    3 points
  34. It's a really good tune eh?
    3 points
  35. I like this source, great idea to pick a more ambient song to use! I missed that last PRC, I gotta get something in for this!
    3 points
  36. Nice work on the MIDI TVG! From one fan of the Silent Hill franchise to another, I agree with your sentiment. Let's see how we can take this source tune further eh?
    3 points
  37. Welcome to the voting stage The mixing stage is over. This round has 3 songs and 1 bonus mix by Souperion. The following people compete against each other: Hleet TheVideoGamer WassupThunder To vote, do the following: Visit https://compo.thasauce.net/rounds/view/PRC446 and listen to all the entries Scroll to the form at the bottom of the screen or click PM. Fill in the entries from first to third in the ThaSauce form or fill in your top 3. State a reasoning for it. Participants are encouraged to vote and leave feedback. They get a 3 point bonus, but they are not allowed to vote for their own track. They only need to fill in their top two (and can use the third spot to select the bonus mix they liked the most). Always look in this thread to find out who's the winner of the round after the voting stage instead of only looking at ThaSauce for the results. Souperionhas a vote that counts twice. You have until Monday May 23rd 2022 10:59 AM ThaSauce time (11:00 UTC, 12:00 GMT) to vote. If you vote by PM make sure that your top 3 is clear. I prefer something like this: (To) (Subject) PRC ## Vote (Message): 1: (remixer A ) 2: (remixer B ) 3: (remixer C ) (reasoning)
    2 points
  38. I'd love to remix rickroll. It would sounds just like Robo's theme from Chrono Trigger.
    2 points
  39. Good work goods. Very interesting submissions
    2 points
  40. Whew, this was a hot round alright. Lots of great interpretations of this source. Maybe next time I'll try not to 1:1 it =p
    2 points
  41. Gz HarlemHeat, and good work everybody else.
    2 points
  42. Hey! I emailed you back but I have officially moved your song onto the evaluation phase. Totally my mistake, so sorry that this one slipped through the cracks!
    2 points
  43. That's interesting, i was expecting this to be more of a popular choice for remixes. Guess it's up to us to fill this void lol.
    2 points
  44. Is any one else surprised this source doesn't have an OCR entry??
    2 points
  45. ^ Those points of "advice" are so general and devoid of details that they are completely useless. I have to wonder why you bothered writing anything at all. Actual advice: Keeping frequencies and things like that "even" is a persistent challenge in audio that is pretty much the entirety of mixing in the first place. By NOW I've been doing this long enough and have gotten good enough (especially compared to my first Ocremix here) that I can throw around some weight in authority on the subject, while still "hillbillying" my way through it since I still lack formal training beyond spending 15 years trying to get better obsessively. That is the pretext for me telling you what I do to achieve results: 1. EQ can be simplified here (in my own personal, unpatented and unofficial model) as three things: The Floor (the bass), the Body (the mid) and The Voice (the highs). The bass literally brings to mind a stage floor for the performance on the stage. The Body is the "stage presence" and gives the soundscape a kind of "muscle" to the overall sound. Take down a whole bunch of the mid in your EQ to hear what I'm talking about. The Voice is rather obvious: above the midpoint is where most melody and leading sounds come from above the floor and body. You'd think "mud" would come from the floor, but I find it usually comes from the body below the midpoint. When I'm cutting "mud" from the mix, it's between 100 and 500. Additionally, I find a lot of instruments that come up in DAW are already very bass heavy and muddy. Sixto Sounds used to make fun of me for this, but I also recommend cutting some bass out of the bass instruments themselves. As silly as that might sound, you just need to do it sometimes to achieve the right balance. 2. I never learned how to use Reverb properly and I still have trouble with it, but there are some solid fundamentals I can pass on. 2a: Find the amount of reverb or general sound you want, then go straight to DRY. Then add WET (i.e. adding reverb amount back in) slightly and slowly until it sounds like you're achieving a balance that isn't too echoey or out of touch with everything else while always opting for it sounding too dry than too wet. I only had one college class for audio production and it wasn't even the right class, but my professor said something that (pun intended) resonates today: "You're supposed to make reverb sound like you're not using reverb at all". He was a goofy-ass guy, but this was spot-on. 2b: Not all reverb plugins are equal. While there typically is no such thing as a bad reverb plugin so long as it provides any reverb at all, not all reverb plugins and sounds work for everyone. If you're getting too much mud and slush from your reverb stuff, you might need to go looking for a reverb that does sound like what you want. 2c: For instrument channels that you're using reverb with, a delay effect should be on as well. The trick here is to put it on a very basic 3-step delay, then turn it down to like 3% or 5% where you can't hear the instrument bouncing off the sides (unless, of course, you want it to be bouncing echoes like many instruments in modern productions do). This is a trick to finalize wetness that I learned from Rozovian, who in turn learned it from bLiNd, IIRC. I use a delay effect on practically every channel except the main bus (main channel for all instruments). 2d: Some reverb effect plugins let you EQ the reverb itself, but I find this effect is much more subtle than it might sound. If reverb is sounding too muddy or slushy, you need to fix it in the instrument channel, not the reverb plugin. The reverb plugin is just for minimal tweaking after the real work in the instrument channel. 3. In heavy, thick productions, the bass instruments should have their stereo separation reduced to straight up MONO and then very slightly adding some stereo back in, or not at all. Between the bass and drums, it's the drums that need stereo placement and width and keep them wide while focusing on a narrow bass will fit the floor correctly. I also add a compressor on the bass. I use FL Studio 11 and I just use the FL Studio Multiband Compressor on "Mastering 2.4db" preset, then style the EQ and mixing channel volume as needed. I read this bass tip in some random audio mixing book years ago at a Booksamillion and it has worked ever since. 4. Checking to see which instruments/frequencies are wrong during the song production is just a case of experience with successfully doing it. You won't really know what to fix until after you've already done it right a few dozen times. If I have trouble with this, I just mute and single out the instruments starting from the bass up (or wherever it sounds like the problem is) and automate volume or EQ as needed until it no longer makes me think something is wrong with it. 4a: This deserves it's own line, but learning how to automate the volume levels and EQ frequencies in your DAW is essential. It's complicated and a pain in the ass to do, but it's easier than other hillbilly methods of fixing stuff. If I had learned to do that in my early days, I would saved myself dozens of song headaches. 4b: Also remember that most instruments and frequencies are not supposed to have the same volume and intensity all throughout the song. Sometimes the bass is supposed to be pulled back, sometimes the piano or guitar have to become inaudible, etc. Sometimes being uneven is what makes it sound organic and makes it work. And that's all I feel like typing. Enjoy.
    2 points
  46. Submitted! Do your best to kick our asses! You make good shtuff!
    2 points
  47. Congrats to the winner and the other participants Looking forward for the next one. @DJ Mokram : We are gonna fight together for the next wooden spoon
    2 points
  48. ThaSauce seems te be offline. I assume they fix it quick, otherwise I might extend. Souperion: liked the bells. Very catchy mix of the source. TVG: Amazing style, nice drum work. DJMokram: Nice mix of instruments Hleet: Calm but nice mix.
    2 points
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