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  1. This round is another hard one to vote! Both teams brought forth polished mixes and executed really creative ideas. Infected Waters: Psytrance heaven! The gated vocal, triplet transitions, and distinct sections make this a wonderful listen. The Bloody Tears motif from Purification comes through strongly even with the syncopated line, and the Maridia theme holds tightly throughout the piece. Pure Zebes: Enya vibes proudly on display! Despite having zero melodic correlation to it, this piece would feel right at home in RuneScape - I’m attributing that to the instrumentation (flutes and strings and pads over light percussion). Both themes are strong throughout; the 3/4 meter helps bring both ideas together. Livin' Out Our Last Days: It's Metroidvania but if the Gorillaz did it! I love nothing more in a mashup than taking the structure of one piece and applying the melodic and harmonic content of another to it, and this track does exactly that - Feel Good, Inc is clearly the template here. I'm hearing Overture in the "theme"/verse riff and Tallon in the choruses. The organic instruments (guitars, bass, and vocals) are well performed, and the mix is tight. Cruisin' Down Overture Blvd in the Depths of Tallon Traffic: Synthwave magic! That Tallon bassline rides through the whole piece and never once gets stale. Love the way the melody trades Overtune and Tallon back and forth, and the little chromatic splashes here and there keep the lead interesting. Smoke and Marbles: Live jazz club sound! Great mix on the quartet throughout - the lead trade between piano and guitar on the Marble Gallery theme is brilliant. Bass and drums hold the groove tight. Environmental Mystery as the bridge is another brilliant choice for such a short source. Gallery of Mysteries: Progressive metal time! Periphery and Tigran Hamasyan meet a sort of Darude vibe on the intro. Lots of time signature shifts for those wanting to count - 4/4, 5/8, 7/8, 5/16... math music nerds, get in the comments! Love the use of Environmental Mystery as the arp throughout the piece. --- Great job everyone! As with round 1, I can't wait to see these pass the panel!
    6 points
  2. You're browsing OCR in between Inuyasha episodes, a Mama Celeste pizza is in the microwave. Jennifer Gardner is going to be Elektra in a new Marvel movie. MkVaff has released a techno mix of an NES game. The year is 2024.
    4 points
  3. Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Metroid game and the other from a Castlevania game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 2 Remix Pack (MP3). For your reference, here are the source tunes for each matchup: Super Metroid vs. Castlevania: Aria of Sorrow Maridia (Rocky Underwater Area) Purification Metroid Prime vs. Castlevania III: Dracula's Curse Tallon Overworld Depths Overture Metroid Fusion vs. Castlevania: Symphony of the Night Environmental Mystery Marble Gallery You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!
    3 points
  4. Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Metroid game and the other from a Castlevania game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 3 Remix Pack (MP3). For your reference, here are the source tunes for each matchup: Super Metroid vs. Castlevania: Symphony of the Night Theme of Super Metroid Door of Holy Spirits Metroid Prime vs. Castlevania: Aria of Sorrow Menu Select Theme Forbidden Realm Metroid Fusion vs. Castlevania III: Dracula's Curse Neo Ridley Boss Theme Mad Forest You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!
    2 points
  5. Treyt

    [GSM 2] Round 3 Voting

    Let's $^@%ing go gamers
    2 points
  6. Voted! ^_^ 100% agree with Seph on every one of these, (so, ditto!) I wanna see them on dat Panel and passing! I LOVED every single one of them, (and all of y'all are killin' it.) ♥ Looking forward to the Final Round! :D
    2 points
  7. Well hello there! Great source tune, and I like the concept for the remix in chiptune! But I have to agree with my fellow Js that this arrangement comes off really repetitive as well as very conservative to the source tune. And the production is odd, I think the low end is broken? There is activity below 40Hz (mostly inaudible) and a dent between 40-80Hz, I can't say I've ever heard or seen a low end like this! The inaudible low-end content makes the master overblown without even sounding loud or having any impact. This production just isn't cutting it. The reverb on the chiptune is fine, but the overall balancing and mixing isn't there; the drums are too weak and the leads are too loud. Perhaps take this track to our workshop for further feedback. MW is right, this is a good start! Now take the time to learn proper production and arrangement skills. Everyone starts somewhere, welcome to OCR! NO
    1 point
  8. What did you think? Post your opinion of this ReMix.
    1 point
  9. It's very difficult to write tunes that are strictly chiptunes while making them complex and engaging enough to be listened to as standalone music. Unfortunately, sticking to a fixed sound palette does make a track sound repetitive, even if there's no actual copy-pasting going on. I do notice the subtle variations between the loops in this remix, but they're quite subtle. 1:08 sounds too much like a return to 0:11. The fade-out ending adds to the feeling of repetition. It sounds to me like you're not sticking to an authentic GB sound anyway—to me, the reverb sounds richer than what the GB could produce, and it feels like too many layers—so you might as well go the extra mile and use more tools than what it had. Change up the synths, strengthen the kicks. It's a good start, though. NO
    1 point
  10. hey this has beautiful energy!! what is the german title about?? you have me intrigued.
    1 point
  11. Nase

    HOW COULD YOU NO THIS

    yeah, it's a similar sound. but without any real compositional meat. he showed me this back then. it's a good mockup thing, but doesn't really do justice to starcraft. i was thinking about finding and posting it, actually. so thanks, shadow! shna is a genius, but this one is just a little creative project of his from a looong time ago, and it neither captures the energy of the sound of the OST, nor is it quite there compositionally. it's still very fucking good. illustrates what i was getting at perfectly. like, my mockup would be much worse i guess my emphasis is: the starcraft ost is really really good. like, much better than a lot of good albums. my opinion. ok, part of my appreciation of the OST is that i think we are embroiled in a global war about what is human these days, and the terran themes have become emblematic to me. they're a symbol to me. i just cannot deny that. that's why i have listened to them for so many times. it's definitely grounded in the awesomeness of the compository amazingnesss though. ha seriously, starcraft what a good story!!!! terrans all the way! ZERG MUST DIE!!!!
    1 point
  12. Special thanks to Rockos, Black Ace, YoshiBlade, Paul Hadame, Instant Remedy, FFMusic DJ, bLiNd, WillRock, BkVaff, Beatdrop, Drisak Kanan, Rayza, Trenthian, Chimpazilla, Anterrior & Borticle 0:00 - Esuna Is Busy Again by Rockos (7th Saga, Super Famicom / SNES) 3:00 - Night Walk by Black Ace (TMNT, Famicom / NES) 6:42 - Dance of Madness by YoshiBlade (Castlevania: Portrait of Ruin, Nintendo DS) 9:00 - Aqua Wave by Paul Hadame (Donkey Kong Country, Super Famicom / SNES) 12:12 - Ghosts 'n Goblins (Trance Version) by Instant Remedy (Ghosts 'n Goblins, Commodore 64) 15:25 - Sad Melody by FFMusic DJ (Breath of Fire, Nintendo Gameboy Advance) 19:32 - Dirty Coins by bLiNd (Super Mario Bros., Famicom / NES) 24:33 - Bare Knuckle Blitz by WillRock (Streets of Rage, SEGA Megadrive / SEGA Genesis) 28:17 - Protector in Green by BkVaff (Chrono Trigger, Super Famicom / SNES) 30:57 - Ruined Landscape by Beatdrop (Chrono Trigger, Super Famicom / SNES) 33:47 - Late Night Lullaby by Drisak Kanan (Legend of Zelda: Ocarina of Time, Nintendo 64) 36:51 - Time Scars by FFMusic DJ (Chrono Cross, SONY Playstation) 38:59 - Transistor (Radio 2) by Beatdrop (Command & Conquer: Red Alert, Windows / SONY Playstation) 42:20 - Guile's Theme (R.A.H. Mix) by Rayza (Street Fighter II, Capcom Arcade) 45:05 - TEYANDEE! by Black Ace (Samurai Pizza Cats, Famicom / NES) 49:57 - Dream of Zeal by bLiNd (Chrono Trigger, Super Famicom / SNES) 52:44 - Sector 7 Hath Wrought the Angel by Trenthian (Final Fantasy VII, Windows / SONY Playstation) 57:27 - A Stormy Affair by Chimpazilla & Anterrior (Legend of Zelda: Ocarina of Time, Nintendo 64) 59:58 - You Had Me at Yellow by Borticle (Pac-Man, Namco Arcade)
    1 point
  13. No "20 Years In" badges.. right? Or maybe "Finally Back After +13 Years" .. thanks!
    1 point
  14. neat original! i didn't vote on the first decision. comments about the soundscape and verb application above apply to me too. percussion across the board doesn't sound like it's in the same world as the synths but the toms are particularly dry. the rest of the verb is like 10x longer than i'd expect too, the tail's super long - i actually think this is more the problem than the percs, since in a vacuum later the percs do have some room tone. the chords that come in at 1:08 are neat, but i wish they'd come in earlier. the lead at 1:22 has such a long tail that it takes a while to fade, and it's moving stepwise in Gm. that wouldn't be too big a deal except the third chord in the short background chorded instrument is a flatted II chord, and so at 1:24 it puts an Ab major chord under an A in the lead line. it's definitely a bit crunchy but wasn't a super big deal to me since the chorded element is so short. the percussion here and the bass writing is actually pretty fun, and i like the call and response through this section. it feels like there isn't quite enough there though - another instrument is needed somewhere where it won't compete with what's happening. this repeats over a few times and then we get a breakdown at 2:17. this was needed by here so it's well-timed. the same issue that was described above happens at 2:30 except this time it's the bass and the lead, and this is more noticeable since the soundscape is emptier. the same riff in the lead and the same lead riff are used here repeatedly, and it's not until almost 3:15 that we get anything new. this is a perfect section to really change up the vibe or instrumentation, coming out of the break, and staying the same is tiring from an auditory perspective. the track felt like it was approaching the end after 3:45 and then it goes for another minute doing the same thing, no solo or anything to mix it up. this is too much repetition - we're talking five minutes of bread and only three minutes of butter. trimming this back a lot would help a ton. so this is a very long rubber stamp. consider changing up the notes that conflict, take some more time to trim back the arrangement to just be the best parts and not also a ton of fat along the edges, flesh out the bass and percs writing for later in the track, and consider how you can continue to iterate what the song's saying throughout so it's not so repetitive. also consider toning back the synth reverb's tail and normalize the soundscape a bit so that it's not so diverse. NO
    1 point
  15. I agree with MW totally. This is a massive improvement! Intro and outro are much better. The soundscape sounds really lush, although the drum elements are still way too dry. Wow those are some dry claps! In the section from 1:22-1:29 and again from 2:30-2:44, I feel like the lead notes clash with the bass and other element writing. Perhaps @prophetik music can elaborate on what I am hearing. I think that motif is directly from the source tune, but in the source tune the bass and countermelodic elements go better with that writing. Overall, my complaint is that this arrangement doesn't feel fully fleshed out. It's a nice soundscape but it is leaving me flat as a full piece due to lack of motivic development, and it ends up sounding quite repetitive. I like the drum groove change at 3:39! But the same bassline, lead and pads are playing the exact same thing over and over. I think adding some kind of lead melody, either from this or another source song (preferably from the same game) or something original over this soundscape, would add a ton of interest. As it stands it's just too static and undeveloped. Please be encouraged though, you're on the right track! NO (resubmit)
    1 point
  16. Nase

    HOW COULD YOU NO THIS

    the bass on the first one sure is great. the slapping, plus all the pedal fx use to make it sound like a completely faithful upgrade. i've been listening to terran 1-3 for so long when i go out with headphones. must've clocked in over 100 times in the last year. i like everything about the OG tracks. my appreciation for the arrangement and mixing kept growing. i mean i love the tunes, but i love their sound equally by now. completely sweet spot between BGM and rocking for me. not obtrusive, but as rockin as can be if you try progrock with that kind of midlate 90's soundset. i think the holy grail for SC terran remixes would be to pay equal amounts of homage to both the tunage and the peculiar prog/BGM makeshift mix, without copying too hard. and the megamix idea by BattleCake seems good to me. Terran 1-3 are totally a single progrock suite. but it has to be intervowen and stuff. could be pretty conservative, could be completely insane, because between the 3 tracks you have just sooo many motifs to work with. you can generate hundreds of completely unique mixes from the terran 1-3 idea pool. yeah that's just my idea. not starting work on it anytime soon i think, because...well i need more chopz and/or luck. but maybe i can start saving some patches that sound starcrafty, and making some bullshit music with them. yeah, starcraftian mockup. crappy alternate universe OST version. sounds great in theory. has anyone here tried their hand at sounding kinda like the SC Terran mixes? i think it should be fun.
    1 point
  17. I'm immediately struck by how much of a better soundscape this is than the previous version, as far as I remember it. Reverb on the pads and chimes is a little over the top, but the percussion is still pretty dry. The snares are a little dry, but the toms are very, very dry and sound out of place. The saw lead that starts at 1:09 is also much drier than the rest of the soundscape. The bass is a hair dry, but it didn't bother me until repetition started becoming a problem. Speaking of which, it's still pretty repetitive. Everything up to 1:10 takes strictly an additive approach, each couple of loops adding an instrument or a few notes. The percussion loop is "complete" at 0:40 and repeats until 2:15. The main hook, which first plays at 0:34, plays an awfully large number of times total, and I personally got very tired of it. at 3:39 it returns to the same concept as the beginning, which is fine conceptually as a bookend, except it doesn't really expand on the theme and goes on for another full minute. There's no climax or anything, it just winds down the same way it built up. Overall, kudos on the substantial improvement, but the same core issues remain: Reverb on the instruments is inconsistent, making them sound like they're not in the same space, with the chimes and pads at opposite extremes; and the overall arrangement is too repetitive, with insufficient variation to retain the listener's interest. I encourage you to keep working at it, though, as this was a massive leap forward. NO
    1 point
  18. That does it, this is going in my Middle-Eastern playlist.
    1 point
  19. lol I thought youtube started buffering at 1:09
    1 point
  20. what a dope original! never heard it and it's awesome. starts out with some pretty static tones, but the beat comes in at 0:11. initial writing is pretty faithful to the original. the drums aren't quite what i expected given the original sound concept. the bass is pretty active and the lead is very basic initially. there's a recap at 1:06 and some repeated material (everything from there to 1:24 outside of adding the ascending arp flourishes in a few places). the following section is also very similar to the original outside of a few added flourishes. there's another repeat at 2:00 and then it repeats the opening section and fades out. i like the concept here! i think there's a bit too much repetition for a piece that's only 2:10. i think the style survives the genre adaptation pretty well, though, so that's fun! i think there just needs to be more arrangement here - less ANARCHY TAKAPON and more Nuac. i'd also like to hear the drum mixing bring the drums out, assuming you're willing to use modern mastering tools and you aren't explicitly going for a GB-realistic sound. NO
    1 point
  21. Hey all! Just some quick updates I wanted to let you all know about. Site & Forum Updates If you're an artist, your forum profile now includes a link to your artist page. This also shows up in your little profile box when you post threads. I've been doing a couple of small style and layout tweaks to forum listings in an effort to reduce some whitespace. Guidelines for certain forums have been moved out of the announcements module to the forum's internal rules setting. You'll see a relevant link on forums that have specific guidelines. I did a pass on forum profile fields and deleted a lot of obsolete data (like the field for your ICQ number!). There are a couple of new fields too, like Pronouns and Discord. Make sure you head over to your account settings and keep that profile updated! Tagging has been disabled on forum threads for regular members. We (the staff) weren't seeing a lot of sensical or consistent usage, so we're in the process of cleaning those up. We may revisit forum thread tags later with predefined options. The Ready to Review process in the Post Your Game ReMixes forum has been retired. It served us well for a couple of years but after a while we found that people were not engaging with it, and it felt like another bureacratic layer to the submission process. We've gone back to the older, more open-ended format where you can just post your remixes for feedback. A similar process in the Recruit & Collaborate forum has also been retired. Vote counts on submissions in the queue have been moved out of thread titles and into tags for the purposes of some internal tooling I'd like to try, so you won't see those anymore on the Currently dashboard and I worked on fixing how that data gets pushed to the dashboard, so you'll still see vote counts. Upcoming Events Do you have OPINIONS about REMIXES? Join us this Thursday at 8:30PM EST on Discord where we run the first-of-hopefully-many Review Bombs! We're going to get a listening party going for OC ReMixes that have gone the longest without having any reviews and rectify the situation. I've heard of Metroidvania, but METROID VERSUS VANIA?! This Friday, we're kicking off the second run of Game Set Mash!!, our long-form team-based remix competition. This run features music from two legendary franchises: Metroid and Castlevania, and two teams will compete to see who can make the best Metroidvania Mashups. They'll have two weekends to get their tracks done, so check back at the start of February and get your votes in! Speaking of competitions, I'd be remiss if I didn't shout-out the People's Remix Competition, which just ended a legendary 20 year run under the stewardship of @Bundeslang. I remember back when PRC started back in 2003 (!!) and it's been a rock solid staple of OC ReMix since then, with a lot of musicians in the community developing and honing their skills through their participation. Absolutely incredible work from everyone involved over these past two decades. Make sure you check out the thread for the last round! Well, that's all from me for now. I'm still getting a handle on how everything works and fits together here, but slowly-and-surely we're going to continue to inch OCR ever-forward. Thanks! - DarkeSword
    1 point
  22. It's interesting to see how you handle an arrangement that's not as explicitly in the realm of black metal as your previous submissions, but still applies many of the same principles of arrangement to something a little more delicate and emotional. One of the core tenants of black metal, dramatic dynamic shifts, is definitely in play with this arrangement, and perhaps unsurprisingly, I really enjoyed the sudden swings in intensity. I do agree that, with some more nuance to the sound design and some transitional signals (pick slides, drum fills, crashes) you could retain that same impact but slide into the heavy sections with a bit more grace. That said, there's beauty to be found in every corner of this piece, and even with the areas where the execution could have been tightened up, it's hard to deny that this is an inspired and tasteful take on the FF9 source material. YES
    1 point
  23. Gario

    HOW COULD YOU NO THIS

    I didn't vote on this but the production quality is an easy bar for this being accepted, as is the cutoff ending which makes it sound incomplete. Aside from that it's very conservative, using similar instrumentation and an arrangement that only differs in how often it loops material, so that'd probably also knock this one down, too. There are tracks that I respectfully raise an eyebrow to the overall decision (every judge has their opinion, it isn't always easy to make a choice!), but with due respect this isn't one of those tracks.
    1 point
  24. i love the bitcrushing that eino uses on the drums in several of his tracks. it's just such an iconic sound. it's used to great effect here. combined with the heavy stuttering on the backing parts, there's a great glitchy vibe that comes through here. the lead has a lot of activity on it, which is nice, and it's also actively personalized with some fun call-and-response harmonic content, so that's nice. i didn't like that the first third or so mirrored the second third quite a bit, and to that extent the repetitive nature of the background that MW called out is noticeable. the break at 2:15 in the general concept is needed and well-timed. there's some more background breaks via subtractive arrangement that show up around 3:00, and that's a nice change as well. some more noodles in the leads and glitches in the backing parts, and the track is done. mastering is sound and the track sounds great overall. the arrangement is certainly different from the original if repetitive. i think this is solid. nice work eino. YES
    1 point
  25. Source usage is definitely not a concern anymore. Nice industrial backdrop. I do find that backdrop to be quite repetitive, though. It's complex and interesting, but it basically never lets up. It gets morphed during the the middle section (2:15-2:39), and a few moments at the end, but even for few seconds, its essential character is unchanged. Fortunately, the track isn't terribly long. I'm not super happy with the static backing, but I don't think it's quite a dealbreaker. Otherwise, the track is creative and engaging. YES (borderline)
    1 point
  26. Now that we have the correct mix to judge, let's go. Source is now clear as day! Super interesting sound palette and easy-going spacey vibe. I can almost see this theme working for the final part of the game where Link and Zelda chase down the demon trains in the Dark Realm. In fact I think this arrangement would fit even better than the actual theme the game used, which in my opinion always felt like it didn't fit with the rest of the OST. Production on this mix is terrific, cohesive and interesting arrangement, love it. YES
    1 point
  27. There's a more serious tone to the arrangement, but does so without making the theme feel dark. Some nice weight to the bass writing, which established a nice groove. Good depth to the soundscape; everything sounds full, and I enjoyed how various lines would trail off. Oooh, nice ending too; it can come off as too sudden, but I dug that last set of stabs, as it were, which was a nice surprise. Glad you picked this one back up; I always trust your work, Eino, so I'm glad you found the creativity and confidence to get this to a point where you were happy with it. CHOO CHOO
    1 point
  28. Are you an aspiring ReMixer? Do you want to start using FL Studio like so many others here, but don't know where to start? I've been using FL since 2003 and became a power user back in 2009 when I wrote the "NewStuff.flp" demo song, 'Just Hold On'. After creating countless tutorials, I've taken it one step further and created a comprehensive 90+ minute video course titled "FL Studio 101". http://www.macprovideo.com/tutorial/fl-studio-101-introducing-fl-studio http://www.askvideo.com/course/fl-studio-101-introducing-fl-studio Featuring 27 videos, you will learn: * Every window and editor in FL * Basic audio & MIDI setup * MIDI editing and recording * Workflow organization * Keyboard shortcuts and gestures * Adding and using 3rd party plugins * Mixer routing * MIDI controller linking * Automation (clips & events!) * Multitimbral plugins and routing * and much more! The course assumes you have never used FL before, and through careful instruction (with clear, polished VO & 720p video) shows you everything you need to create music in any genre. Check it out at MacProVideo or AskVideo! http://www.macprovideo.com/tutorial/fl-studio-101-introducing-fl-studio http://www.askvideo.com/course/fl-studio-101-introducing-fl-studio
    1 point
  29. This will be great for making my workflow faster and more efficient. Very excited!
    1 point
  30. Tommy got a special gift this christmas. When he rubbed his new lamp he unleashed the ultimate power in the universe....the Game Genie! All of a sudden Tommy's consoles were able to make all kinds of new sounds never before thought possible, even allowing his different systems to sing together in unison. Tommy felt like he was ready to conquer the world. But first, to prove his worth, Tommy needed to face off against his genie in the ultimate showdown. http://ubiktune.org/releases/ubi030-shnabubula-game-genie http://shnabubula.bandcamp.com/album/game-genie
    1 point
  31. 1) It was pretty much given that you shouldn't go to UnMod while at work/school/whatever. Anything seen there is pretty much your own fault. 2) Awesome sig, RS.
    1 point
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