Hello!
My name is Thomas and I know it's rude to introduce myself with a request.
Sorry for that but I'm in kind of a hurry. I'm a huge OCR Fan and visit this site
for years now. I'm optimistic someone here might heed my call. =)
I apologize if this is the wrong forum for this sort of things.
I study Gamedesign in Munich, Germany and we're currently in our 2nd
semester project phase which means we have to apply what we've learned
so far and develop our own little game from scratch.
Coding and graphics are no problem. What we don't have yet is ... sound.
The time we got for our projects is one month, deadline is August 14th.
The game I'm working on has the working title "R(T)PS". That stands for
Real-Time-Strategy or Rock-Paper-Scissors. I can asure you this is not some
half-a$$ed wannabe project. The concept behind it is very well designed and
my team is working hard on it every day. All projects are developed in Flash
(3D-Games in later semesters). Also this game WILL be shown on this years
gamescom event in Cologne, Germany. Our school will have a small booth there.
If you're interested please drop me a pm and I'll send you further details. The game
will have a somewhat melancholic mood (think twilight realm from Twilight Princess).
Since our schedule is tight I can't expect a musical masterpeace. But some cool
and original sound effects (clicks, unit responses etc.) would definately be neat.
We don't want to have to rely on free online recources or making sounds with our
headsets. >_< The image below is a screenshot of the game's current status.
If there are any questions don't hesitate to ask.
-T.
edit: *copied from bellow*
There's a title screen, a menu screen, varius subscreens (HowTo, Credits etc.)
and of course the game itself which is split into two parts - a round based risk like
metagame and the individual real time matches.
One song for the title/menus and one for the game part (maybe two variations acording
to the current game mode) would be awesome. Anything beyond would be TOTALLY
awesome but I file that under "nice to have". =)
Also, as I mentioned before, we (students) only have one month for development which
started last monday (July 20th) so naturally there can't be a demo yet.
I'll try to sum up the setting:
This game's universe is completely 2-dimensional. It's
source of life force is light ("Lumen" called ingame) that shines down from a third
dimension (like a lamp shining on a sheet of paper). When this light get's weaker
(won't tell you why ; ) the light in this universe fractures into three different forms:
Red, Green and Blue. These new beings eventually devellop self awareness or at
least insticts. For a time all was fine. But the light/source of Lumen got weaker
over time. Without Lumen they die. To prevent this they hunt down the other
fractions to "canibalize" them for their Lumen (life time) and to drain the few
remaining spots in the universe where there's still light.
Each fraction has the same kinds of units:Rocks, Papers, Scissors (see screenshot
above). Upon death they leave nothing behind but a mere shadow. Although not
lethal these shadows drain the remaining life time of a weaker unit if they come in
contact. For example a "living" Scissors touches a dead Rock.
If shadows of each of the different units overlap they combine and "eat" the world
around them, thus expanding the rifts which can be seen already.
It's the story of a dying world and its desperate habitants who try to live just a little
longer, even at the cost of their former fellows.
Tomorrow I'll post a complete list of all sound effects needed.
- T.