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solidslade

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  1. sure, but an email addie would help as well.
  2. drop my an email, see OP. Will update you guys as much as possible
  3. We are starting NOW. We forward our submissions in JULY 2010 Post Production for Sony and anyone else, TWO MONTHS OR MORE. I'd like orchestral, and techno. Space Opera, at least my definition, deals with over-arching, "epic scale" plots : "Death Star" comes to mind. Also, for the StarGate series, "Ascension" comes to mind as well. We're doing week-by week submissions, which MEANS we have responses and feedback on a weekly basis. We are concurrently setting up forums and a data server for the task. As with any Indie project, the collaborative process requires a lot of active participation and transparency. We don't intend to just "throw out" work, we want to develop them. We have a whole freaking year. This isn't your usual "commissions" style job. We want our artists to take ownership of their art assets, and not just be someone grinding out content. Nor do we. Hey, a common attribute!
  4. Thanks We intend to gather artists, mainly from the web communities. Our university has no "technical artists" community, and we can't find anyone willing to help us with 3D art or music here. We wanted the extend this opportunity to artists who want to get a taste of game development, and also expose them on the PS3 platform.
  5. Our deadlines will be matching the submission times for the IGF, which accepts submissions beginning in the summer. We have one academic year as our proposed time budget, with a few months afterwards for debug, tweaking and post production. We intend to submit material that is highly polished and worthy of publication. We would like musicians who can work with this process, we intend to work on week-by-week commits. Our milestones and tasks will be spread out over 2 week intervals. We are now working on forum access from my university, as well as a data upload server. Once people are accepted into the team, we will ask artists to develop musical scores for various in-game events. We were hoping this would follow a space-opera distinction; there is music playing all the time, for each game event. Game events will dictate, through an AI filter, what music will be played. (think Star Wars. If you notice, there is always music playing throughout the film. We intend to do the same, but with the aid of an event detection system) We're looking for a few good musicians first, than we can discuss how we render music, and what kind of style they will follow. We have one academic year to work on this project, with some post-production time before the submissions to the games festivals, which gives us enough time to develop a fully realized musical score.
  6. Greetings OCR, long time listener/lurker, first time poster here. We are a group of hackers and 3D artists working on an indie game project. Recently, our university has acquired a license, an SDK and development tools for the PlayStation3 platform. Our group intends to create an experimental RTS game, with an AI driven universe. We are looking for musicians who want the following; - exposure to game development. - eager to share their music as part of a game experience. - fan of Robert Heinlein, Orson Scott Card, William Gibson, Neal Stephenson, Isaac Asimov. - well versed in piano, electronica, and a little bit of game design. - willing to work in an indie team, with members from Europe and South America. Our group needs to develop the following, within a year; - musical score for various game events. - transition effects, sound libraries. - music that fits in very well with space-opera style science fiction. We intend to submit this project to the various games festivals (IGF, PAx10 and others). This project is also a track requirement for graduating seniors at UCSC's computer game design major. Our project has a one year development cycle, which includes prototyping, development, beta testing. We also have an agreement with Sony, who has rights to see the work firsthand. If the project has commercial viability, and a good user base, Sony intends to ship the game into the market. Thanks for reading. If you have any further inquiries, feel free to contact me : slade at soe dot ucsc dot edu Cheers. Slade Villena Hacker : A.I., Operating Systems, Game Engines PS3 Developer Lab, UC Santa Cruz
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