I have just completed Limbo on Xbox Live Arcade. Its a great game, really addictive and has brilliant sounds. The music is really minimal, full of nice textures, evolving and bubbling away subtly underneath making you feel uneasy. It blends perfectly with the foley sounds and dark impressionist graphics. I would love to work on a score like that.
I read an interview with Martin Stig Andersen, who designed the sound and implemented it using Audiokinetic Wwise software which is something I want to learn. (has anyone used it?)
Here's the interview.
http://www.audiokinetic.com/download/documents/customer_profiles/Audiokinetic_Customer_Profile_Playdead_July2010.pdf
also, im new here so hi everyone